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1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 A waveform viewer and audio annotation editor.
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5 Chris Cannam, Queen Mary University of London, 2005-2006
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6
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7 This is experimental software. Not for distribution.
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8 */
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9
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10 #include "Colour3DPlotLayer.h"
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11
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12 #include "base/View.h"
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13 #include "base/Profiler.h"
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14
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15 #include <QPainter>
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16 #include <QImage>
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17 #include <QRect>
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18
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19 #include <iostream>
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20
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21 #include <cassert>
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22
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23
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24 Colour3DPlotLayer::Colour3DPlotLayer(View *w) :
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25 Layer(w),
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26 m_model(0),
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27 m_cache(0)
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28 {
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29 m_view->addLayer(this);
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30 }
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31
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32 Colour3DPlotLayer::~Colour3DPlotLayer()
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33 {
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34 }
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35
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36 void
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37 Colour3DPlotLayer::setModel(const DenseThreeDimensionalModel *model)
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38 {
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39 m_model = model;
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40 if (!m_model || !m_model->isOK()) return;
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41
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42 connect(m_model, SIGNAL(modelChanged()), this, SIGNAL(modelChanged()));
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43 connect(m_model, SIGNAL(modelChanged(size_t, size_t)),
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44 this, SIGNAL(modelChanged(size_t, size_t)));
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45
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46 connect(m_model, SIGNAL(completionChanged()),
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47 this, SIGNAL(modelCompletionChanged()));
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48
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49 connect(m_model, SIGNAL(modelChanged()), this, SLOT(cacheInvalid()));
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50 connect(m_model, SIGNAL(modelChanged(size_t, size_t)),
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51 this, SLOT(cacheInvalid(size_t, size_t)));
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52
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53 emit modelReplaced();
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54 }
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55
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56 void
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57 Colour3DPlotLayer::cacheInvalid()
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58 {
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59 delete m_cache;
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60 m_cache = 0;
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61 }
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62
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63 void
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64 Colour3DPlotLayer::cacheInvalid(size_t, size_t)
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65 {
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66 cacheInvalid();
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67 }
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68
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69 void
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70 Colour3DPlotLayer::paint(QPainter &paint, QRect rect) const
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71 {
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72 // Profiler profiler("Colour3DPlotLayer::paint");
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73 // std::cerr << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << m_view->getZoomLevel() << std::endl;
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74
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75 //!!! This doesn't yet accommodate the fact that the model may
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76 //have a different sample rate from an underlying model. At the
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77 //moment our paint mechanism assumes all models have the same
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78 //sample rate. If that isn't the case, they won't align and the
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79 //time ruler will match whichever model was used to construct it.
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80 //Obviously it is not going to be the case in general that models
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81 //will have the same samplerate, so we need a pane samplerate as
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82 //well which we trivially realign to. (We can probably require
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83 //the waveform and spectrogram layers to display at the pane
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84 //samplerate.)
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85
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86 int completion = 0;
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87 if (!m_model || !m_model->isOK() || !m_model->isReady(&completion)) {
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88 if (completion > 0) {
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89 paint.fillRect(0, 10, m_view->width() * completion / 100,
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90 10, QColor(120, 120, 120));
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91 }
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92 return;
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93 }
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94
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95 long startFrame = m_view->getStartFrame();
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96 int zoomLevel = m_view->getZoomLevel();
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97
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98 size_t modelStart = m_model->getStartFrame();
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99 size_t modelEnd = m_model->getEndFrame();
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100 size_t modelWindow = m_model->getWindowSize();
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101
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102 if (!m_cache) {
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103
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104 m_cache = new QImage((modelEnd - modelStart) / modelWindow + 1,
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105 m_model->getYBinCount(),
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106 QImage::Format_Indexed8);
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107
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108 m_cache->setNumColors(256);
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109 DenseThreeDimensionalModel::BinValueSet values;
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110 /*
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111 for (int pixel = 0; pixel < 256; ++pixel) {
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112 int hue = 256 - pixel;
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113 // int hue = 220 - pixel;
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114 // if (hue < 0) hue += 360;
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115 QColor color = QColor::fromHsv(hue, pixel/2 + 128, pixel);
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116 m_cache->setColor(pixel, qRgb(color.red(), color.green(), color.blue()));
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117 }
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118 */
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119
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120 float min = m_model->getMinimumLevel();
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121 float max = m_model->getMaximumLevel();
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122
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123 if (max == min) max = min + 1.0;
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124
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125 // int min = lrintf(m_model->getMinimumLevel());
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126 // int max = lrintf(m_model->getMaximumLevel());
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127 for (int value = 0; value < 256; ++value) {
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128 // int spread = ((value - min) * 256) / (max - min);
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129 // int hue = 256 - spread;
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130 // QColor color = QColor::fromHsv(hue, spread/2 + 128, spread);
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131 int hue = 256 - value;
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132 QColor color = QColor::fromHsv(hue, value/2 + 128, value);
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133 m_cache->setColor(value, qRgba(color.red(), color.green(), color.blue(), 80));
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134 // std::cerr << "Colour3DPlotLayer: Index " << value << ": hue " << hue << std::endl;
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135 }
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136
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137 m_cache->fill(min);
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138
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139 for (size_t f = modelStart; f <= modelEnd; f += modelWindow) {
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140
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141 values.clear();
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142 m_model->getBinValues(f, values);
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143
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144 for (size_t y = 0; y < m_model->getYBinCount(); ++y) {
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145
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146 float value = min;
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147 if (y < values.size()) value = values[y];
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148
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149 //!!! divide-by-zero!
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150 int pixel = int(((value - min) * 256) / (max - min));
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151
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152 m_cache->setPixel(f / modelWindow, y, pixel);
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153 }
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154 }
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155 }
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156
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157 int x0 = rect.left();
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158 int x1 = rect.right() + 1;
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159
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160 // int y0 = rect.top();
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161 // int y1 = rect.bottom();
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162 int w = x1 - x0;
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163 int h = m_view->height();
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164
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165 // The cache is from the model's start frame to the model's end
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166 // frame at the model's window increment frames per pixel. We
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167 // want to draw from our start frame + x0 * zoomLevel to our start
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168 // frame + x1 * zoomLevel at zoomLevel frames per pixel.
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169
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170 //!!! Strictly speaking we want quite different paint mechanisms
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171 //for models that have more than one bin per pixel in either
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172 //direction. This one is only really appropriate for models with
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173 //far fewer bins in both directions.
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174
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175 int sx0 = ((startFrame + x0 * zoomLevel) - int(modelStart)) /
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176 int(modelWindow);
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177 int sx1 = ((startFrame + x1 * zoomLevel) - int(modelStart)) /
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178 int(modelWindow);
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179 int sw = sx1 - sx0;
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180 int sh = m_model->getYBinCount();
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181
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182 /*
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183 std::cerr << "Colour3DPlotLayer::paint: w " << w << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sw << ", sh " << sh << std::endl;
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184 std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", window size " << m_model->getWindowSize() << std::endl;
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185 */
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186
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187 for (int sx = sx0 - 1; sx <= sx1; ++sx) {
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188
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189 int fx = sx * int(modelWindow);
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190
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191 if (fx + modelWindow < int(modelStart) ||
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192 fx > int(modelEnd)) continue;
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193
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194 for (int sy = 0; sy < sh; ++sy) {
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195
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196 int rx0 = ((fx + int(modelStart))
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197 - int(startFrame)) / zoomLevel;
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198 int rx1 = ((fx + int(modelWindow) + int(modelStart))
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199 - int(startFrame)) / zoomLevel;
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200
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201 int ry0 = h - (sy * h) / sh - 1;
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202 int ry1 = h - ((sy + 1) * h) / sh - 2;
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203 QRgb pixel = qRgb(255, 255, 255);
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204 if (sx >= 0 && sx < m_cache->width() &&
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205 sy >= 0 && sy < m_cache->height()) {
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206 pixel = m_cache->pixel(sx, sy);
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207 }
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208
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209 QColor pen(255, 255, 255, 80);
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210 // QColor pen(pixel);
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211 QColor brush(pixel);
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212 brush.setAlpha(160);
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213 // paint.setPen(pen);
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214 paint.setPen(Qt::NoPen);
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215 paint.setBrush(brush);
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216
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217 int w = rx1 - rx0;
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218 if (w < 1) w = 1;
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219 paint.drawRect(rx0, ry0 - h / sh - 1, w, h / sh + 1);
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220
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221 if (sx >= 0 && sx < m_cache->width() &&
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222 sy >= 0 && sy < m_cache->height()) {
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223 int dv = m_cache->pixelIndex(sx, sy);
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224 if (dv != 0 && paint.fontMetrics().height() < (h / sh)) {
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225 QString text = QString("%1").arg(dv);
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226 if (paint.fontMetrics().width(text) < w - 3) {
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227 paint.setPen(Qt::white);
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228 paint.drawText(rx0 + 2,
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229 ry0 - h / sh - 1 + 2 + paint.fontMetrics().ascent(),
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230 QString("%1").arg(dv));
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231 }
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232 }
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233 }
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234 }
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235 }
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236
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237 /*
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238 QRect targetRect(x0, 0, w, h);
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239 QRect sourceRect(sx0, 0, sw, sh);
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240
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241 QImage scaled(w, h, QImage::Format_RGB32);
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242
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243 for (int x = 0; x < w; ++x) {
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244 for (int y = 0; y < h; ++y) {
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245
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246
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247
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248 int sx = sx0 + (x * sw) / w;
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249 int sy = sh - (y * sh) / h - 1;
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250 // std::cerr << "Colour3DPlotLayer::paint: sx " << sx << ", sy " << sy << ", cache w " << m_cache->width() << ", cache h " << m_cache->height() << std::endl;
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251 if (sx >= 0 && sy >= 0 &&
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252 sx < m_cache->width() && sy < m_cache->height()) {
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253 scaled.setPixel(x, y, m_cache->pixel(sx, sy));
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254 } else {
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255 scaled.setPixel(x, y, qRgba(255, 255, 255, 80));
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256 }
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257 }
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258 }
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259
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260 paint.drawImage(x0, 0, scaled);
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261 */
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262 }
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263
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264 #ifdef INCLUDE_MOCFILES
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265 #include "Colour3DPlotLayer.moc.cpp"
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266 #endif
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267
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268
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