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1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 A waveform viewer and audio annotation editor.
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5 Chris Cannam, Queen Mary University of London, 2005-2006
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6
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7 This is experimental software. Not for distribution.
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8 */
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9
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10 #include "Colour3DPlotLayer.h"
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11
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12 #include "base/View.h"
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13 #include "base/Profiler.h"
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14
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15 #include <QPainter>
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16 #include <QImage>
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17 #include <QRect>
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18
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19 #include <iostream>
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20
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21 #include <cassert>
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22
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23
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24 Colour3DPlotLayer::Colour3DPlotLayer(View *w) :
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25 Layer(w),
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26 m_model(0),
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27 m_cache(0)
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28 {
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29 m_view->addLayer(this);
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30 }
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31
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32 Colour3DPlotLayer::~Colour3DPlotLayer()
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33 {
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34 }
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35
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36 void
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37 Colour3DPlotLayer::setModel(const DenseThreeDimensionalModel *model)
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38 {
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39 m_model = model;
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40 if (!m_model || !m_model->isOK()) return;
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41
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42 connect(m_model, SIGNAL(modelChanged()), this, SIGNAL(modelChanged()));
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43 connect(m_model, SIGNAL(modelChanged(size_t, size_t)),
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44 this, SIGNAL(modelChanged(size_t, size_t)));
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45
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46 connect(m_model, SIGNAL(completionChanged()),
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47 this, SIGNAL(modelCompletionChanged()));
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48
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49 connect(m_model, SIGNAL(modelChanged()), this, SLOT(cacheInvalid()));
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50 connect(m_model, SIGNAL(modelChanged(size_t, size_t)),
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51 this, SLOT(cacheInvalid(size_t, size_t)));
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52
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53 emit modelReplaced();
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54 }
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55
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56 void
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57 Colour3DPlotLayer::cacheInvalid()
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58 {
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59 delete m_cache;
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60 m_cache = 0;
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61 }
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62
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63 void
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64 Colour3DPlotLayer::cacheInvalid(size_t, size_t)
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65 {
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66 cacheInvalid();
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67 }
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68
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69 void
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70 Colour3DPlotLayer::paint(QPainter &paint, QRect rect) const
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71 {
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72 // Profiler profiler("Colour3DPlotLayer::paint");
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73 // std::cerr << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << m_view->getZoomLevel() << std::endl;
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74
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75 //!!! This doesn't yet accommodate the fact that the model may
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76 //have a different sample rate from an underlying model. At the
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77 //moment our paint mechanism assumes all models have the same
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78 //sample rate. If that isn't the case, they won't align and the
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79 //time ruler will match whichever model was used to construct it.
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80 //Obviously it is not going to be the case in general that models
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81 //will have the same samplerate, so we need a pane samplerate as
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82 //well which we trivially realign to. (We can probably require
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83 //the waveform and spectrogram layers to display at the pane
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84 //samplerate.)
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85
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86 int completion = 0;
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87 if (!m_model || !m_model->isOK() || !m_model->isReady(&completion)) {
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88 if (completion > 0) {
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89 paint.fillRect(0, 10, m_view->width() * completion / 100,
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90 10, QColor(120, 120, 120));
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91 }
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92 return;
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93 }
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94
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95 long startFrame = m_view->getStartFrame();
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96 int zoomLevel = m_view->getZoomLevel();
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97
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98 size_t modelStart = m_model->getStartFrame();
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99 size_t modelEnd = m_model->getEndFrame();
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100 size_t modelWindow = m_model->getWindowSize();
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101
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102 size_t cacheWidth = (modelEnd - modelStart) / modelWindow + 1;
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103 size_t cacheHeight = m_model->getYBinCount();
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104
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105 if (m_cache &&
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106 (m_cache->width() != cacheWidth ||
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107 m_cache->height() != cacheHeight)) {
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108
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109 delete m_cache;
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110 m_cache = 0;
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111 }
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112
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113 if (!m_cache) {
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114
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115 m_cache = new QImage(cacheWidth, cacheHeight, QImage::Format_Indexed8);
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116
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117 m_cache->setNumColors(256);
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118 DenseThreeDimensionalModel::BinValueSet values;
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119 /*
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120 for (int pixel = 0; pixel < 256; ++pixel) {
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121 int hue = 256 - pixel;
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122 // int hue = 220 - pixel;
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123 // if (hue < 0) hue += 360;
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124 QColor color = QColor::fromHsv(hue, pixel/2 + 128, pixel);
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125 m_cache->setColor(pixel, qRgb(color.red(), color.green(), color.blue()));
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126 }
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127 */
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128
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129 float min = m_model->getMinimumLevel();
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130 float max = m_model->getMaximumLevel();
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131
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132 if (max == min) max = min + 1.0;
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133
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134 // int min = lrintf(m_model->getMinimumLevel());
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135 // int max = lrintf(m_model->getMaximumLevel());
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136 for (int value = 0; value < 256; ++value) {
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137 // int spread = ((value - min) * 256) / (max - min);
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138 // int hue = 256 - spread;
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139 // QColor color = QColor::fromHsv(hue, spread/2 + 128, spread);
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140 int hue = 256 - value;
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141 QColor color = QColor::fromHsv(hue, value/2 + 128, value);
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142 m_cache->setColor(value, qRgba(color.red(), color.green(), color.blue(), 80));
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143 // std::cerr << "Colour3DPlotLayer: Index " << value << ": hue " << hue << std::endl;
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144 }
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145
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146 m_cache->fill(min);
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147
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148 for (size_t f = modelStart; f <= modelEnd; f += modelWindow) {
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149
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150 values.clear();
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151 m_model->getBinValues(f, values);
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152
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153 for (size_t y = 0; y < m_model->getYBinCount(); ++y) {
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154
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155 float value = min;
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156 if (y < values.size()) value = values[y];
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157
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158 //!!! divide-by-zero!
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159 int pixel = int(((value - min) * 256) / (max - min));
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160
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161 if (pixel == 256) pixel = 255;
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162
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163 m_cache->setPixel(f / modelWindow, y, pixel);
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164 }
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165 }
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166 }
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167
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168 int x0 = rect.left();
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169 int x1 = rect.right() + 1;
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170
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171 // int y0 = rect.top();
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172 // int y1 = rect.bottom();
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173 int w = x1 - x0;
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174 int h = m_view->height();
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175
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176 // The cache is from the model's start frame to the model's end
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177 // frame at the model's window increment frames per pixel. We
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178 // want to draw from our start frame + x0 * zoomLevel to our start
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179 // frame + x1 * zoomLevel at zoomLevel frames per pixel.
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180
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181 //!!! Strictly speaking we want quite different paint mechanisms
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182 //for models that have more than one bin per pixel in either
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183 //direction. This one is only really appropriate for models with
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184 //far fewer bins in both directions.
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185
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186 int sx0 = int((getFrameForX(x0) - long(modelStart)) / long(modelWindow));
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187 int sx1 = int((getFrameForX(x1) - long(modelStart)) / long(modelWindow));
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188 int sw = sx1 - sx0;
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189 int sh = m_model->getYBinCount();
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190
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191 /*
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192 std::cerr << "Colour3DPlotLayer::paint: w " << w << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sw << ", sh " << sh << std::endl;
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193 std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", window size " << m_model->getWindowSize() << std::endl;
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194 */
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195
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196 for (int sx = sx0 - 1; sx <= sx1; ++sx) {
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197
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198 int fx = sx * int(modelWindow);
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199
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200 if (fx + modelWindow < int(modelStart) ||
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201 fx > int(modelEnd)) continue;
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202
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203 for (int sy = 0; sy < sh; ++sy) {
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204
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205 int rx0 = getXForFrame(fx + int(modelStart));
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206 int rx1 = getXForFrame(fx + int(modelStart) + int(modelWindow));
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207
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208 int ry0 = h - (sy * h) / sh - 1;
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209 int ry1 = h - ((sy + 1) * h) / sh - 2;
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210 QRgb pixel = qRgb(255, 255, 255);
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211 if (sx >= 0 && sx < m_cache->width() &&
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212 sy >= 0 && sy < m_cache->height()) {
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213 pixel = m_cache->pixel(sx, sy);
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214 }
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215
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216 QColor pen(255, 255, 255, 80);
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217 // QColor pen(pixel);
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218 QColor brush(pixel);
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219 brush.setAlpha(160);
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220 // paint.setPen(pen);
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221 paint.setPen(Qt::NoPen);
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222 paint.setBrush(brush);
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223
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224 int w = rx1 - rx0;
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225 if (w < 1) w = 1;
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226 paint.drawRect(rx0, ry0 - h / sh - 1, w, h / sh + 1);
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227
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228 if (sx >= 0 && sx < m_cache->width() &&
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229 sy >= 0 && sy < m_cache->height()) {
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230 if (w > 10) {
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231 int dv = m_cache->pixelIndex(sx, sy);
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232 // if (dv != 0 && paint.fontMetrics().height() < (h / sh)) {
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233 if (paint.fontMetrics().height() < (h / sh)) {
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234 float value = m_model->getBinValue(fx, sy);
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235 QString text = QString("%1").arg(value); //dv);
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236 if (paint.fontMetrics().width(text) < w - 3) {
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237 paint.setPen(Qt::white);
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238 paint.drawText(rx0 + 2,
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239 ry0 - h / sh - 1 + 2 + paint.fontMetrics().ascent(),
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240 QString("%1").arg(value));
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241 }
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242 }
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243 }
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244 }
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245 }
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246 }
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247
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248 /*
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249 QRect targetRect(x0, 0, w, h);
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250 QRect sourceRect(sx0, 0, sw, sh);
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251
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252 QImage scaled(w, h, QImage::Format_RGB32);
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253
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254 for (int x = 0; x < w; ++x) {
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255 for (int y = 0; y < h; ++y) {
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256
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257
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258
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259 int sx = sx0 + (x * sw) / w;
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260 int sy = sh - (y * sh) / h - 1;
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261 // std::cerr << "Colour3DPlotLayer::paint: sx " << sx << ", sy " << sy << ", cache w " << m_cache->width() << ", cache h " << m_cache->height() << std::endl;
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262 if (sx >= 0 && sy >= 0 &&
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263 sx < m_cache->width() && sy < m_cache->height()) {
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264 scaled.setPixel(x, y, m_cache->pixel(sx, sy));
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265 } else {
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266 scaled.setPixel(x, y, qRgba(255, 255, 255, 80));
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267 }
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268 }
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269 }
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270
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271 paint.drawImage(x0, 0, scaled);
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272 */
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273 }
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274
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275 int
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276 Colour3DPlotLayer::getNearestFeatureFrame(int frame,
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277 size_t &resolution,
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278 bool snapRight) const
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279 {
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280 if (!m_model) {
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281 return Layer::getNearestFeatureFrame(frame, resolution, snapRight);
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282 }
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283
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284 resolution = m_model->getWindowSize();
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285
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286 int returnFrame = (frame / resolution) * resolution;
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287 if (snapRight) returnFrame += resolution;
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288
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289 return returnFrame;
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290 }
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291
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292 #ifdef INCLUDE_MOCFILES
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293 #include "Colour3DPlotLayer.moc.cpp"
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294 #endif
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295
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296
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