annotate layer/Layer.cpp @ 128:33929e0c3c6b

* Reorganising code base. This revision probably should compile once more.
author Chris Cannam
date Mon, 31 Jul 2006 14:05:22 +0000
parents 89c625dda204
children eaae73b6bd28
rev   line source
Chris@127 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@127 2
Chris@127 3 /*
Chris@127 4 Sonic Visualiser
Chris@127 5 An audio file viewer and annotation editor.
Chris@127 6 Centre for Digital Music, Queen Mary, University of London.
Chris@127 7 This file copyright 2006 Chris Cannam.
Chris@127 8
Chris@127 9 This program is free software; you can redistribute it and/or
Chris@127 10 modify it under the terms of the GNU General Public License as
Chris@127 11 published by the Free Software Foundation; either version 2 of the
Chris@127 12 License, or (at your option) any later version. See the file
Chris@127 13 COPYING included with this distribution for more information.
Chris@127 14 */
Chris@127 15
Chris@127 16 #include "Layer.h"
Chris@128 17 #include "view/View.h"
Chris@128 18 #include "data/model/Model.h"
Chris@127 19
Chris@127 20 #include <iostream>
Chris@127 21
Chris@128 22 #include "LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ?
Chris@128 23 #include "base/PlayParameterRepository.h"
Chris@127 24
Chris@127 25 Layer::Layer()
Chris@127 26 {
Chris@127 27 }
Chris@127 28
Chris@127 29 Layer::~Layer()
Chris@127 30 {
Chris@127 31 // std::cerr << "Layer::~Layer(" << this << ")" << std::endl;
Chris@127 32 }
Chris@127 33
Chris@127 34 QString
Chris@127 35 Layer::getPropertyContainerIconName() const
Chris@127 36 {
Chris@127 37 return LayerFactory::getInstance()->getLayerIconName
Chris@127 38 (LayerFactory::getInstance()->getLayerType(this));
Chris@127 39 }
Chris@127 40
Chris@127 41 QString
Chris@127 42 Layer::getLayerPresentationName() const
Chris@127 43 {
Chris@127 44 QString layerName = objectName();
Chris@127 45 QString modelName;
Chris@127 46 if (getModel()) modelName = getModel()->objectName();
Chris@127 47
Chris@127 48 QString text;
Chris@127 49 if (modelName != "") {
Chris@127 50 text = QString("%1: %2").arg(modelName).arg(layerName);
Chris@127 51 } else {
Chris@127 52 text = layerName;
Chris@127 53 }
Chris@127 54
Chris@127 55 return text;
Chris@127 56 }
Chris@127 57
Chris@127 58 void
Chris@127 59 Layer::setObjectName(const QString &name)
Chris@127 60 {
Chris@127 61 QObject::setObjectName(name);
Chris@127 62 emit layerNameChanged();
Chris@127 63 }
Chris@127 64
Chris@127 65 QString
Chris@127 66 Layer::toXmlString(QString indent, QString extraAttributes) const
Chris@127 67 {
Chris@127 68 QString s;
Chris@127 69
Chris@127 70 s += indent;
Chris@127 71
Chris@127 72 s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n")
Chris@127 73 .arg(encodeEntities(LayerFactory::getInstance()->getLayerTypeName
Chris@127 74 (LayerFactory::getInstance()->getLayerType(this))))
Chris@127 75 .arg(getObjectExportId(this))
Chris@127 76 .arg(encodeEntities(objectName()))
Chris@127 77 .arg(getObjectExportId(getModel()))
Chris@127 78 .arg(extraAttributes);
Chris@127 79
Chris@127 80 return s;
Chris@127 81 }
Chris@127 82
Chris@127 83 PlayParameters *
Chris@127 84 Layer::getPlayParameters()
Chris@127 85 {
Chris@127 86 // std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl;
Chris@127 87 const Model *model = getModel();
Chris@127 88 if (model) {
Chris@127 89 return PlayParameterRepository::getInstance()->getPlayParameters(model);
Chris@127 90 }
Chris@127 91 return 0;
Chris@127 92 }
Chris@127 93
Chris@127 94 void
Chris@127 95 Layer::showLayer(View *view, bool show)
Chris@127 96 {
Chris@127 97 setLayerDormant(view, !show);
Chris@127 98 emit layerParametersChanged();
Chris@127 99 }
Chris@127 100
Chris@127 101
Chris@127 102 #ifdef INCLUDE_MOCFILES
Chris@127 103 #include "Layer.moc.cpp"
Chris@127 104 #endif
Chris@127 105