Mercurial > hg > svgui
comparison layer/Layer.cpp @ 586:1ae54a29e59e
Merge from debug-output branch
author | Chris Cannam |
---|---|
date | Tue, 14 Jun 2011 14:48:29 +0100 |
parents | f4960f8ce798 |
children | 4806715f7a19 |
comparison
equal
deleted
inserted
replaced
583:4c484636d5ec | 586:1ae54a29e59e |
---|---|
40 { | 40 { |
41 } | 41 } |
42 | 42 |
43 Layer::~Layer() | 43 Layer::~Layer() |
44 { | 44 { |
45 // std::cerr << "Layer::~Layer(" << this << ")" << std::endl; | 45 // DEBUG << "Layer::~Layer(" << this << ")" << endl; |
46 } | 46 } |
47 | 47 |
48 void | 48 void |
49 Layer::connectSignals(const Model *model) | 49 Layer::connectSignals(const Model *model) |
50 { | 50 { |
104 } | 104 } |
105 | 105 |
106 PlayParameters * | 106 PlayParameters * |
107 Layer::getPlayParameters() | 107 Layer::getPlayParameters() |
108 { | 108 { |
109 // std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl; | 109 // std::cerr << "Layer (" << this << ", " << objectName() << ")::getPlayParameters: model is "<< getModel() << std::endl; |
110 const Model *model = getModel(); | 110 const Model *model = getModel(); |
111 if (model) { | 111 if (model) { |
112 return PlayParameterRepository::getInstance()->getPlayParameters(model); | 112 return PlayParameterRepository::getInstance()->getPlayParameters(model); |
113 } | 113 } |
114 return 0; | 114 return 0; |
167 | 167 |
168 size_t | 168 size_t |
169 Layer::alignToReference(View *v, size_t frame) const | 169 Layer::alignToReference(View *v, size_t frame) const |
170 { | 170 { |
171 const Model *m = getModel(); | 171 const Model *m = getModel(); |
172 std::cerr << "Layer::alignToReference(" << frame << "): model = " << m << ", alignment reference = " << (m ? m->getAlignmentReference() : 0) << std::endl; | 172 DEBUG << "Layer::alignToReference(" << frame << "): model = " << m << ", alignment reference = " << (m ? m->getAlignmentReference() : 0) << endl; |
173 if (m && m->getAlignmentReference()) { | 173 if (m && m->getAlignmentReference()) { |
174 return m->alignToReference(frame); | 174 return m->alignToReference(frame); |
175 } else { | 175 } else { |
176 return v->alignToReference(frame); | 176 return v->alignToReference(frame); |
177 } | 177 } |
179 | 179 |
180 size_t | 180 size_t |
181 Layer::alignFromReference(View *v, size_t frame) const | 181 Layer::alignFromReference(View *v, size_t frame) const |
182 { | 182 { |
183 const Model *m = getModel(); | 183 const Model *m = getModel(); |
184 std::cerr << "Layer::alignFromReference(" << frame << "): model = " << m << ", alignment reference = " << (m ? m->getAlignmentReference() : 0) << std::endl; | 184 DEBUG << "Layer::alignFromReference(" << frame << "): model = " << m << ", alignment reference = " << (m ? m->getAlignmentReference() : 0) << endl; |
185 if (m && m->getAlignmentReference()) { | 185 if (m && m->getAlignmentReference()) { |
186 return m->alignFromReference(frame); | 186 return m->alignFromReference(frame); |
187 } else { | 187 } else { |
188 return v->alignFromReference(frame); | 188 return v->alignFromReference(frame); |
189 } | 189 } |