Mercurial > hg > svgui
comparison widgets/PropertyBox.cpp @ 57:2b87a7bd9256
* update TODO, some tidying
author | Chris Cannam |
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date | Mon, 20 Mar 2006 11:37:45 +0000 |
parents | 128ebfeeebee |
children | 01ab51f72e84 |
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56:fedaf3ffe80a | 57:2b87a7bd9256 |
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151 gainDial->setMaximum(50); | 151 gainDial->setMaximum(50); |
152 gainDial->setPageStep(1); | 152 gainDial->setPageStep(1); |
153 gainDial->setFixedWidth(24); | 153 gainDial->setFixedWidth(24); |
154 gainDial->setFixedHeight(24); | 154 gainDial->setFixedHeight(24); |
155 gainDial->setNotchesVisible(false); | 155 gainDial->setNotchesVisible(false); |
156 gainDial->setToolTip(tr("Layer playback Level")); | 156 gainDial->setToolTip(tr("Playback Level")); |
157 gainDial->setDefaultValue(0); | 157 gainDial->setDefaultValue(0); |
158 connect(gainDial, SIGNAL(valueChanged(int)), | 158 connect(gainDial, SIGNAL(valueChanged(int)), |
159 this, SLOT(playGainDialChanged(int))); | 159 this, SLOT(playGainDialChanged(int))); |
160 connect(params, SIGNAL(playGainChanged(float)), | 160 connect(params, SIGNAL(playGainChanged(float)), |
161 this, SLOT(playGainChanged(float))); | 161 this, SLOT(playGainChanged(float))); |
172 panDial->setMaximum(50); | 172 panDial->setMaximum(50); |
173 panDial->setPageStep(1); | 173 panDial->setPageStep(1); |
174 panDial->setFixedWidth(24); | 174 panDial->setFixedWidth(24); |
175 panDial->setFixedHeight(24); | 175 panDial->setFixedHeight(24); |
176 panDial->setNotchesVisible(false); | 176 panDial->setNotchesVisible(false); |
177 panDial->setToolTip(tr("Layer playback Pan / Balance")); | 177 panDial->setToolTip(tr("Playback Pan / Balance")); |
178 panDial->setDefaultValue(0); | 178 panDial->setDefaultValue(0); |
179 connect(panDial, SIGNAL(valueChanged(int)), | 179 connect(panDial, SIGNAL(valueChanged(int)), |
180 this, SLOT(playPanDialChanged(int))); | 180 this, SLOT(playPanDialChanged(int))); |
181 connect(params, SIGNAL(playPanChanged(float)), | 181 connect(params, SIGNAL(playPanChanged(float)), |
182 this, SLOT(playPanChanged(float))); | 182 this, SLOT(playPanChanged(float))); |