annotate layer/Layer.h @ 232:5de07bba4676 sv1-1.0pre3

* Fix crash on startup on Windows
author Chris Cannam
date Thu, 15 Mar 2007 13:11:55 +0000
parents 2ccd02015530
children 28c8e8e3c537
rev   line source
Chris@127 1
Chris@127 2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@127 3
Chris@127 4 /*
Chris@127 5 Sonic Visualiser
Chris@127 6 An audio file viewer and annotation editor.
Chris@127 7 Centre for Digital Music, Queen Mary, University of London.
Chris@182 8 This file copyright 2006 Chris Cannam and QMUL.
Chris@127 9
Chris@127 10 This program is free software; you can redistribute it and/or
Chris@127 11 modify it under the terms of the GNU General Public License as
Chris@127 12 published by the Free Software Foundation; either version 2 of the
Chris@127 13 License, or (at your option) any later version. See the file
Chris@127 14 COPYING included with this distribution for more information.
Chris@127 15 */
Chris@127 16
Chris@127 17 #ifndef _LAYER_H_
Chris@127 18 #define _LAYER_H_
Chris@127 19
Chris@128 20 #include "base/PropertyContainer.h"
Chris@128 21 #include "base/XmlExportable.h"
Chris@128 22 #include "base/Selection.h"
Chris@127 23
Chris@127 24 #include <QObject>
Chris@127 25 #include <QRect>
Chris@127 26 #include <QXmlAttributes>
Chris@131 27 #include <QMutex>
Chris@127 28
Chris@127 29 #include <map>
Chris@127 30
Chris@127 31 class ZoomConstraint;
Chris@127 32 class Model;
Chris@127 33 class QPainter;
Chris@127 34 class View;
Chris@127 35 class QMouseEvent;
Chris@127 36 class Clipboard;
Chris@187 37 class RangeMapper;
Chris@127 38
Chris@127 39 /**
Chris@127 40 * The base class for visual representations of the data found in a
Chris@127 41 * Model. Layers are expected to be able to draw themselves onto a
Chris@127 42 * View, and may also be editable.
Chris@127 43 */
Chris@127 44
Chris@127 45 class Layer : public PropertyContainer,
Chris@127 46 public XmlExportable
Chris@127 47 {
Chris@127 48 Q_OBJECT
Chris@127 49
Chris@127 50 public:
Chris@127 51 Layer();
Chris@127 52 virtual ~Layer();
Chris@127 53
Chris@127 54 virtual const Model *getModel() const = 0;
Chris@127 55 virtual Model *getModel() {
Chris@127 56 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
Chris@127 57 }
Chris@127 58
Chris@137 59 /**
Chris@137 60 * Return a zoom constraint object defining the supported zoom
Chris@137 61 * levels for this layer. If this returns zero, the layer will
Chris@137 62 * support any integer zoom level.
Chris@137 63 */
Chris@127 64 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
Chris@137 65
Chris@137 66 /**
Chris@137 67 * Return true if this layer can handle zoom levels other than
Chris@137 68 * those supported by its zoom constraint (presumably less
Chris@137 69 * efficiently or accurately than the officially supported zoom
Chris@137 70 * levels). If true, the layer will unenthusistically accept any
Chris@137 71 * integer zoom level from 1 to the maximum returned by its zoom
Chris@137 72 * constraint.
Chris@137 73 */
Chris@137 74 virtual bool supportsOtherZoomLevels() const { return true; }
Chris@137 75
Chris@127 76 virtual void paint(View *, QPainter &, QRect) const = 0;
Chris@127 77
Chris@127 78 enum VerticalPosition {
Chris@127 79 PositionTop, PositionMiddle, PositionBottom
Chris@127 80 };
Chris@127 81 virtual VerticalPosition getPreferredTimeRulerPosition() const {
Chris@127 82 return PositionMiddle;
Chris@127 83 }
Chris@127 84 virtual VerticalPosition getPreferredFrameCountPosition() const {
Chris@127 85 return PositionBottom;
Chris@127 86 }
Chris@224 87 virtual bool hasLightBackground() const {
Chris@224 88 return true;
Chris@224 89 }
Chris@127 90
Chris@127 91 virtual QString getPropertyContainerIconName() const;
Chris@127 92
Chris@127 93 virtual QString getPropertyContainerName() const {
Chris@127 94 return objectName();
Chris@127 95 }
Chris@127 96
Chris@127 97 virtual QString getLayerPresentationName() const;
Chris@127 98
Chris@127 99 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
Chris@127 100 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
Chris@127 101
Chris@127 102 virtual bool getCrosshairExtents(View *, QPainter &, QPoint /* cursorPos */,
Chris@127 103 std::vector<QRect> &) const {
Chris@127 104 return false;
Chris@127 105 }
Chris@127 106 virtual void paintCrosshairs(View *, QPainter &, QPoint) const { }
Chris@127 107
Chris@127 108 virtual QString getFeatureDescription(View *, QPoint &) const {
Chris@127 109 return "";
Chris@127 110 }
Chris@127 111
Chris@127 112 enum SnapType {
Chris@127 113 SnapLeft,
Chris@127 114 SnapRight,
Chris@127 115 SnapNearest,
Chris@127 116 SnapNeighbouring
Chris@127 117 };
Chris@127 118
Chris@127 119 /**
Chris@127 120 * Adjust the given frame to snap to the nearest feature, if
Chris@127 121 * possible.
Chris@127 122 *
Chris@127 123 * If snap is SnapLeft or SnapRight, adjust the frame to match
Chris@127 124 * that of the nearest feature in the given direction regardless
Chris@127 125 * of how far away it is. If snap is SnapNearest, adjust the
Chris@127 126 * frame to that of the nearest feature in either direction. If
Chris@127 127 * snap is SnapNeighbouring, adjust the frame to that of the
Chris@127 128 * nearest feature if it is close, and leave it alone (returning
Chris@127 129 * false) otherwise. SnapNeighbouring should always choose the
Chris@127 130 * same feature that would be used in an editing operation through
Chris@127 131 * calls to editStart etc.
Chris@127 132 *
Chris@127 133 * Return true if a suitable feature was found and frame adjusted
Chris@180 134 * accordingly. Return false if no suitable feature was available
Chris@180 135 * (and leave frame unmodified). Also return the resolution of
Chris@180 136 * the model in this layer in sample frames.
Chris@127 137 */
Chris@127 138 virtual bool snapToFeatureFrame(View * /* v */,
Chris@127 139 int & /* frame */,
Chris@127 140 size_t &resolution,
Chris@127 141 SnapType /* snap */) const {
Chris@127 142 resolution = 1;
Chris@127 143 return false;
Chris@127 144 }
Chris@127 145
Chris@127 146 // Draw and edit modes:
Chris@127 147 //
Chris@127 148 // Layer needs to get actual mouse events, I guess. Draw mode is
Chris@127 149 // probably the easier.
Chris@127 150
Chris@127 151 virtual void drawStart(View *, QMouseEvent *) { }
Chris@127 152 virtual void drawDrag(View *, QMouseEvent *) { }
Chris@127 153 virtual void drawEnd(View *, QMouseEvent *) { }
Chris@127 154
Chris@127 155 virtual void editStart(View *, QMouseEvent *) { }
Chris@127 156 virtual void editDrag(View *, QMouseEvent *) { }
Chris@127 157 virtual void editEnd(View *, QMouseEvent *) { }
Chris@127 158
Chris@127 159 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
Chris@127 160
Chris@127 161 virtual void moveSelection(Selection, size_t /* newStartFrame */) { }
Chris@127 162 virtual void resizeSelection(Selection, Selection /* newSize */) { }
Chris@127 163 virtual void deleteSelection(Selection) { }
Chris@127 164
Chris@127 165 virtual void copy(Selection, Clipboard & /* to */) { }
Chris@127 166
Chris@127 167 /**
Chris@127 168 * Paste from the given clipboard onto the layer at the given
Chris@127 169 * frame offset. If interactive is true, the layer may ask the
Chris@127 170 * user about paste options through a dialog if desired, and may
Chris@127 171 * return false if the user cancelled the paste operation. This
Chris@127 172 * function should return true if a paste actually occurred.
Chris@127 173 */
Chris@127 174 virtual bool paste(const Clipboard & /* from */,
Chris@127 175 int /* frameOffset */,
Chris@127 176 bool /* interactive */) { return false; }
Chris@127 177
Chris@127 178 // Text mode:
Chris@127 179 //
Chris@127 180 // Label nearest feature. We need to get the feature coordinates
Chris@127 181 // and current label from the layer, and then the pane can pop up
Chris@127 182 // a little text entry dialog at the right location. Or we edit
Chris@127 183 // in place? Probably the dialog is easier.
Chris@127 184
Chris@127 185 /**
Chris@127 186 * This should return true if the layer can safely be scrolled
Chris@127 187 * automatically by a given view (simply copying the existing data
Chris@127 188 * and then refreshing the exposed area) without altering its
Chris@127 189 * meaning. For the view widget as a whole this is usually not
Chris@127 190 * possible because of invariant (non-scrolling) material
Chris@127 191 * displayed over the top, but the widget may be able to optimise
Chris@127 192 * scrolling better if it is known that individual views can be
Chris@127 193 * scrolled safely in this way.
Chris@127 194 */
Chris@127 195 virtual bool isLayerScrollable(const View *) const { return true; }
Chris@127 196
Chris@127 197 /**
Chris@127 198 * This should return true if the layer completely obscures any
Chris@127 199 * underlying layers. It's used to determine whether the view can
Chris@127 200 * safely draw any selection rectangles under the layer instead of
Chris@127 201 * over it, in the case where the layer is not scrollable and
Chris@127 202 * therefore needs to be redrawn each time (so that the selection
Chris@127 203 * rectangle can be cached).
Chris@127 204 */
Chris@127 205 virtual bool isLayerOpaque() const { return false; }
Chris@127 206
Chris@127 207 /**
Chris@183 208 * This should return true if the layer uses colours to indicate
Chris@183 209 * meaningful information (as opposed to just using a single
Chris@183 210 * colour of the user's choice). If this is the case, the view
Chris@183 211 * will show selections using unfilled rectangles instead of
Chris@183 212 * translucent filled rectangles, so as not to disturb the colours
Chris@183 213 * underneath.
Chris@183 214 */
Chris@183 215 virtual bool isLayerColourSignificant() const { return false; }
Chris@183 216
Chris@183 217 /**
Chris@127 218 * This should return true if the layer can be edited by the user.
Chris@127 219 * If this is the case, the appropriate edit tools may be made
Chris@127 220 * available by the application and the layer's drawStart/Drag/End
Chris@127 221 * and editStart/Drag/End methods should be implemented.
Chris@127 222 */
Chris@127 223 virtual bool isLayerEditable() const { return false; }
Chris@127 224
Chris@127 225 /**
Chris@127 226 * Return the proportion of background work complete in drawing
Chris@127 227 * this view, as a percentage -- in most cases this will be the
Chris@127 228 * value returned by pointer from a call to the underlying model's
Chris@226 229 * isReady(int *) call. The view may choose to show a progress
Chris@127 230 * meter if it finds that this returns < 100 at any given moment.
Chris@127 231 */
Chris@127 232 virtual int getCompletion(View *) const { return 100; }
Chris@127 233
Chris@127 234 virtual void setObjectName(const QString &name);
Chris@127 235
Chris@127 236 /**
Chris@127 237 * Convert the layer's data (though not those of the model it
Chris@127 238 * refers to) into an XML string for file output. This class
Chris@127 239 * implements the basic name/type/model-id output; subclasses will
Chris@127 240 * typically call this superclass implementation with extra
Chris@127 241 * attributes describing their particular properties.
Chris@127 242 */
Chris@127 243 virtual QString toXmlString(QString indent = "",
Chris@127 244 QString extraAttributes = "") const;
Chris@127 245
Chris@127 246 /**
Chris@127 247 * Set the particular properties of a layer (those specific to the
Chris@127 248 * subclass) from a set of XML attributes. This is the effective
Chris@127 249 * inverse of the toXmlString method.
Chris@127 250 */
Chris@127 251 virtual void setProperties(const QXmlAttributes &) = 0;
Chris@127 252
Chris@127 253 /**
Chris@127 254 * Indicate that a layer is not currently visible in the given
Chris@127 255 * view and is not expected to become visible in the near future
Chris@127 256 * (for example because the user has explicitly removed or hidden
Chris@127 257 * it). The layer may respond by (for example) freeing any cache
Chris@127 258 * memory it is using, until next time its paint method is called,
Chris@127 259 * when it should set itself un-dormant again.
Chris@131 260 *
Chris@131 261 * A layer class that overrides this function must also call this
Chris@131 262 * class's implementation.
Chris@127 263 */
Chris@131 264 virtual void setLayerDormant(const View *v, bool dormant);
Chris@127 265
Chris@127 266 /**
Chris@127 267 * Return whether the layer is dormant (i.e. hidden) in the given
Chris@127 268 * view.
Chris@127 269 */
Chris@131 270 virtual bool isLayerDormant(const View *v) const;
Chris@127 271
Chris@127 272 virtual PlayParameters *getPlayParameters();
Chris@127 273
Chris@127 274 virtual bool needsTextLabelHeight() const { return false; }
Chris@127 275
Chris@217 276 virtual bool hasTimeXAxis() const { return true; }
Chris@217 277
Chris@127 278 /**
Chris@127 279 * Return the minimum and maximum values for the y axis of the
Chris@127 280 * model in this layer, as well as whether the layer is configured
Chris@127 281 * to use a logarithmic y axis display. Also return the unit for
Chris@127 282 * these values if known.
Chris@127 283 *
Chris@127 284 * This function returns the "normal" extents for the layer, not
Chris@127 285 * necessarily the extents actually in use in the display.
Chris@127 286 */
Chris@127 287 virtual bool getValueExtents(float &min, float &max,
Chris@127 288 bool &logarithmic, QString &unit) const = 0;
Chris@127 289
Chris@127 290 /**
Chris@127 291 * Return the minimum and maximum values within the displayed
Chris@127 292 * range for the y axis, if only a subset of the whole range of
Chris@127 293 * the model (returned by getValueExtents) is being displayed.
Chris@127 294 * Return false if the layer is not imposing a particular display
Chris@127 295 * extent (using the normal layer extents or deferring to whatever
Chris@127 296 * is in use for the same units elsewhere in the view).
Chris@127 297 */
Chris@127 298 virtual bool getDisplayExtents(float & /* min */,
Chris@127 299 float & /* max */) const {
Chris@127 300 return false;
Chris@127 301 }
Chris@127 302
Chris@127 303 /**
Chris@127 304 * Set the displayed minimum and maximum values for the y axis to
Chris@127 305 * the given range, if supported. Return false if not supported
Chris@127 306 * on this layer (and set nothing). In most cases, layers that
Chris@127 307 * return false for getDisplayExtents should also return false for
Chris@127 308 * this function.
Chris@127 309 */
Chris@127 310 virtual bool setDisplayExtents(float /* min */,
Chris@127 311 float /* max */) {
Chris@127 312 return false;
Chris@127 313 }
Chris@127 314
Chris@133 315 /**
Chris@133 316 * Get the number of vertical zoom steps available for this layer.
Chris@133 317 * If vertical zooming is not available, return 0. The meaning of
Chris@133 318 * "zooming" is entirely up to the layer -- changing the zoom
Chris@133 319 * level may cause the layer to reset its display extents or
Chris@180 320 * change another property such as display gain. However, layers
Chris@180 321 * are advised for consistency to treat smaller zoom steps as
Chris@180 322 * "more distant" or "zoomed out" and larger ones as "closer" or
Chris@180 323 * "zoomed in".
Chris@180 324 *
Chris@133 325 * Layers that provide this facility should also emit the
Chris@133 326 * verticalZoomChanged signal if their vertical zoom changes
Chris@133 327 * due to factors other than setVerticalZoomStep being called.
Chris@133 328 */
Chris@133 329 virtual int getVerticalZoomSteps(int &defaultStep) const { return 0; }
Chris@133 330
Chris@133 331 /**
Chris@133 332 * Get the current vertical zoom step. A layer may support finer
Chris@133 333 * control over ranges etc than is available through the integer
Chris@133 334 * zoom step mechanism; if this one does, it should just return
Chris@133 335 * the nearest of the available zoom steps to the current settings.
Chris@133 336 */
Chris@133 337 virtual int getCurrentVerticalZoomStep() const { return 0; }
Chris@133 338
Chris@133 339 /**
Chris@133 340 * Set the vertical zoom step. The meaning of "zooming" is
Chris@133 341 * entirely up to the layer -- changing the zoom level may cause
Chris@133 342 * the layer to reset its display extents or change another
Chris@133 343 * property such as display gain.
Chris@133 344 */
Chris@133 345 virtual void setVerticalZoomStep(int) { }
Chris@133 346
Chris@187 347 /**
Chris@187 348 * Create and return a range mapper for vertical zoom step values.
Chris@187 349 * See the RangeMapper documentation for more details. The
Chris@187 350 * returned value is allocated on the heap and will be deleted by
Chris@187 351 * the caller.
Chris@187 352 */
Chris@187 353 virtual RangeMapper *getNewVerticalZoomRangeMapper() const { return 0; }
Chris@187 354
Chris@127 355 public slots:
Chris@127 356 void showLayer(View *, bool show);
Chris@127 357
Chris@127 358 signals:
Chris@127 359 void modelChanged();
Chris@127 360 void modelCompletionChanged();
Chris@127 361 void modelChanged(size_t startFrame, size_t endFrame);
Chris@127 362 void modelReplaced();
Chris@127 363
Chris@127 364 void layerParametersChanged();
Chris@197 365 void layerParameterRangesChanged();
Chris@127 366 void layerNameChanged();
Chris@127 367
Chris@133 368 void verticalZoomChanged();
Chris@133 369
Chris@131 370 private:
Chris@131 371 mutable QMutex m_dormancyMutex;
Chris@127 372 mutable std::map<const void *, bool> m_dormancy;
Chris@127 373 };
Chris@127 374
Chris@127 375 #endif
Chris@127 376