annotate layer/SpectrumLayer.h @ 193:57c2350a8c40

* Add slice layers (so you can display a slice of a colour 3d plot as if it were a spectrum) * Make spectrum layer a subclass of slice layer
author Chris Cannam
date Fri, 26 Jan 2007 16:59:57 +0000
parents 42118892f428
children 45e995ed84d9
rev   line source
Chris@133 1
Chris@133 2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@133 3
Chris@133 4 /*
Chris@133 5 Sonic Visualiser
Chris@133 6 An audio file viewer and annotation editor.
Chris@133 7 Centre for Digital Music, Queen Mary, University of London.
Chris@182 8 This file copyright 2006 QMUL.
Chris@133 9
Chris@133 10 This program is free software; you can redistribute it and/or
Chris@133 11 modify it under the terms of the GNU General Public License as
Chris@133 12 published by the Free Software Foundation; either version 2 of the
Chris@133 13 License, or (at your option) any later version. See the file
Chris@133 14 COPYING included with this distribution for more information.
Chris@133 15 */
Chris@133 16
Chris@133 17 #ifndef _SPECTRUM_LAYER_H_
Chris@133 18 #define _SPECTRUM_LAYER_H_
Chris@133 19
Chris@193 20 #include "SliceLayer.h"
Chris@133 21
Chris@153 22 #include "base/Window.h"
Chris@153 23
Chris@133 24 #include "data/model/DenseTimeValueModel.h"
Chris@133 25
Chris@133 26 #include <QColor>
Chris@133 27
Chris@133 28 class FFTModel;
Chris@133 29
Chris@193 30 class SpectrumLayer : public SliceLayer
Chris@133 31 {
Chris@133 32 Q_OBJECT
Chris@133 33
Chris@133 34 public:
Chris@133 35 SpectrumLayer();
Chris@133 36 ~SpectrumLayer();
Chris@133 37
Chris@133 38 void setModel(DenseTimeValueModel *model);
Chris@193 39 virtual const Model *getModel() const { return m_originModel; }
Chris@133 40
Chris@153 41 virtual PropertyList getProperties() const;
Chris@153 42 virtual QString getPropertyLabel(const PropertyName &) const;
Chris@153 43 virtual PropertyType getPropertyType(const PropertyName &) const;
Chris@153 44 virtual QString getPropertyGroupName(const PropertyName &) const;
Chris@153 45 virtual int getPropertyRangeAndValue(const PropertyName &,
Chris@153 46 int *min, int *max) const;
Chris@153 47 virtual QString getPropertyValueLabel(const PropertyName &,
Chris@153 48 int value) const;
Chris@167 49 virtual RangeMapper *getNewPropertyRangeMapper(const PropertyName &) const;
Chris@153 50 virtual void setProperty(const PropertyName &, int value);
Chris@133 51 virtual void setProperties(const QXmlAttributes &);
Chris@133 52
Chris@133 53 virtual bool getValueExtents(float &min, float &max,
Chris@133 54 bool &logarithmic, QString &unit) const;
Chris@133 55
Chris@133 56 virtual bool isLayerScrollable(const View *v) const { return false; }
Chris@133 57
Chris@153 58 void setChannel(int);
Chris@153 59 int getChannel() const { return m_channel; }
Chris@153 60
Chris@153 61 void setWindowSize(size_t);
Chris@153 62 size_t getWindowSize() const { return m_windowSize; }
Chris@153 63
Chris@153 64 void setWindowHopLevel(size_t level);
Chris@153 65 size_t getWindowHopLevel() const { return m_windowHopLevel; }
Chris@153 66
Chris@153 67 void setWindowType(WindowType type);
Chris@153 68 WindowType getWindowType() const { return m_windowType; }
Chris@153 69
Chris@153 70 virtual QString toXmlString(QString indent = "",
Chris@153 71 QString extraAttributes = "") const;
Chris@153 72
Chris@153 73 protected slots:
Chris@153 74 void preferenceChanged(PropertyContainer::PropertyName name);
Chris@133 75
Chris@133 76 protected:
Chris@193 77 // make this SliceLayer method unavailable to the general public
Chris@193 78 // virtual void setModel(DenseThreeDimensionalModel *model) {
Chris@193 79 // SliceLayer::setModel(model);
Chris@193 80 // }
Chris@193 81
Chris@193 82 DenseTimeValueModel *m_originModel;
Chris@153 83 int m_channel;
Chris@153 84 bool m_channelSet;
Chris@153 85 size_t m_windowSize;
Chris@153 86 WindowType m_windowType;
Chris@153 87 size_t m_windowHopLevel;
Chris@153 88
Chris@193 89 void setupFFT();
Chris@153 90
Chris@153 91 size_t getWindowIncrement() const {
Chris@153 92 if (m_windowHopLevel == 0) return m_windowSize;
Chris@153 93 else if (m_windowHopLevel == 1) return (m_windowSize * 3) / 4;
Chris@153 94 else return m_windowSize / (1 << (m_windowHopLevel - 1));
Chris@153 95 }
Chris@133 96 };
Chris@133 97
Chris@133 98 #endif