Mercurial > hg > svgui
comparison layer/TimeRulerLayer.cpp @ 1021:33d7e1a6747b colourschemes
Some debug
author | Chris Cannam |
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date | Fri, 22 Jan 2016 15:17:25 +0000 |
parents | 2adca8f05583 |
children | ee01a4062747 |
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1020:69c4f8403ebf | 1021:33d7e1a6747b |
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24 | 24 |
25 #include <QPainter> | 25 #include <QPainter> |
26 | 26 |
27 #include <iostream> | 27 #include <iostream> |
28 #include <cmath> | 28 #include <cmath> |
29 #include <stdexcept> | |
29 | 30 |
30 //#define DEBUG_TIME_RULER_LAYER 1 | 31 //#define DEBUG_TIME_RULER_LAYER 1 |
31 | |
32 | |
33 | 32 |
34 | 33 |
35 TimeRulerLayer::TimeRulerLayer() : | 34 TimeRulerLayer::TimeRulerLayer() : |
36 SingleColourLayer(), | 35 SingleColourLayer(), |
37 m_model(0), | 36 m_model(0), |
180 quarterTicks = false; | 179 quarterTicks = false; |
181 } | 180 } |
182 } else { | 181 } else { |
183 incms = 1; | 182 incms = 1; |
184 int ms = rtGap.msec(); | 183 int ms = rtGap.msec(); |
184 // cerr << "rtGap.msec = " << ms << ", rtGap = " << rtGap << ", count = " << count << endl; | |
185 // cerr << "startFrame = " << startFrame << ", endFrame = " << endFrame << " rtStart = " << rtStart << ", rtEnd = " << rtEnd << endl; | |
185 if (ms > 0) { incms *= 10; ms /= 10; } | 186 if (ms > 0) { incms *= 10; ms /= 10; } |
186 if (ms > 0) { incms *= 10; ms /= 10; } | 187 if (ms > 0) { incms *= 10; ms /= 10; } |
187 if (ms > 0) { incms *= 5; ms /= 5; } | 188 if (ms > 0) { incms *= 5; ms /= 5; } |
188 if (ms > 0) { incms *= 2; ms /= 2; } | 189 if (ms > 0) { incms *= 2; ms /= 2; } |
189 } | 190 } |
239 | 240 |
240 // Do not label time zero - we now overlay an opaque area over | 241 // Do not label time zero - we now overlay an opaque area over |
241 // time < 0 which would cut it in half | 242 // time < 0 which would cut it in half |
242 int minlabel = 1; // ms | 243 int minlabel = 1; // ms |
243 | 244 |
245 // used for a sanity check | |
246 sv_frame_t prevframe = 0; | |
247 | |
244 while (1) { | 248 while (1) { |
245 | 249 |
246 // frame is used to determine where to draw the lines, so it | 250 // frame is used to determine where to draw the lines, so it |
247 // needs to correspond to an exact pixel (so that we don't get | 251 // needs to correspond to an exact pixel (so that we don't get |
248 // a different pixel when scrolling a small amount and | 252 // a different pixel when scrolling a small amount and |
251 double dms = ms; | 255 double dms = ms; |
252 sv_frame_t frame = lrint((dms * sampleRate) / 1000.0); | 256 sv_frame_t frame = lrint((dms * sampleRate) / 1000.0); |
253 frame /= v->getZoomLevel(); | 257 frame /= v->getZoomLevel(); |
254 frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel | 258 frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel |
255 | 259 |
260 if (frame == prevframe && prevframe != 0) { | |
261 cerr << "ERROR: frame == prevframe (== " << frame | |
262 << ") in TimeRulerLayer::paint" << endl; | |
263 throw std::logic_error("frame == prevframe in TimeRulerLayer::paint"); | |
264 } | |
265 prevframe = frame; | |
266 | |
256 int x = v->getXForFrame(frame); | 267 int x = v->getXForFrame(frame); |
257 | 268 |
258 #ifdef DEBUG_TIME_RULER_LAYER | 269 #ifdef DEBUG_TIME_RULER_LAYER |
259 SVDEBUG << "Considering frame = " << frame << ", x = " << x << endl; | 270 cerr << "Considering frame = " << frame << ", x = " << x << endl; |
260 #endif | 271 #endif |
261 | 272 |
262 if (x >= rect.x() + rect.width() + 50) { | 273 if (x >= rect.x() + rect.width() + 50) { |
263 #ifdef DEBUG_TIME_RULER_LAYER | 274 #ifdef DEBUG_TIME_RULER_LAYER |
264 cerr << "X well out of range, ending here" << endl; | 275 cerr << "X well out of range, ending here" << endl; |