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1
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2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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3
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4 /*
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5 Sonic Visualiser
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6 An audio file viewer and annotation editor.
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7 Centre for Digital Music, Queen Mary, University of London.
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8 This file copyright 2006 Chris Cannam.
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9
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10 This program is free software; you can redistribute it and/or
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11 modify it under the terms of the GNU General Public License as
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12 published by the Free Software Foundation; either version 2 of the
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13 License, or (at your option) any later version. See the file
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14 COPYING included with this distribution for more information.
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15 */
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16
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17 #ifndef _LAYER_H_
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18 #define _LAYER_H_
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19
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20 #include "base/PropertyContainer.h"
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21 #include "base/XmlExportable.h"
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22 #include "base/Selection.h"
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23
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24 #include <QObject>
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25 #include <QRect>
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26 #include <QXmlAttributes>
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27 #include <QMutex>
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28
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29 #include <map>
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30
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31 class ZoomConstraint;
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32 class Model;
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33 class QPainter;
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34 class View;
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35 class QMouseEvent;
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36 class Clipboard;
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37
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38 /**
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39 * The base class for visual representations of the data found in a
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40 * Model. Layers are expected to be able to draw themselves onto a
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41 * View, and may also be editable.
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42 */
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43
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44 class Layer : public PropertyContainer,
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45 public XmlExportable
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46 {
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47 Q_OBJECT
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48
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49 public:
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50 Layer();
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51 virtual ~Layer();
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52
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53 virtual const Model *getModel() const = 0;
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54 virtual Model *getModel() {
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55 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
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56 }
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57
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58 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
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59 virtual void paint(View *, QPainter &, QRect) const = 0;
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60
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61 enum VerticalPosition {
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62 PositionTop, PositionMiddle, PositionBottom
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63 };
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64 virtual VerticalPosition getPreferredTimeRulerPosition() const {
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65 return PositionMiddle;
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66 }
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67 virtual VerticalPosition getPreferredFrameCountPosition() const {
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68 return PositionBottom;
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69 }
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70
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71 virtual QString getPropertyContainerIconName() const;
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72
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73 virtual QString getPropertyContainerName() const {
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74 return objectName();
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75 }
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76
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77 virtual QString getLayerPresentationName() const;
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78
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79 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
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80 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
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81
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82 virtual bool getCrosshairExtents(View *, QPainter &, QPoint /* cursorPos */,
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83 std::vector<QRect> &) const {
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84 return false;
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85 }
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86 virtual void paintCrosshairs(View *, QPainter &, QPoint) const { }
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87
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88 virtual QString getFeatureDescription(View *, QPoint &) const {
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89 return "";
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90 }
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91
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92 enum SnapType {
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93 SnapLeft,
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94 SnapRight,
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95 SnapNearest,
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96 SnapNeighbouring
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97 };
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98
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99 /**
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100 * Adjust the given frame to snap to the nearest feature, if
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101 * possible.
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102 *
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103 * If snap is SnapLeft or SnapRight, adjust the frame to match
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104 * that of the nearest feature in the given direction regardless
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105 * of how far away it is. If snap is SnapNearest, adjust the
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106 * frame to that of the nearest feature in either direction. If
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107 * snap is SnapNeighbouring, adjust the frame to that of the
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108 * nearest feature if it is close, and leave it alone (returning
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109 * false) otherwise. SnapNeighbouring should always choose the
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110 * same feature that would be used in an editing operation through
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111 * calls to editStart etc.
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112 *
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113 * Return true if a suitable feature was found and frame adjusted
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114 * accordingly. Return false if no suitable feature was
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115 * available. Also return the resolution of the model in this
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116 * layer in sample frames.
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117 */
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118 virtual bool snapToFeatureFrame(View * /* v */,
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119 int & /* frame */,
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120 size_t &resolution,
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121 SnapType /* snap */) const {
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122 resolution = 1;
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123 return false;
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124 }
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125
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126 // Draw and edit modes:
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127 //
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128 // Layer needs to get actual mouse events, I guess. Draw mode is
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129 // probably the easier.
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130
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131 virtual void drawStart(View *, QMouseEvent *) { }
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132 virtual void drawDrag(View *, QMouseEvent *) { }
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133 virtual void drawEnd(View *, QMouseEvent *) { }
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134
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135 virtual void editStart(View *, QMouseEvent *) { }
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136 virtual void editDrag(View *, QMouseEvent *) { }
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137 virtual void editEnd(View *, QMouseEvent *) { }
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138
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139 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
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140
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141 virtual void moveSelection(Selection, size_t /* newStartFrame */) { }
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142 virtual void resizeSelection(Selection, Selection /* newSize */) { }
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143 virtual void deleteSelection(Selection) { }
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144
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145 virtual void copy(Selection, Clipboard & /* to */) { }
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146
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147 /**
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148 * Paste from the given clipboard onto the layer at the given
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149 * frame offset. If interactive is true, the layer may ask the
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150 * user about paste options through a dialog if desired, and may
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151 * return false if the user cancelled the paste operation. This
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152 * function should return true if a paste actually occurred.
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153 */
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154 virtual bool paste(const Clipboard & /* from */,
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155 int /* frameOffset */,
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156 bool /* interactive */) { return false; }
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157
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158 // Text mode:
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159 //
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160 // Label nearest feature. We need to get the feature coordinates
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161 // and current label from the layer, and then the pane can pop up
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162 // a little text entry dialog at the right location. Or we edit
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163 // in place? Probably the dialog is easier.
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164
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165 /**
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166 * This should return true if the layer can safely be scrolled
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167 * automatically by a given view (simply copying the existing data
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168 * and then refreshing the exposed area) without altering its
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169 * meaning. For the view widget as a whole this is usually not
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170 * possible because of invariant (non-scrolling) material
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171 * displayed over the top, but the widget may be able to optimise
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172 * scrolling better if it is known that individual views can be
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173 * scrolled safely in this way.
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174 */
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175 virtual bool isLayerScrollable(const View *) const { return true; }
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176
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177 /**
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178 * This should return true if the layer completely obscures any
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179 * underlying layers. It's used to determine whether the view can
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180 * safely draw any selection rectangles under the layer instead of
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181 * over it, in the case where the layer is not scrollable and
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182 * therefore needs to be redrawn each time (so that the selection
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183 * rectangle can be cached).
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184 */
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185 virtual bool isLayerOpaque() const { return false; }
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186
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187 /**
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188 * This should return true if the layer can be edited by the user.
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189 * If this is the case, the appropriate edit tools may be made
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190 * available by the application and the layer's drawStart/Drag/End
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191 * and editStart/Drag/End methods should be implemented.
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192 */
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193 virtual bool isLayerEditable() const { return false; }
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194
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195 /**
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196 * Return the proportion of background work complete in drawing
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197 * this view, as a percentage -- in most cases this will be the
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198 * value returned by pointer from a call to the underlying model's
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199 * isReady(int *) call. The widget may choose to show a progress
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200 * meter if it finds that this returns < 100 at any given moment.
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201 */
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202 virtual int getCompletion(View *) const { return 100; }
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203
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204 virtual void setObjectName(const QString &name);
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205
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206 /**
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207 * Convert the layer's data (though not those of the model it
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208 * refers to) into an XML string for file output. This class
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209 * implements the basic name/type/model-id output; subclasses will
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210 * typically call this superclass implementation with extra
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211 * attributes describing their particular properties.
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212 */
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213 virtual QString toXmlString(QString indent = "",
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214 QString extraAttributes = "") const;
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215
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216 /**
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217 * Set the particular properties of a layer (those specific to the
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218 * subclass) from a set of XML attributes. This is the effective
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219 * inverse of the toXmlString method.
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220 */
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221 virtual void setProperties(const QXmlAttributes &) = 0;
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222
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223 /**
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224 * Indicate that a layer is not currently visible in the given
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225 * view and is not expected to become visible in the near future
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226 * (for example because the user has explicitly removed or hidden
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227 * it). The layer may respond by (for example) freeing any cache
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228 * memory it is using, until next time its paint method is called,
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229 * when it should set itself un-dormant again.
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230 *
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231 * A layer class that overrides this function must also call this
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232 * class's implementation.
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233 */
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234 virtual void setLayerDormant(const View *v, bool dormant);
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235
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236 /**
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237 * Return whether the layer is dormant (i.e. hidden) in the given
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238 * view.
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239 */
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240 virtual bool isLayerDormant(const View *v) const;
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241
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242 virtual PlayParameters *getPlayParameters();
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243
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244 virtual bool needsTextLabelHeight() const { return false; }
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245
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246 /**
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247 * Return the minimum and maximum values for the y axis of the
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248 * model in this layer, as well as whether the layer is configured
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249 * to use a logarithmic y axis display. Also return the unit for
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250 * these values if known.
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251 *
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252 * This function returns the "normal" extents for the layer, not
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253 * necessarily the extents actually in use in the display.
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254 */
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255 virtual bool getValueExtents(float &min, float &max,
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256 bool &logarithmic, QString &unit) const = 0;
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257
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258 /**
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259 * Return the minimum and maximum values within the displayed
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260 * range for the y axis, if only a subset of the whole range of
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261 * the model (returned by getValueExtents) is being displayed.
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262 * Return false if the layer is not imposing a particular display
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263 * extent (using the normal layer extents or deferring to whatever
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264 * is in use for the same units elsewhere in the view).
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265 */
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266 virtual bool getDisplayExtents(float & /* min */,
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267 float & /* max */) const {
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268 return false;
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269 }
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270
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271 /**
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272 * Set the displayed minimum and maximum values for the y axis to
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273 * the given range, if supported. Return false if not supported
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274 * on this layer (and set nothing). In most cases, layers that
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275 * return false for getDisplayExtents should also return false for
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276 * this function.
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277 */
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278 virtual bool setDisplayExtents(float /* min */,
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279 float /* max */) {
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280 return false;
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281 }
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282
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283 /**
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284 * Get the number of vertical zoom steps available for this layer.
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285 * If vertical zooming is not available, return 0. The meaning of
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286 * "zooming" is entirely up to the layer -- changing the zoom
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287 * level may cause the layer to reset its display extents or
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288 * change another property such as display gain.
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289 * Layers that provide this facility should also emit the
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290 * verticalZoomChanged signal if their vertical zoom changes
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291 * due to factors other than setVerticalZoomStep being called.
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292 */
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293 virtual int getVerticalZoomSteps(int &defaultStep) const { return 0; }
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294
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295 /**
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296 * Get the current vertical zoom step. A layer may support finer
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297 * control over ranges etc than is available through the integer
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298 * zoom step mechanism; if this one does, it should just return
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299 * the nearest of the available zoom steps to the current settings.
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300 */
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301 virtual int getCurrentVerticalZoomStep() const { return 0; }
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302
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303 /**
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304 * Set the vertical zoom step. The meaning of "zooming" is
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305 * entirely up to the layer -- changing the zoom level may cause
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306 * the layer to reset its display extents or change another
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307 * property such as display gain.
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308 */
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309 virtual void setVerticalZoomStep(int) { }
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310
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311 public slots:
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312 void showLayer(View *, bool show);
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313
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314 signals:
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315 void modelChanged();
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316 void modelCompletionChanged();
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317 void modelChanged(size_t startFrame, size_t endFrame);
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318 void modelReplaced();
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319
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320 void layerParametersChanged();
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321 void layerNameChanged();
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322
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323 void verticalZoomChanged();
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324
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325 private:
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326 mutable QMutex m_dormancyMutex;
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327 mutable std::map<const void *, bool> m_dormancy;
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328 };
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329
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330 #endif
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331
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