annotate widgets/PropertyBox.h @ 190:53835534a9d3

* Allow user to activate a pane by clicking on the tab for its currently active layer. Formerly nothing happened if you clicked on the tab that was already topmost in a given property stack, because the tab widget only emitted a signal if the current tab changed. We want this to switch focus back to the pane if another one has been active in the mean time. * Make the thumbwheels look a bit round.
author Chris Cannam
date Mon, 22 Jan 2007 15:42:00 +0000
parents 5b7472db612b
children 6b023411087b
rev   line source
Chris@58 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@59 4 Sonic Visualiser
Chris@59 5 An audio file viewer and annotation editor.
Chris@59 6 Centre for Digital Music, Queen Mary, University of London.
Chris@59 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@59 9 This program is free software; you can redistribute it and/or
Chris@59 10 modify it under the terms of the GNU General Public License as
Chris@59 11 published by the Free Software Foundation; either version 2 of the
Chris@59 12 License, or (at your option) any later version. See the file
Chris@59 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _PROPERTY_BOX_H_
Chris@0 17 #define _PROPERTY_BOX_H_
Chris@0 18
Chris@0 19 #include "base/PropertyContainer.h"
Chris@0 20
Chris@0 21 #include <QFrame>
Chris@0 22 #include <map>
Chris@0 23
Chris@33 24 class QLayout;
Chris@33 25 class QWidget;
Chris@0 26 class QGridLayout;
Chris@34 27 class QVBoxLayout;
Chris@107 28 class QLabel;
Chris@185 29 class LEDButton;
Chris@0 30
Chris@0 31 class PropertyBox : public QFrame
Chris@0 32 {
Chris@0 33 Q_OBJECT
Chris@0 34
Chris@0 35 public:
Chris@0 36 PropertyBox(PropertyContainer *);
Chris@0 37 ~PropertyBox();
Chris@0 38
Chris@0 39 PropertyContainer *getContainer() { return m_container; }
Chris@0 40
Chris@34 41 signals:
Chris@34 42 void changePlayGain(float);
Chris@34 43 void changePlayGainDial(int);
Chris@34 44 void changePlayPan(float);
Chris@34 45 void changePlayPanDial(int);
Chris@47 46 void showLayer(bool);
Chris@189 47 void contextHelpChanged(const QString &);
Chris@34 48
Chris@0 49 public slots:
Chris@0 50 void propertyContainerPropertyChanged(PropertyContainer *);
Chris@64 51 void pluginConfigurationChanged(QString);
Chris@185 52 void layerVisibilityChanged(bool);
Chris@0 53
Chris@0 54 protected slots:
Chris@0 55 void propertyControllerChanged(int);
Chris@0 56
Chris@34 57 void playGainChanged(float);
Chris@34 58 void playGainDialChanged(int);
Chris@34 59 void playPanChanged(float);
Chris@34 60 void playPanDialChanged(int);
Chris@34 61
Chris@34 62 void populateViewPlayFrame();
Chris@34 63
Chris@100 64 void unitDatabaseChanged();
Chris@100 65
Chris@63 66 void editPlugin();
Chris@63 67
Chris@189 68 void mouseEnteredWidget();
Chris@189 69 void mouseLeftWidget();
Chris@189 70
Chris@0 71 protected:
Chris@0 72 void updatePropertyEditor(PropertyContainer::PropertyName);
Chris@0 73
Chris@107 74 QLabel *m_nameWidget;
Chris@33 75 QWidget *m_mainWidget;
Chris@0 76 QGridLayout *m_layout;
Chris@0 77 PropertyContainer *m_container;
Chris@34 78 QFrame *m_viewPlayFrame;
Chris@34 79 QVBoxLayout *m_mainBox;
Chris@185 80 LEDButton *m_showButton;
Chris@189 81 LEDButton *m_playButton;
Chris@0 82 std::map<QString, QLayout *> m_groupLayouts;
Chris@0 83 std::map<QString, QWidget *> m_propertyControllers;
Chris@0 84 };
Chris@0 85
Chris@0 86 #endif