annotate layer/Layer.h @ 135:e98130764635

* Sensible default for vertical thumbwheel on spectrogram layer
author Chris Cannam
date Mon, 21 Aug 2006 13:18:50 +0000
parents 9e6b3e239b9d
children 10a82b2bbb8b
rev   line source
Chris@127 1
Chris@127 2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@127 3
Chris@127 4 /*
Chris@127 5 Sonic Visualiser
Chris@127 6 An audio file viewer and annotation editor.
Chris@127 7 Centre for Digital Music, Queen Mary, University of London.
Chris@127 8 This file copyright 2006 Chris Cannam.
Chris@127 9
Chris@127 10 This program is free software; you can redistribute it and/or
Chris@127 11 modify it under the terms of the GNU General Public License as
Chris@127 12 published by the Free Software Foundation; either version 2 of the
Chris@127 13 License, or (at your option) any later version. See the file
Chris@127 14 COPYING included with this distribution for more information.
Chris@127 15 */
Chris@127 16
Chris@127 17 #ifndef _LAYER_H_
Chris@127 18 #define _LAYER_H_
Chris@127 19
Chris@128 20 #include "base/PropertyContainer.h"
Chris@128 21 #include "base/XmlExportable.h"
Chris@128 22 #include "base/Selection.h"
Chris@127 23
Chris@127 24 #include <QObject>
Chris@127 25 #include <QRect>
Chris@127 26 #include <QXmlAttributes>
Chris@131 27 #include <QMutex>
Chris@127 28
Chris@127 29 #include <map>
Chris@127 30
Chris@127 31 class ZoomConstraint;
Chris@127 32 class Model;
Chris@127 33 class QPainter;
Chris@127 34 class View;
Chris@127 35 class QMouseEvent;
Chris@127 36 class Clipboard;
Chris@127 37
Chris@127 38 /**
Chris@127 39 * The base class for visual representations of the data found in a
Chris@127 40 * Model. Layers are expected to be able to draw themselves onto a
Chris@127 41 * View, and may also be editable.
Chris@127 42 */
Chris@127 43
Chris@127 44 class Layer : public PropertyContainer,
Chris@127 45 public XmlExportable
Chris@127 46 {
Chris@127 47 Q_OBJECT
Chris@127 48
Chris@127 49 public:
Chris@127 50 Layer();
Chris@127 51 virtual ~Layer();
Chris@127 52
Chris@127 53 virtual const Model *getModel() const = 0;
Chris@127 54 virtual Model *getModel() {
Chris@127 55 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
Chris@127 56 }
Chris@127 57
Chris@127 58 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@127 59 virtual void paint(View *, QPainter &, QRect) const = 0;
Chris@127 60
Chris@127 61 enum VerticalPosition {
Chris@127 62 PositionTop, PositionMiddle, PositionBottom
Chris@127 63 };
Chris@127 64 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@127 65 return PositionMiddle;
Chris@127 66 }
Chris@127 67 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@127 68 return PositionBottom;
Chris@127 69 }
Chris@127 70
Chris@127 71 virtual QString getPropertyContainerIconName() const;
Chris@127 72
Chris@127 73 virtual QString getPropertyContainerName() const {
Chris@127 74 return objectName();
Chris@127 75 }
Chris@127 76
Chris@127 77 virtual QString getLayerPresentationName() const;
Chris@127 78
Chris@127 79 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
Chris@127 80 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
Chris@127 81
Chris@127 82 virtual bool getCrosshairExtents(View *, QPainter &, QPoint /* cursorPos */,
Chris@127 83 std::vector<QRect> &) const {
Chris@127 84 return false;
Chris@127 85 }
Chris@127 86 virtual void paintCrosshairs(View *, QPainter &, QPoint) const { }
Chris@127 87
Chris@127 88 virtual QString getFeatureDescription(View *, QPoint &) const {
Chris@127 89 return "";
Chris@127 90 }
Chris@127 91
Chris@127 92 enum SnapType {
Chris@127 93 SnapLeft,
Chris@127 94 SnapRight,
Chris@127 95 SnapNearest,
Chris@127 96 SnapNeighbouring
Chris@127 97 };
Chris@127 98
Chris@127 99 /**
Chris@127 100 * Adjust the given frame to snap to the nearest feature, if
Chris@127 101 * possible.
Chris@127 102 *
Chris@127 103 * If snap is SnapLeft or SnapRight, adjust the frame to match
Chris@127 104 * that of the nearest feature in the given direction regardless
Chris@127 105 * of how far away it is. If snap is SnapNearest, adjust the
Chris@127 106 * frame to that of the nearest feature in either direction. If
Chris@127 107 * snap is SnapNeighbouring, adjust the frame to that of the
Chris@127 108 * nearest feature if it is close, and leave it alone (returning
Chris@127 109 * false) otherwise. SnapNeighbouring should always choose the
Chris@127 110 * same feature that would be used in an editing operation through
Chris@127 111 * calls to editStart etc.
Chris@127 112 *
Chris@127 113 * Return true if a suitable feature was found and frame adjusted
Chris@127 114 * accordingly. Return false if no suitable feature was
Chris@127 115 * available. Also return the resolution of the model in this
Chris@127 116 * layer in sample frames.
Chris@127 117 */
Chris@127 118 virtual bool snapToFeatureFrame(View * /* v */,
Chris@127 119 int & /* frame */,
Chris@127 120 size_t &resolution,
Chris@127 121 SnapType /* snap */) const {
Chris@127 122 resolution = 1;
Chris@127 123 return false;
Chris@127 124 }
Chris@127 125
Chris@127 126 // Draw and edit modes:
Chris@127 127 //
Chris@127 128 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@127 129 // probably the easier.
Chris@127 130
Chris@127 131 virtual void drawStart(View *, QMouseEvent *) { }
Chris@127 132 virtual void drawDrag(View *, QMouseEvent *) { }
Chris@127 133 virtual void drawEnd(View *, QMouseEvent *) { }
Chris@127 134
Chris@127 135 virtual void editStart(View *, QMouseEvent *) { }
Chris@127 136 virtual void editDrag(View *, QMouseEvent *) { }
Chris@127 137 virtual void editEnd(View *, QMouseEvent *) { }
Chris@127 138
Chris@127 139 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
Chris@127 140
Chris@127 141 virtual void moveSelection(Selection, size_t /* newStartFrame */) { }
Chris@127 142 virtual void resizeSelection(Selection, Selection /* newSize */) { }
Chris@127 143 virtual void deleteSelection(Selection) { }
Chris@127 144
Chris@127 145 virtual void copy(Selection, Clipboard & /* to */) { }
Chris@127 146
Chris@127 147 /**
Chris@127 148 * Paste from the given clipboard onto the layer at the given
Chris@127 149 * frame offset. If interactive is true, the layer may ask the
Chris@127 150 * user about paste options through a dialog if desired, and may
Chris@127 151 * return false if the user cancelled the paste operation. This
Chris@127 152 * function should return true if a paste actually occurred.
Chris@127 153 */
Chris@127 154 virtual bool paste(const Clipboard & /* from */,
Chris@127 155 int /* frameOffset */,
Chris@127 156 bool /* interactive */) { return false; }
Chris@127 157
Chris@127 158 // Text mode:
Chris@127 159 //
Chris@127 160 // Label nearest feature. We need to get the feature coordinates
Chris@127 161 // and current label from the layer, and then the pane can pop up
Chris@127 162 // a little text entry dialog at the right location. Or we edit
Chris@127 163 // in place? Probably the dialog is easier.
Chris@127 164
Chris@127 165 /**
Chris@127 166 * This should return true if the layer can safely be scrolled
Chris@127 167 * automatically by a given view (simply copying the existing data
Chris@127 168 * and then refreshing the exposed area) without altering its
Chris@127 169 * meaning. For the view widget as a whole this is usually not
Chris@127 170 * possible because of invariant (non-scrolling) material
Chris@127 171 * displayed over the top, but the widget may be able to optimise
Chris@127 172 * scrolling better if it is known that individual views can be
Chris@127 173 * scrolled safely in this way.
Chris@127 174 */
Chris@127 175 virtual bool isLayerScrollable(const View *) const { return true; }
Chris@127 176
Chris@127 177 /**
Chris@127 178 * This should return true if the layer completely obscures any
Chris@127 179 * underlying layers. It's used to determine whether the view can
Chris@127 180 * safely draw any selection rectangles under the layer instead of
Chris@127 181 * over it, in the case where the layer is not scrollable and
Chris@127 182 * therefore needs to be redrawn each time (so that the selection
Chris@127 183 * rectangle can be cached).
Chris@127 184 */
Chris@127 185 virtual bool isLayerOpaque() const { return false; }
Chris@127 186
Chris@127 187 /**
Chris@127 188 * This should return true if the layer can be edited by the user.
Chris@127 189 * If this is the case, the appropriate edit tools may be made
Chris@127 190 * available by the application and the layer's drawStart/Drag/End
Chris@127 191 * and editStart/Drag/End methods should be implemented.
Chris@127 192 */
Chris@127 193 virtual bool isLayerEditable() const { return false; }
Chris@127 194
Chris@127 195 /**
Chris@127 196 * Return the proportion of background work complete in drawing
Chris@127 197 * this view, as a percentage -- in most cases this will be the
Chris@127 198 * value returned by pointer from a call to the underlying model's
Chris@127 199 * isReady(int *) call. The widget may choose to show a progress
Chris@127 200 * meter if it finds that this returns < 100 at any given moment.
Chris@127 201 */
Chris@127 202 virtual int getCompletion(View *) const { return 100; }
Chris@127 203
Chris@127 204 virtual void setObjectName(const QString &name);
Chris@127 205
Chris@127 206 /**
Chris@127 207 * Convert the layer's data (though not those of the model it
Chris@127 208 * refers to) into an XML string for file output. This class
Chris@127 209 * implements the basic name/type/model-id output; subclasses will
Chris@127 210 * typically call this superclass implementation with extra
Chris@127 211 * attributes describing their particular properties.
Chris@127 212 */
Chris@127 213 virtual QString toXmlString(QString indent = "",
Chris@127 214 QString extraAttributes = "") const;
Chris@127 215
Chris@127 216 /**
Chris@127 217 * Set the particular properties of a layer (those specific to the
Chris@127 218 * subclass) from a set of XML attributes. This is the effective
Chris@127 219 * inverse of the toXmlString method.
Chris@127 220 */
Chris@127 221 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@127 222
Chris@127 223 /**
Chris@127 224 * Indicate that a layer is not currently visible in the given
Chris@127 225 * view and is not expected to become visible in the near future
Chris@127 226 * (for example because the user has explicitly removed or hidden
Chris@127 227 * it). The layer may respond by (for example) freeing any cache
Chris@127 228 * memory it is using, until next time its paint method is called,
Chris@127 229 * when it should set itself un-dormant again.
Chris@131 230 *
Chris@131 231 * A layer class that overrides this function must also call this
Chris@131 232 * class's implementation.
Chris@127 233 */
Chris@131 234 virtual void setLayerDormant(const View *v, bool dormant);
Chris@127 235
Chris@127 236 /**
Chris@127 237 * Return whether the layer is dormant (i.e. hidden) in the given
Chris@127 238 * view.
Chris@127 239 */
Chris@131 240 virtual bool isLayerDormant(const View *v) const;
Chris@127 241
Chris@127 242 virtual PlayParameters *getPlayParameters();
Chris@127 243
Chris@127 244 virtual bool needsTextLabelHeight() const { return false; }
Chris@127 245
Chris@127 246 /**
Chris@127 247 * Return the minimum and maximum values for the y axis of the
Chris@127 248 * model in this layer, as well as whether the layer is configured
Chris@127 249 * to use a logarithmic y axis display. Also return the unit for
Chris@127 250 * these values if known.
Chris@127 251 *
Chris@127 252 * This function returns the "normal" extents for the layer, not
Chris@127 253 * necessarily the extents actually in use in the display.
Chris@127 254 */
Chris@127 255 virtual bool getValueExtents(float &min, float &max,
Chris@127 256 bool &logarithmic, QString &unit) const = 0;
Chris@127 257
Chris@127 258 /**
Chris@127 259 * Return the minimum and maximum values within the displayed
Chris@127 260 * range for the y axis, if only a subset of the whole range of
Chris@127 261 * the model (returned by getValueExtents) is being displayed.
Chris@127 262 * Return false if the layer is not imposing a particular display
Chris@127 263 * extent (using the normal layer extents or deferring to whatever
Chris@127 264 * is in use for the same units elsewhere in the view).
Chris@127 265 */
Chris@127 266 virtual bool getDisplayExtents(float & /* min */,
Chris@127 267 float & /* max */) const {
Chris@127 268 return false;
Chris@127 269 }
Chris@127 270
Chris@127 271 /**
Chris@127 272 * Set the displayed minimum and maximum values for the y axis to
Chris@127 273 * the given range, if supported. Return false if not supported
Chris@127 274 * on this layer (and set nothing). In most cases, layers that
Chris@127 275 * return false for getDisplayExtents should also return false for
Chris@127 276 * this function.
Chris@127 277 */
Chris@127 278 virtual bool setDisplayExtents(float /* min */,
Chris@127 279 float /* max */) {
Chris@127 280 return false;
Chris@127 281 }
Chris@127 282
Chris@133 283 /**
Chris@133 284 * Get the number of vertical zoom steps available for this layer.
Chris@133 285 * If vertical zooming is not available, return 0. The meaning of
Chris@133 286 * "zooming" is entirely up to the layer -- changing the zoom
Chris@133 287 * level may cause the layer to reset its display extents or
Chris@133 288 * change another property such as display gain.
Chris@133 289 * Layers that provide this facility should also emit the
Chris@133 290 * verticalZoomChanged signal if their vertical zoom changes
Chris@133 291 * due to factors other than setVerticalZoomStep being called.
Chris@133 292 */
Chris@133 293 virtual int getVerticalZoomSteps(int &defaultStep) const { return 0; }
Chris@133 294
Chris@133 295 /**
Chris@133 296 * Get the current vertical zoom step. A layer may support finer
Chris@133 297 * control over ranges etc than is available through the integer
Chris@133 298 * zoom step mechanism; if this one does, it should just return
Chris@133 299 * the nearest of the available zoom steps to the current settings.
Chris@133 300 */
Chris@133 301 virtual int getCurrentVerticalZoomStep() const { return 0; }
Chris@133 302
Chris@133 303 /**
Chris@133 304 * Set the vertical zoom step. The meaning of "zooming" is
Chris@133 305 * entirely up to the layer -- changing the zoom level may cause
Chris@133 306 * the layer to reset its display extents or change another
Chris@133 307 * property such as display gain.
Chris@133 308 */
Chris@133 309 virtual void setVerticalZoomStep(int) { }
Chris@133 310
Chris@127 311 public slots:
Chris@127 312 void showLayer(View *, bool show);
Chris@127 313
Chris@127 314 signals:
Chris@127 315 void modelChanged();
Chris@127 316 void modelCompletionChanged();
Chris@127 317 void modelChanged(size_t startFrame, size_t endFrame);
Chris@127 318 void modelReplaced();
Chris@127 319
Chris@127 320 void layerParametersChanged();
Chris@127 321 void layerNameChanged();
Chris@127 322
Chris@133 323 void verticalZoomChanged();
Chris@133 324
Chris@131 325 private:
Chris@131 326 mutable QMutex m_dormancyMutex;
Chris@127 327 mutable std::map<const void *, bool> m_dormancy;
Chris@127 328 };
Chris@127 329
Chris@127 330 #endif
Chris@127 331