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1
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2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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3
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4 /*
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5 Sonic Visualiser
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6 An audio file viewer and annotation editor.
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7 Centre for Digital Music, Queen Mary, University of London.
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8 This file copyright 2006 Chris Cannam and QMUL.
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9
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10 This program is free software; you can redistribute it and/or
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11 modify it under the terms of the GNU General Public License as
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12 published by the Free Software Foundation; either version 2 of the
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13 License, or (at your option) any later version. See the file
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14 COPYING included with this distribution for more information.
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15 */
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16
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17 #ifndef _LAYER_H_
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18 #define _LAYER_H_
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19
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20 #include "base/PropertyContainer.h"
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21 #include "base/XmlExportable.h"
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22 #include "base/Selection.h"
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23
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24 #include <QObject>
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25 #include <QRect>
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26 #include <QXmlAttributes>
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27 #include <QMutex>
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28
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29 #include <map>
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30
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31 class ZoomConstraint;
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32 class Model;
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33 class QPainter;
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34 class View;
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35 class QMouseEvent;
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36 class Clipboard;
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37 class RangeMapper;
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38
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39 /**
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40 * The base class for visual representations of the data found in a
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41 * Model. Layers are expected to be able to draw themselves onto a
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42 * View, and may also be editable.
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43 */
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44
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45 class Layer : public PropertyContainer,
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46 public XmlExportable
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47 {
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48 Q_OBJECT
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49
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50 public:
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51 Layer();
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52 virtual ~Layer();
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53
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54 virtual const Model *getModel() const = 0;
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55 virtual Model *getModel() {
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56 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
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57 }
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58
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59 /**
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60 * Return a zoom constraint object defining the supported zoom
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61 * levels for this layer. If this returns zero, the layer will
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62 * support any integer zoom level.
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63 */
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64 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
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65
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66 /**
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67 * Return true if this layer can handle zoom levels other than
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68 * those supported by its zoom constraint (presumably less
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69 * efficiently or accurately than the officially supported zoom
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70 * levels). If true, the layer will unenthusistically accept any
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71 * integer zoom level from 1 to the maximum returned by its zoom
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72 * constraint.
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73 */
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74 virtual bool supportsOtherZoomLevels() const { return true; }
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75
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76 virtual void paint(View *, QPainter &, QRect) const = 0;
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77
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78 enum VerticalPosition {
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79 PositionTop, PositionMiddle, PositionBottom
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80 };
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81 virtual VerticalPosition getPreferredTimeRulerPosition() const {
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82 return PositionMiddle;
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83 }
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84 virtual VerticalPosition getPreferredFrameCountPosition() const {
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85 return PositionBottom;
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86 }
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87 virtual bool hasLightBackground() const {
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88 return true;
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89 }
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90
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91 virtual QString getPropertyContainerIconName() const;
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92
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93 virtual QString getPropertyContainerName() const {
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94 return objectName();
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95 }
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96
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97 virtual QString getLayerPresentationName() const;
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98
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99 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
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100 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
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101
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102 virtual bool getCrosshairExtents(View *, QPainter &, QPoint /* cursorPos */,
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103 std::vector<QRect> &) const {
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104 return false;
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105 }
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106 virtual void paintCrosshairs(View *, QPainter &, QPoint) const { }
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107
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108 virtual QString getFeatureDescription(View *, QPoint &) const {
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109 return "";
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110 }
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111
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112 enum SnapType {
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113 SnapLeft,
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114 SnapRight,
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115 SnapNearest,
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116 SnapNeighbouring
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117 };
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118
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119 /**
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120 * Adjust the given frame to snap to the nearest feature, if
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121 * possible.
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122 *
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123 * If snap is SnapLeft or SnapRight, adjust the frame to match
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124 * that of the nearest feature in the given direction regardless
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125 * of how far away it is. If snap is SnapNearest, adjust the
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126 * frame to that of the nearest feature in either direction. If
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127 * snap is SnapNeighbouring, adjust the frame to that of the
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128 * nearest feature if it is close, and leave it alone (returning
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129 * false) otherwise. SnapNeighbouring should always choose the
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130 * same feature that would be used in an editing operation through
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131 * calls to editStart etc.
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132 *
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133 * Return true if a suitable feature was found and frame adjusted
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134 * accordingly. Return false if no suitable feature was available
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135 * (and leave frame unmodified). Also return the resolution of
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136 * the model in this layer in sample frames.
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137 */
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138 virtual bool snapToFeatureFrame(View * /* v */,
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139 int & /* frame */,
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140 size_t &resolution,
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141 SnapType /* snap */) const {
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142 resolution = 1;
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143 return false;
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144 }
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145
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146 // Draw and edit modes:
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147 //
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148 // Layer needs to get actual mouse events, I guess. Draw mode is
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149 // probably the easier.
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150
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151 virtual void drawStart(View *, QMouseEvent *) { }
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152 virtual void drawDrag(View *, QMouseEvent *) { }
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153 virtual void drawEnd(View *, QMouseEvent *) { }
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154
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155 virtual void editStart(View *, QMouseEvent *) { }
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156 virtual void editDrag(View *, QMouseEvent *) { }
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157 virtual void editEnd(View *, QMouseEvent *) { }
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158
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159 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
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160
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161 virtual void moveSelection(Selection, size_t /* newStartFrame */) { }
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162 virtual void resizeSelection(Selection, Selection /* newSize */) { }
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163 virtual void deleteSelection(Selection) { }
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164
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165 virtual void copy(Selection, Clipboard & /* to */) { }
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166
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167 /**
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168 * Paste from the given clipboard onto the layer at the given
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169 * frame offset. If interactive is true, the layer may ask the
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170 * user about paste options through a dialog if desired, and may
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171 * return false if the user cancelled the paste operation. This
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172 * function should return true if a paste actually occurred.
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173 */
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174 virtual bool paste(const Clipboard & /* from */,
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175 int /* frameOffset */,
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176 bool /* interactive */) { return false; }
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177
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178 // Text mode:
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179 //
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180 // Label nearest feature. We need to get the feature coordinates
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181 // and current label from the layer, and then the pane can pop up
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182 // a little text entry dialog at the right location. Or we edit
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183 // in place? Probably the dialog is easier.
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184
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185 /**
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186 * This should return true if the layer can safely be scrolled
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187 * automatically by a given view (simply copying the existing data
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188 * and then refreshing the exposed area) without altering its
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189 * meaning. For the view widget as a whole this is usually not
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190 * possible because of invariant (non-scrolling) material
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191 * displayed over the top, but the widget may be able to optimise
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192 * scrolling better if it is known that individual views can be
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193 * scrolled safely in this way.
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194 */
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195 virtual bool isLayerScrollable(const View *) const { return true; }
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196
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197 /**
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198 * This should return true if the layer completely obscures any
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199 * underlying layers. It's used to determine whether the view can
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200 * safely draw any selection rectangles under the layer instead of
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201 * over it, in the case where the layer is not scrollable and
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202 * therefore needs to be redrawn each time (so that the selection
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203 * rectangle can be cached).
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204 */
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205 virtual bool isLayerOpaque() const { return false; }
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206
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207 /**
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208 * This should return true if the layer uses colours to indicate
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209 * meaningful information (as opposed to just using a single
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210 * colour of the user's choice). If this is the case, the view
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211 * will show selections using unfilled rectangles instead of
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212 * translucent filled rectangles, so as not to disturb the colours
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213 * underneath.
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214 */
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215 virtual bool isLayerColourSignificant() const { return false; }
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216
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217 /**
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218 * This should return true if the layer can be edited by the user.
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219 * If this is the case, the appropriate edit tools may be made
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220 * available by the application and the layer's drawStart/Drag/End
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221 * and editStart/Drag/End methods should be implemented.
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222 */
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223 virtual bool isLayerEditable() const { return false; }
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224
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225 /**
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226 * Return the proportion of background work complete in drawing
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227 * this view, as a percentage -- in most cases this will be the
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228 * value returned by pointer from a call to the underlying model's
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229 * isReady(int *) call. The view may choose to show a progress
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230 * meter if it finds that this returns < 100 at any given moment.
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231 */
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232 virtual int getCompletion(View *) const { return 100; }
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233
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234 virtual void setObjectName(const QString &name);
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235
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236 /**
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237 * Convert the layer's data (though not those of the model it
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238 * refers to) into an XML string for file output. This class
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239 * implements the basic name/type/model-id output; subclasses will
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240 * typically call this superclass implementation with extra
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241 * attributes describing their particular properties.
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242 */
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243 virtual QString toXmlString(QString indent = "",
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244 QString extraAttributes = "") const;
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245
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246 /**
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247 * Set the particular properties of a layer (those specific to the
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248 * subclass) from a set of XML attributes. This is the effective
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249 * inverse of the toXmlString method.
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250 */
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251 virtual void setProperties(const QXmlAttributes &) = 0;
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252
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253 /**
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254 * Indicate that a layer is not currently visible in the given
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255 * view and is not expected to become visible in the near future
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256 * (for example because the user has explicitly removed or hidden
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257 * it). The layer may respond by (for example) freeing any cache
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258 * memory it is using, until next time its paint method is called,
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259 * when it should set itself un-dormant again.
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260 *
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261 * A layer class that overrides this function must also call this
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262 * class's implementation.
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263 */
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264 virtual void setLayerDormant(const View *v, bool dormant);
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265
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266 /**
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267 * Return whether the layer is dormant (i.e. hidden) in the given
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268 * view.
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269 */
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270 virtual bool isLayerDormant(const View *v) const;
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271
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272 virtual PlayParameters *getPlayParameters();
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273
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274 virtual bool needsTextLabelHeight() const { return false; }
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275
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276 virtual bool hasTimeXAxis() const { return true; }
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277
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278 /**
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279 * Return the minimum and maximum values for the y axis of the
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280 * model in this layer, as well as whether the layer is configured
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281 * to use a logarithmic y axis display. Also return the unit for
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282 * these values if known.
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283 *
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284 * This function returns the "normal" extents for the layer, not
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285 * necessarily the extents actually in use in the display.
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286 */
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287 virtual bool getValueExtents(float &min, float &max,
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288 bool &logarithmic, QString &unit) const = 0;
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289
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290 /**
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291 * Return the minimum and maximum values within the displayed
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292 * range for the y axis, if only a subset of the whole range of
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293 * the model (returned by getValueExtents) is being displayed.
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294 * Return false if the layer is not imposing a particular display
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295 * extent (using the normal layer extents or deferring to whatever
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296 * is in use for the same units elsewhere in the view).
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297 */
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298 virtual bool getDisplayExtents(float & /* min */,
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299 float & /* max */) const {
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300 return false;
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301 }
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302
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303 /**
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304 * Set the displayed minimum and maximum values for the y axis to
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305 * the given range, if supported. Return false if not supported
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306 * on this layer (and set nothing). In most cases, layers that
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307 * return false for getDisplayExtents should also return false for
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308 * this function.
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309 */
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310 virtual bool setDisplayExtents(float /* min */,
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311 float /* max */) {
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312 return false;
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313 }
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314
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315 /**
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316 * Get the number of vertical zoom steps available for this layer.
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317 * If vertical zooming is not available, return 0. The meaning of
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318 * "zooming" is entirely up to the layer -- changing the zoom
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319 * level may cause the layer to reset its display extents or
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320 * change another property such as display gain. However, layers
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321 * are advised for consistency to treat smaller zoom steps as
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322 * "more distant" or "zoomed out" and larger ones as "closer" or
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323 * "zoomed in".
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324 *
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325 * Layers that provide this facility should also emit the
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326 * verticalZoomChanged signal if their vertical zoom changes
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327 * due to factors other than setVerticalZoomStep being called.
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328 */
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329 virtual int getVerticalZoomSteps(int & /* defaultStep */) const { return 0; }
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330
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331 /**
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332 * Get the current vertical zoom step. A layer may support finer
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333 * control over ranges etc than is available through the integer
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334 * zoom step mechanism; if this one does, it should just return
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335 * the nearest of the available zoom steps to the current settings.
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336 */
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337 virtual int getCurrentVerticalZoomStep() const { return 0; }
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338
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339 /**
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340 * Set the vertical zoom step. The meaning of "zooming" is
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341 * entirely up to the layer -- changing the zoom level may cause
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342 * the layer to reset its display extents or change another
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343 * property such as display gain.
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344 */
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345 virtual void setVerticalZoomStep(int) { }
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346
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347 /**
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348 * Create and return a range mapper for vertical zoom step values.
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349 * See the RangeMapper documentation for more details. The
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350 * returned value is allocated on the heap and will be deleted by
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351 * the caller.
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352 */
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353 virtual RangeMapper *getNewVerticalZoomRangeMapper() const { return 0; }
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354
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355 public slots:
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356 void showLayer(View *, bool show);
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357
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358 signals:
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359 void modelChanged();
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360 void modelCompletionChanged();
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361 void modelChanged(size_t startFrame, size_t endFrame);
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362 void modelReplaced();
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363
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364 void layerParametersChanged();
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365 void layerParameterRangesChanged();
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366 void layerNameChanged();
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367
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368 void verticalZoomChanged();
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369
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370 private:
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371 mutable QMutex m_dormancyMutex;
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372 mutable std::map<const void *, bool> m_dormancy;
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373 };
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374
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375 #endif
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376
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