Mercurial > hg > svgui
comparison layer/SpectrogramLayer.cpp @ 138:0f1ac9562c76
* revert to using averages
author | Chris Cannam |
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date | Tue, 05 Sep 2006 16:34:54 +0000 |
parents | 10a82b2bbb8b |
children | 40a47de69559 |
comparison
equal
deleted
inserted
replaced
137:10a82b2bbb8b | 138:0f1ac9562c76 |
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2096 if (ydiv[y] > 0.0) { | 2096 if (ydiv[y] > 0.0) { |
2097 | 2097 |
2098 unsigned char pixel = 0; | 2098 unsigned char pixel = 0; |
2099 | 2099 |
2100 float avg = ymag[y] / ydiv[y]; | 2100 float avg = ymag[y] / ydiv[y]; |
2101 //!!! pixel = getDisplayValue(v, avg); | 2101 pixel = getDisplayValue(v, avg); |
2102 pixel = getDisplayValue(v, ypeak[y]); | 2102 //!!! pixel = getDisplayValue(v, ypeak[y]); |
2103 | 2103 |
2104 assert(x <= m_drawBuffer.width()); | 2104 assert(x <= m_drawBuffer.width()); |
2105 QColor c = m_colourMap.getColour(pixel); | 2105 QColor c = m_colourMap.getColour(pixel); |
2106 m_drawBuffer.setPixel(x, y, | 2106 m_drawBuffer.setPixel(x, y, |
2107 qRgb(c.red(), c.green(), c.blue())); | 2107 qRgb(c.red(), c.green(), c.blue())); |