annotate layer/Colour3DPlotLayer.cpp @ 21:3a506d25d95a

* Add command history class, and basic undo/redo menus. No actual commands to undo/redo yet. Selecting the placeholders sometimes seems to cause a crash, so this looks a little uncertain so far. * Add Rename Layer * Remove models from playback when their layers are removed (and ref counts hit zero) * Don't hang around waiting so much when there's work to be done in the audio buffer fill thread * Put more sensible names on layers generated from transforms * Add basic editing to time-value layer like existing editing in time-instants layer, and make both of them snap to the appropriate resolution during drag
author Chris Cannam
date Mon, 30 Jan 2006 17:51:56 +0000
parents 1deb5f87a18c
children 6b794a2af3d9
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 A waveform viewer and audio annotation editor.
Chris@5 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@0 6
Chris@0 7 This is experimental software. Not for distribution.
Chris@0 8 */
Chris@0 9
Chris@0 10 #include "Colour3DPlotLayer.h"
Chris@0 11
Chris@0 12 #include "base/View.h"
Chris@0 13 #include "base/Profiler.h"
Chris@0 14
Chris@0 15 #include <QPainter>
Chris@0 16 #include <QImage>
Chris@0 17 #include <QRect>
Chris@0 18
Chris@0 19 #include <iostream>
Chris@0 20
Chris@0 21 #include <cassert>
Chris@0 22
Chris@0 23
Chris@0 24 Colour3DPlotLayer::Colour3DPlotLayer(View *w) :
Chris@0 25 Layer(w),
Chris@0 26 m_model(0),
Chris@0 27 m_cache(0)
Chris@0 28 {
Chris@0 29 m_view->addLayer(this);
Chris@0 30 }
Chris@0 31
Chris@0 32 Colour3DPlotLayer::~Colour3DPlotLayer()
Chris@0 33 {
Chris@0 34 }
Chris@0 35
Chris@0 36 void
Chris@0 37 Colour3DPlotLayer::setModel(const DenseThreeDimensionalModel *model)
Chris@0 38 {
Chris@0 39 m_model = model;
Chris@0 40 if (!m_model || !m_model->isOK()) return;
Chris@0 41
Chris@0 42 connect(m_model, SIGNAL(modelChanged()), this, SIGNAL(modelChanged()));
Chris@0 43 connect(m_model, SIGNAL(modelChanged(size_t, size_t)),
Chris@0 44 this, SIGNAL(modelChanged(size_t, size_t)));
Chris@0 45
Chris@0 46 connect(m_model, SIGNAL(completionChanged()),
Chris@0 47 this, SIGNAL(modelCompletionChanged()));
Chris@0 48
Chris@0 49 connect(m_model, SIGNAL(modelChanged()), this, SLOT(cacheInvalid()));
Chris@0 50 connect(m_model, SIGNAL(modelChanged(size_t, size_t)),
Chris@0 51 this, SLOT(cacheInvalid(size_t, size_t)));
Chris@0 52
Chris@0 53 emit modelReplaced();
Chris@0 54 }
Chris@0 55
Chris@0 56 void
Chris@0 57 Colour3DPlotLayer::cacheInvalid()
Chris@0 58 {
Chris@0 59 delete m_cache;
Chris@0 60 m_cache = 0;
Chris@0 61 }
Chris@0 62
Chris@0 63 void
Chris@0 64 Colour3DPlotLayer::cacheInvalid(size_t, size_t)
Chris@0 65 {
Chris@0 66 cacheInvalid();
Chris@0 67 }
Chris@0 68
Chris@0 69 void
Chris@0 70 Colour3DPlotLayer::paint(QPainter &paint, QRect rect) const
Chris@0 71 {
Chris@0 72 // Profiler profiler("Colour3DPlotLayer::paint");
Chris@0 73 // std::cerr << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << m_view->getZoomLevel() << std::endl;
Chris@0 74
Chris@0 75 //!!! This doesn't yet accommodate the fact that the model may
Chris@0 76 //have a different sample rate from an underlying model. At the
Chris@0 77 //moment our paint mechanism assumes all models have the same
Chris@0 78 //sample rate. If that isn't the case, they won't align and the
Chris@0 79 //time ruler will match whichever model was used to construct it.
Chris@0 80 //Obviously it is not going to be the case in general that models
Chris@0 81 //will have the same samplerate, so we need a pane samplerate as
Chris@0 82 //well which we trivially realign to. (We can probably require
Chris@0 83 //the waveform and spectrogram layers to display at the pane
Chris@0 84 //samplerate.)
Chris@0 85
Chris@0 86 int completion = 0;
Chris@0 87 if (!m_model || !m_model->isOK() || !m_model->isReady(&completion)) {
Chris@0 88 if (completion > 0) {
Chris@0 89 paint.fillRect(0, 10, m_view->width() * completion / 100,
Chris@0 90 10, QColor(120, 120, 120));
Chris@0 91 }
Chris@0 92 return;
Chris@0 93 }
Chris@0 94
Chris@0 95 long startFrame = m_view->getStartFrame();
Chris@0 96 int zoomLevel = m_view->getZoomLevel();
Chris@0 97
Chris@0 98 size_t modelStart = m_model->getStartFrame();
Chris@0 99 size_t modelEnd = m_model->getEndFrame();
Chris@0 100 size_t modelWindow = m_model->getWindowSize();
Chris@0 101
Chris@12 102 size_t cacheWidth = (modelEnd - modelStart) / modelWindow + 1;
Chris@12 103 size_t cacheHeight = m_model->getYBinCount();
Chris@12 104
Chris@12 105 if (m_cache &&
Chris@12 106 (m_cache->width() != cacheWidth ||
Chris@12 107 m_cache->height() != cacheHeight)) {
Chris@12 108
Chris@12 109 delete m_cache;
Chris@12 110 m_cache = 0;
Chris@12 111 }
Chris@12 112
Chris@0 113 if (!m_cache) {
Chris@0 114
Chris@12 115 m_cache = new QImage(cacheWidth, cacheHeight, QImage::Format_Indexed8);
Chris@0 116
Chris@0 117 m_cache->setNumColors(256);
Chris@0 118 DenseThreeDimensionalModel::BinValueSet values;
Chris@0 119 /*
Chris@0 120 for (int pixel = 0; pixel < 256; ++pixel) {
Chris@0 121 int hue = 256 - pixel;
Chris@0 122 // int hue = 220 - pixel;
Chris@0 123 // if (hue < 0) hue += 360;
Chris@0 124 QColor color = QColor::fromHsv(hue, pixel/2 + 128, pixel);
Chris@0 125 m_cache->setColor(pixel, qRgb(color.red(), color.green(), color.blue()));
Chris@0 126 }
Chris@0 127 */
Chris@0 128
Chris@0 129 float min = m_model->getMinimumLevel();
Chris@0 130 float max = m_model->getMaximumLevel();
Chris@0 131
Chris@0 132 if (max == min) max = min + 1.0;
Chris@0 133
Chris@0 134 // int min = lrintf(m_model->getMinimumLevel());
Chris@0 135 // int max = lrintf(m_model->getMaximumLevel());
Chris@0 136 for (int value = 0; value < 256; ++value) {
Chris@0 137 // int spread = ((value - min) * 256) / (max - min);
Chris@0 138 // int hue = 256 - spread;
Chris@0 139 // QColor color = QColor::fromHsv(hue, spread/2 + 128, spread);
Chris@0 140 int hue = 256 - value;
Chris@0 141 QColor color = QColor::fromHsv(hue, value/2 + 128, value);
Chris@0 142 m_cache->setColor(value, qRgba(color.red(), color.green(), color.blue(), 80));
Chris@0 143 // std::cerr << "Colour3DPlotLayer: Index " << value << ": hue " << hue << std::endl;
Chris@0 144 }
Chris@0 145
Chris@0 146 m_cache->fill(min);
Chris@0 147
Chris@0 148 for (size_t f = modelStart; f <= modelEnd; f += modelWindow) {
Chris@0 149
Chris@0 150 values.clear();
Chris@0 151 m_model->getBinValues(f, values);
Chris@0 152
Chris@0 153 for (size_t y = 0; y < m_model->getYBinCount(); ++y) {
Chris@0 154
Chris@0 155 float value = min;
Chris@0 156 if (y < values.size()) value = values[y];
Chris@0 157
Chris@0 158 //!!! divide-by-zero!
Chris@0 159 int pixel = int(((value - min) * 256) / (max - min));
Chris@0 160
Chris@0 161 m_cache->setPixel(f / modelWindow, y, pixel);
Chris@0 162 }
Chris@0 163 }
Chris@0 164 }
Chris@0 165
Chris@0 166 int x0 = rect.left();
Chris@0 167 int x1 = rect.right() + 1;
Chris@0 168
Chris@0 169 // int y0 = rect.top();
Chris@0 170 // int y1 = rect.bottom();
Chris@0 171 int w = x1 - x0;
Chris@0 172 int h = m_view->height();
Chris@0 173
Chris@0 174 // The cache is from the model's start frame to the model's end
Chris@0 175 // frame at the model's window increment frames per pixel. We
Chris@0 176 // want to draw from our start frame + x0 * zoomLevel to our start
Chris@0 177 // frame + x1 * zoomLevel at zoomLevel frames per pixel.
Chris@0 178
Chris@0 179 //!!! Strictly speaking we want quite different paint mechanisms
Chris@0 180 //for models that have more than one bin per pixel in either
Chris@0 181 //direction. This one is only really appropriate for models with
Chris@0 182 //far fewer bins in both directions.
Chris@0 183
Chris@20 184 int sx0 = int((getFrameForX(x0) - long(modelStart)) / long(modelWindow));
Chris@20 185 int sx1 = int((getFrameForX(x1) - long(modelStart)) / long(modelWindow));
Chris@0 186 int sw = sx1 - sx0;
Chris@0 187 int sh = m_model->getYBinCount();
Chris@0 188
Chris@0 189 /*
Chris@0 190 std::cerr << "Colour3DPlotLayer::paint: w " << w << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sw << ", sh " << sh << std::endl;
Chris@0 191 std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", window size " << m_model->getWindowSize() << std::endl;
Chris@0 192 */
Chris@0 193
Chris@0 194 for (int sx = sx0 - 1; sx <= sx1; ++sx) {
Chris@0 195
Chris@0 196 int fx = sx * int(modelWindow);
Chris@0 197
Chris@0 198 if (fx + modelWindow < int(modelStart) ||
Chris@0 199 fx > int(modelEnd)) continue;
Chris@0 200
Chris@0 201 for (int sy = 0; sy < sh; ++sy) {
Chris@0 202
Chris@20 203 int rx0 = getXForFrame(fx + int(modelStart));
Chris@20 204 int rx1 = getXForFrame(fx + int(modelStart) + int(modelWindow));
Chris@0 205
Chris@0 206 int ry0 = h - (sy * h) / sh - 1;
Chris@0 207 int ry1 = h - ((sy + 1) * h) / sh - 2;
Chris@0 208 QRgb pixel = qRgb(255, 255, 255);
Chris@0 209 if (sx >= 0 && sx < m_cache->width() &&
Chris@0 210 sy >= 0 && sy < m_cache->height()) {
Chris@0 211 pixel = m_cache->pixel(sx, sy);
Chris@0 212 }
Chris@0 213
Chris@0 214 QColor pen(255, 255, 255, 80);
Chris@0 215 // QColor pen(pixel);
Chris@0 216 QColor brush(pixel);
Chris@0 217 brush.setAlpha(160);
Chris@0 218 // paint.setPen(pen);
Chris@0 219 paint.setPen(Qt::NoPen);
Chris@0 220 paint.setBrush(brush);
Chris@0 221
Chris@0 222 int w = rx1 - rx0;
Chris@0 223 if (w < 1) w = 1;
Chris@0 224 paint.drawRect(rx0, ry0 - h / sh - 1, w, h / sh + 1);
Chris@0 225
Chris@0 226 if (sx >= 0 && sx < m_cache->width() &&
Chris@0 227 sy >= 0 && sy < m_cache->height()) {
Chris@0 228 int dv = m_cache->pixelIndex(sx, sy);
Chris@0 229 if (dv != 0 && paint.fontMetrics().height() < (h / sh)) {
Chris@0 230 QString text = QString("%1").arg(dv);
Chris@0 231 if (paint.fontMetrics().width(text) < w - 3) {
Chris@0 232 paint.setPen(Qt::white);
Chris@0 233 paint.drawText(rx0 + 2,
Chris@0 234 ry0 - h / sh - 1 + 2 + paint.fontMetrics().ascent(),
Chris@0 235 QString("%1").arg(dv));
Chris@0 236 }
Chris@0 237 }
Chris@0 238 }
Chris@0 239 }
Chris@0 240 }
Chris@0 241
Chris@0 242 /*
Chris@0 243 QRect targetRect(x0, 0, w, h);
Chris@0 244 QRect sourceRect(sx0, 0, sw, sh);
Chris@0 245
Chris@0 246 QImage scaled(w, h, QImage::Format_RGB32);
Chris@0 247
Chris@0 248 for (int x = 0; x < w; ++x) {
Chris@0 249 for (int y = 0; y < h; ++y) {
Chris@0 250
Chris@0 251
Chris@0 252
Chris@0 253 int sx = sx0 + (x * sw) / w;
Chris@0 254 int sy = sh - (y * sh) / h - 1;
Chris@0 255 // std::cerr << "Colour3DPlotLayer::paint: sx " << sx << ", sy " << sy << ", cache w " << m_cache->width() << ", cache h " << m_cache->height() << std::endl;
Chris@0 256 if (sx >= 0 && sy >= 0 &&
Chris@0 257 sx < m_cache->width() && sy < m_cache->height()) {
Chris@0 258 scaled.setPixel(x, y, m_cache->pixel(sx, sy));
Chris@0 259 } else {
Chris@0 260 scaled.setPixel(x, y, qRgba(255, 255, 255, 80));
Chris@0 261 }
Chris@0 262 }
Chris@0 263 }
Chris@0 264
Chris@0 265 paint.drawImage(x0, 0, scaled);
Chris@0 266 */
Chris@0 267 }
Chris@0 268
Chris@0 269 #ifdef INCLUDE_MOCFILES
Chris@0 270 #include "Colour3DPlotLayer.moc.cpp"
Chris@0 271 #endif
Chris@0 272
Chris@0 273