annotate layer/ColourMapper.cpp @ 1180:6a6a63506e3f levelpanwidget

Some work on play parameters and level controls in property box
author Chris Cannam
date Tue, 06 Dec 2016 09:47:27 +0000
parents 65b183494331
children 73d43e410a6b
rev   line source
Chris@376 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@376 2
Chris@376 3 /*
Chris@376 4 Sonic Visualiser
Chris@376 5 An audio file viewer and annotation editor.
Chris@376 6 Centre for Digital Music, Queen Mary, University of London.
Chris@376 7 This file copyright 2006-2007 Chris Cannam and QMUL.
Chris@376 8
Chris@376 9 This program is free software; you can redistribute it and/or
Chris@376 10 modify it under the terms of the GNU General Public License as
Chris@376 11 published by the Free Software Foundation; either version 2 of the
Chris@376 12 License, or (at your option) any later version. See the file
Chris@376 13 COPYING included with this distribution for more information.
Chris@376 14 */
Chris@376 15
Chris@376 16 #include "ColourMapper.h"
Chris@376 17
Chris@376 18 #include <iostream>
Chris@376 19
Chris@376 20 #include <cmath>
Chris@376 21
Chris@682 22 #include "base/Debug.h"
Chris@682 23
Chris@1012 24 #include <vector>
Chris@1012 25
Chris@1012 26 using namespace std;
Chris@1012 27
Chris@1012 28 static vector<QColor> convertStrings(const vector<QString> &strs)
Chris@1012 29 {
Chris@1012 30 vector<QColor> converted;
Chris@1012 31 for (const auto &s: strs) converted.push_back(QColor(s));
Chris@1012 32 reverse(converted.begin(), converted.end());
Chris@1012 33 return converted;
Chris@1012 34 }
Chris@1012 35
Chris@1017 36 static vector<QColor> ice = convertStrings({
Chris@1015 37 // Based on ColorBrewer ylGnBu
Chris@1015 38 "#ffffff", "#ffff00", "#f7fcf0", "#e0f3db", "#ccebc5", "#a8ddb5",
Chris@1015 39 "#7bccc4", "#4eb3d3", "#2b8cbe", "#0868ac", "#084081", "#042040"
Chris@1013 40 });
Chris@1012 41
Chris@1017 42 static vector<QColor> cherry = convertStrings({
Chris@1016 43 "#f7f7f7", "#fddbc7", "#f4a582", "#d6604d", "#b2182b", "#dd3497",
Chris@1016 44 "#ae017e", "#7a0177", "#49006a"
Chris@1015 45 });
Chris@1015 46
Chris@1012 47 static void
Chris@1012 48 mapDiscrete(double norm, vector<QColor> &colours, double &r, double &g, double &b)
Chris@1012 49 {
Chris@1015 50 int n = int(colours.size());
Chris@1012 51 double m = norm * (n-1);
Chris@1012 52 if (m >= n-1) { colours[n-1].getRgbF(&r, &g, &b, 0); return; }
Chris@1012 53 if (m <= 0) { colours[0].getRgbF(&r, &g, &b, 0); return; }
Chris@1012 54 int base(int(floor(m)));
Chris@1012 55 double prop0 = (base + 1.0) - m, prop1 = m - base;
Chris@1012 56 QColor c0(colours[base]), c1(colours[base+1]);
Chris@1012 57 r = c0.redF() * prop0 + c1.redF() * prop1;
Chris@1012 58 g = c0.greenF() * prop0 + c1.greenF() * prop1;
Chris@1012 59 b = c0.blueF() * prop0 + c1.blueF() * prop1;
Chris@1012 60 }
Chris@1012 61
Chris@902 62 ColourMapper::ColourMapper(int map, double min, double max) :
Chris@376 63 m_map(map),
Chris@376 64 m_min(min),
Chris@376 65 m_max(max)
Chris@376 66 {
Chris@376 67 if (m_min == m_max) {
Chris@682 68 cerr << "WARNING: ColourMapper: min == max (== " << m_min
Chris@682 69 << "), adjusting" << endl;
Chris@376 70 m_max = m_min + 1;
Chris@376 71 }
Chris@376 72 }
Chris@376 73
Chris@376 74 ColourMapper::~ColourMapper()
Chris@376 75 {
Chris@376 76 }
Chris@376 77
Chris@376 78 int
Chris@376 79 ColourMapper::getColourMapCount()
Chris@376 80 {
Chris@1015 81 return 12;
Chris@376 82 }
Chris@376 83
Chris@376 84 QString
Chris@376 85 ColourMapper::getColourMapName(int n)
Chris@376 86 {
Chris@1071 87 if (n >= getColourMapCount()) return QObject::tr("<unknown>");
Chris@376 88 StandardMap map = (StandardMap)n;
Chris@376 89
Chris@376 90 switch (map) {
Chris@1071 91 case Green: return QObject::tr("Green");
Chris@1071 92 case WhiteOnBlack: return QObject::tr("White on Black");
Chris@1071 93 case BlackOnWhite: return QObject::tr("Black on White");
Chris@1071 94 case Cherry: return QObject::tr("Cherry");
Chris@1071 95 case Wasp: return QObject::tr("Wasp");
Chris@1071 96 case Ice: return QObject::tr("Ice");
Chris@1071 97 case Sunset: return QObject::tr("Sunset");
Chris@1071 98 case FruitSalad: return QObject::tr("Fruit Salad");
Chris@1071 99 case Banded: return QObject::tr("Banded");
Chris@1071 100 case Highlight: return QObject::tr("Highlight");
Chris@1071 101 case Printer: return QObject::tr("Printer");
Chris@1071 102 case HighGain: return QObject::tr("High Gain");
Chris@376 103 }
Chris@376 104
Chris@1071 105 return QObject::tr("<unknown>");
Chris@376 106 }
Chris@376 107
Chris@376 108 QColor
Chris@902 109 ColourMapper::map(double value) const
Chris@376 110 {
Chris@902 111 double norm = (value - m_min) / (m_max - m_min);
Chris@902 112 if (norm < 0.0) norm = 0.0;
Chris@902 113 if (norm > 1.0) norm = 1.0;
Chris@376 114
Chris@902 115 double h = 0.0, s = 0.0, v = 0.0, r = 0.0, g = 0.0, b = 0.0;
Chris@376 116 bool hsv = true;
Chris@376 117
Chris@911 118 double blue = 0.6666, pieslice = 0.3333;
Chris@376 119
Chris@376 120 if (m_map >= getColourMapCount()) return Qt::black;
Chris@376 121 StandardMap map = (StandardMap)m_map;
Chris@376 122
Chris@376 123 switch (map) {
Chris@376 124
Chris@1017 125 case Green:
Chris@902 126 h = blue - norm * 2.0 * pieslice;
Chris@902 127 s = 0.5f + norm/2.0;
Chris@376 128 v = norm;
Chris@376 129 break;
Chris@376 130
Chris@376 131 case WhiteOnBlack:
Chris@376 132 r = g = b = norm;
Chris@376 133 hsv = false;
Chris@376 134 break;
Chris@376 135
Chris@376 136 case BlackOnWhite:
Chris@902 137 r = g = b = 1.0 - norm;
Chris@376 138 hsv = false;
Chris@376 139 break;
Chris@376 140
Chris@1017 141 case Cherry:
Chris@1015 142 hsv = false;
Chris@1017 143 mapDiscrete(norm, cherry, r, g, b);
Chris@376 144 break;
Chris@376 145
Chris@1017 146 case Wasp:
Chris@902 147 h = 0.15;
Chris@902 148 s = 1.0;
Chris@376 149 v = norm;
Chris@376 150 break;
Chris@376 151
Chris@376 152 case Sunset:
Chris@902 153 r = (norm - 0.24) * 2.38;
Chris@902 154 if (r > 1.0) r = 1.0;
Chris@902 155 if (r < 0.0) r = 0.0;
Chris@902 156 g = (norm - 0.64) * 2.777;
Chris@902 157 if (g > 1.0) g = 1.0;
Chris@902 158 if (g < 0.0) g = 0.0;
Chris@376 159 b = (3.6f * norm);
Chris@902 160 if (norm > 0.277) b = 2.0 - b;
Chris@902 161 if (b > 1.0) b = 1.0;
Chris@902 162 if (b < 0.0) b = 0.0;
Chris@376 163 hsv = false;
Chris@376 164 break;
Chris@376 165
Chris@376 166 case FruitSalad:
Chris@902 167 h = blue + (pieslice/6.0) - norm;
Chris@902 168 if (h < 0.0) h += 1.0;
Chris@902 169 s = 1.0;
Chris@902 170 v = 1.0;
Chris@376 171 break;
Chris@376 172
Chris@376 173 case Banded:
Chris@376 174 if (norm < 0.125) return Qt::darkGreen;
Chris@376 175 else if (norm < 0.25) return Qt::green;
Chris@376 176 else if (norm < 0.375) return Qt::darkBlue;
Chris@376 177 else if (norm < 0.5) return Qt::blue;
Chris@376 178 else if (norm < 0.625) return Qt::darkYellow;
Chris@376 179 else if (norm < 0.75) return Qt::yellow;
Chris@376 180 else if (norm < 0.875) return Qt::darkRed;
Chris@376 181 else return Qt::red;
Chris@376 182 break;
Chris@376 183
Chris@376 184 case Highlight:
Chris@376 185 if (norm > 0.99) return Qt::white;
Chris@376 186 else return Qt::darkBlue;
Chris@376 187
Chris@376 188 case Printer:
Chris@376 189 if (norm > 0.8) {
Chris@902 190 r = 1.0;
Chris@376 191 } else if (norm > 0.7) {
Chris@902 192 r = 0.9;
Chris@376 193 } else if (norm > 0.6) {
Chris@902 194 r = 0.8;
Chris@376 195 } else if (norm > 0.5) {
Chris@902 196 r = 0.7;
Chris@376 197 } else if (norm > 0.4) {
Chris@902 198 r = 0.6;
Chris@376 199 } else if (norm > 0.3) {
Chris@902 200 r = 0.5;
Chris@376 201 } else if (norm > 0.2) {
Chris@902 202 r = 0.4;
Chris@376 203 } else {
Chris@902 204 r = 0.0;
Chris@376 205 }
Chris@902 206 r = g = b = 1.0 - r;
Chris@376 207 hsv = false;
Chris@376 208 break;
Chris@536 209
Chris@536 210 case HighGain:
Chris@902 211 if (norm <= 1.0 / 256.0) {
Chris@902 212 norm = 0.0;
Chris@536 213 } else {
Chris@904 214 norm = 0.1f + (pow(((norm - 0.5) * 2.0), 3.0) + 1.0) / 2.081;
Chris@536 215 }
Chris@536 216 // now as for Sunset
Chris@902 217 r = (norm - 0.24) * 2.38;
Chris@902 218 if (r > 1.0) r = 1.0;
Chris@902 219 if (r < 0.0) r = 0.0;
Chris@902 220 g = (norm - 0.64) * 2.777;
Chris@902 221 if (g > 1.0) g = 1.0;
Chris@902 222 if (g < 0.0) g = 0.0;
Chris@536 223 b = (3.6f * norm);
Chris@902 224 if (norm > 0.277) b = 2.0 - b;
Chris@902 225 if (b > 1.0) b = 1.0;
Chris@902 226 if (b < 0.0) b = 0.0;
Chris@536 227 hsv = false;
Chris@536 228 /*
Chris@902 229 if (r > 1.0) r = 1.0;
Chris@902 230 r = g = b = 1.0 - r;
Chris@536 231 hsv = false;
Chris@536 232 */
Chris@536 233 break;
Chris@1012 234
Chris@1017 235 case Ice:
Chris@1012 236 hsv = false;
Chris@1017 237 mapDiscrete(norm, ice, r, g, b);
Chris@376 238 }
Chris@376 239
Chris@376 240 if (hsv) {
Chris@376 241 return QColor::fromHsvF(h, s, v);
Chris@376 242 } else {
Chris@376 243 return QColor::fromRgbF(r, g, b);
Chris@376 244 }
Chris@376 245 }
Chris@376 246
Chris@376 247 QColor
Chris@376 248 ColourMapper::getContrastingColour() const
Chris@376 249 {
Chris@376 250 if (m_map >= getColourMapCount()) return Qt::white;
Chris@376 251 StandardMap map = (StandardMap)m_map;
Chris@376 252
Chris@376 253 switch (map) {
Chris@376 254
Chris@1017 255 case Green:
Chris@376 256 return QColor(255, 150, 50);
Chris@376 257
Chris@376 258 case WhiteOnBlack:
Chris@376 259 return Qt::red;
Chris@376 260
Chris@376 261 case BlackOnWhite:
Chris@376 262 return Qt::darkGreen;
Chris@376 263
Chris@1017 264 case Cherry:
Chris@376 265 return Qt::green;
Chris@376 266
Chris@1017 267 case Wasp:
Chris@376 268 return QColor::fromHsv(240, 255, 255);
Chris@376 269
Chris@1017 270 case Ice:
Chris@376 271 return Qt::red;
Chris@376 272
Chris@376 273 case Sunset:
Chris@376 274 return Qt::white;
Chris@376 275
Chris@376 276 case FruitSalad:
Chris@376 277 return Qt::white;
Chris@376 278
Chris@376 279 case Banded:
Chris@376 280 return Qt::cyan;
Chris@376 281
Chris@376 282 case Highlight:
Chris@376 283 return Qt::red;
Chris@376 284
Chris@376 285 case Printer:
Chris@376 286 return Qt::red;
Chris@536 287
Chris@536 288 case HighGain:
Chris@536 289 return Qt::red;
Chris@376 290 }
Chris@376 291
Chris@376 292 return Qt::white;
Chris@376 293 }
Chris@376 294
Chris@376 295 bool
Chris@376 296 ColourMapper::hasLightBackground() const
Chris@376 297 {
Chris@376 298 if (m_map >= getColourMapCount()) return false;
Chris@376 299 StandardMap map = (StandardMap)m_map;
Chris@376 300
Chris@376 301 switch (map) {
Chris@376 302
Chris@376 303 case BlackOnWhite:
Chris@376 304 case Printer:
Chris@536 305 case HighGain:
Chris@376 306 return true;
Chris@376 307
Chris@1017 308 case Green:
Chris@805 309 case Sunset:
Chris@805 310 case WhiteOnBlack:
Chris@1017 311 case Cherry:
Chris@1017 312 case Wasp:
Chris@1017 313 case Ice:
Chris@805 314 case FruitSalad:
Chris@805 315 case Banded:
Chris@805 316 case Highlight:
Chris@805 317
Chris@376 318 default:
Chris@376 319 return false;
Chris@376 320 }
Chris@376 321 }
Chris@376 322
Chris@376 323