annotate widgets/LEDButton.cpp @ 55:128ebfeeebee

* Add Insert Instant function in main window * Ensure selections and window geometry are saved in session file * Add wait cursor on session file save * Various improvements to display of texts in pane (clearer readability) * Use commands for setting properties on layers and panes (still need to batch up multiple sets on the same property) * Fix failure of spectrogram to refresh when initial part became visible * Some fixes & paint optimisations in View &c * Make curve mode for time value layers work properly when resolution == 1 * Some vague improvements for time value layer vertical scale
author Chris Cannam
date Thu, 16 Mar 2006 18:46:00 +0000
parents c43f2c4f66f2
children 01ab51f72e84
rev   line source
Chris@32 1 /* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */
Chris@32 2
Chris@32 3 /*
Chris@32 4 A waveform viewer and audio annotation editor.
Chris@32 5 Chris Cannam, Queen Mary University of London, 2005-2006
Chris@32 6
Chris@32 7 This is experimental software. Not for distribution.
Chris@32 8 */
Chris@32 9
Chris@32 10 /*
Chris@32 11 This is a modified version of a source file from the KDE
Chris@32 12 libraries. Copyright (c) 1998-2004 Jörg Habenicht, Richard J
Chris@32 13 Moore, Chris Cannam and others, distributed under the GNU Lesser
Chris@32 14 General Public License.
Chris@32 15
Chris@32 16 Ported to Qt4 by Chris Cannam.
Chris@32 17 */
Chris@32 18
Chris@32 19
Chris@32 20 #include "LEDButton.h"
Chris@32 21
Chris@32 22 #include <QPainter>
Chris@32 23 #include <QImage>
Chris@32 24 #include <QColor>
Chris@33 25 #include <QMouseEvent>
Chris@32 26
Chris@34 27 #include <iostream>
Chris@34 28
Chris@32 29
Chris@32 30 class LEDButton::LEDButtonPrivate
Chris@32 31 {
Chris@32 32 friend class LEDButton;
Chris@32 33
Chris@32 34 int dark_factor;
Chris@32 35 QColor offcolor;
Chris@32 36 QPixmap *off_map;
Chris@32 37 QPixmap *on_map;
Chris@32 38 };
Chris@32 39
Chris@32 40
Chris@32 41 LEDButton::LEDButton(QWidget *parent) :
Chris@32 42 QWidget(parent),
Chris@34 43 led_state(true)
Chris@32 44 {
Chris@32 45 QColor col(Qt::green);
Chris@32 46 d = new LEDButton::LEDButtonPrivate;
Chris@32 47 d->dark_factor = 300;
Chris@32 48 d->offcolor = col.dark(300);
Chris@32 49 d->off_map = 0;
Chris@32 50 d->on_map = 0;
Chris@32 51
Chris@32 52 setColor(col);
Chris@32 53 }
Chris@32 54
Chris@32 55
Chris@32 56 LEDButton::LEDButton(const QColor& col, QWidget *parent) :
Chris@32 57 QWidget(parent),
Chris@34 58 led_state(true)
Chris@32 59 {
Chris@32 60 d = new LEDButton::LEDButtonPrivate;
Chris@32 61 d->dark_factor = 300;
Chris@32 62 d->offcolor = col.dark(300);
Chris@32 63 d->off_map = 0;
Chris@32 64 d->on_map = 0;
Chris@32 65
Chris@32 66 setColor(col);
Chris@32 67 }
Chris@32 68
Chris@34 69 LEDButton::LEDButton(const QColor& col, bool state, QWidget *parent) :
Chris@32 70 QWidget(parent),
Chris@32 71 led_state(state)
Chris@32 72 {
Chris@32 73 d = new LEDButton::LEDButtonPrivate;
Chris@32 74 d->dark_factor = 300;
Chris@32 75 d->offcolor = col.dark(300);
Chris@32 76 d->off_map = 0;
Chris@32 77 d->on_map = 0;
Chris@32 78
Chris@32 79 setColor(col);
Chris@32 80 }
Chris@32 81
Chris@32 82 LEDButton::~LEDButton()
Chris@32 83 {
Chris@32 84 delete d->off_map;
Chris@32 85 delete d->on_map;
Chris@32 86 delete d;
Chris@32 87 }
Chris@32 88
Chris@32 89 void
Chris@33 90 LEDButton::mousePressEvent(QMouseEvent *e)
Chris@33 91 {
Chris@34 92 std::cerr << "LEDButton(" << this << ")::mousePressEvent" << std::endl;
Chris@34 93
Chris@33 94 if (e->buttons() & Qt::LeftButton) {
Chris@33 95 toggle();
Chris@34 96 bool newState = state();
Chris@34 97 std::cerr << "emitting new state " << newState << std::endl;
Chris@34 98 emit stateChanged(newState);
Chris@33 99 }
Chris@33 100 }
Chris@33 101
Chris@33 102 void
Chris@32 103 LEDButton::paintEvent(QPaintEvent *)
Chris@32 104 {
Chris@32 105 QPainter paint;
Chris@32 106 QColor color;
Chris@32 107 QBrush brush;
Chris@32 108 QPen pen;
Chris@32 109
Chris@32 110 // First of all we want to know what area should be updated
Chris@32 111 // Initialize coordinates, width, and height of the LED
Chris@32 112 int width = this->width();
Chris@32 113
Chris@32 114 // Make sure the LED is round!
Chris@32 115 if (width > this->height())
Chris@32 116 width = this->height();
Chris@32 117 width -= 2; // leave one pixel border
Chris@32 118 if (width < 0)
Chris@32 119 width = 0;
Chris@32 120
Chris@34 121 QPixmap *tmpMap = 0;
Chris@34 122
Chris@34 123 if (led_state) {
Chris@34 124 if (d->on_map) {
Chris@34 125 paint.begin(this);
Chris@34 126 paint.drawPixmap(0, 0, *d->on_map);
Chris@34 127 paint.end();
Chris@34 128 return;
Chris@34 129 }
Chris@34 130 } else {
Chris@34 131 if (d->off_map) {
Chris@34 132 paint.begin(this);
Chris@34 133 paint.drawPixmap(0, 0, *d->off_map);
Chris@34 134 paint.end();
Chris@34 135 return;
Chris@34 136 }
Chris@34 137 }
Chris@32 138
Chris@32 139 int scale = 1;
Chris@34 140 width *= scale;
Chris@32 141
Chris@34 142 tmpMap = new QPixmap(width, width);
Chris@34 143 tmpMap->fill(palette().background().color());
Chris@34 144 paint.begin(tmpMap);
Chris@32 145
Chris@33 146 paint.setRenderHint(QPainter::Antialiasing, true);
Chris@32 147
Chris@32 148 // Set the color of the LED according to given parameters
Chris@32 149 color = (led_state) ? led_color : d->offcolor;
Chris@32 150
Chris@32 151 // Set the brush to SolidPattern, this fills the entire area
Chris@32 152 // of the ellipse which is drawn first
Chris@32 153 brush.setStyle(Qt::SolidPattern);
Chris@32 154 brush.setColor(color);
Chris@32 155 paint.setBrush(brush);
Chris@32 156
Chris@32 157 // Draws a "flat" LED with the given color:
Chris@32 158 paint.drawEllipse( scale, scale, width - scale*2, width - scale*2 );
Chris@32 159
Chris@32 160 // Draw the bright light spot of the LED now, using modified "old"
Chris@32 161 // painter routine taken from KDEUI´s LEDButton widget:
Chris@32 162
Chris@32 163 // Setting the new width of the pen is essential to avoid "pixelized"
Chris@32 164 // shadow like it can be observed with the old LED code
Chris@32 165 pen.setWidth( 2 * scale );
Chris@32 166
Chris@32 167 // shrink the light on the LED to a size about 2/3 of the complete LED
Chris@32 168 int pos = width/5 + 1;
Chris@32 169 int light_width = width;
Chris@32 170 light_width *= 2;
Chris@32 171 light_width /= 3;
Chris@32 172
Chris@32 173 // Calculate the LED´s "light factor":
Chris@32 174 int light_quote = (130*2/(light_width?light_width:1))+100;
Chris@32 175
Chris@32 176 // Now draw the bright spot on the LED:
Chris@32 177 while (light_width) {
Chris@32 178 color = color.light( light_quote ); // make color lighter
Chris@32 179 pen.setColor( color ); // set color as pen color
Chris@32 180 paint.setPen( pen ); // select the pen for drawing
Chris@32 181 paint.drawEllipse( pos, pos, light_width, light_width ); // draw the ellipse (circle)
Chris@32 182 light_width--;
Chris@32 183 if (!light_width)
Chris@32 184 break;
Chris@32 185 paint.drawEllipse( pos, pos, light_width, light_width );
Chris@32 186 light_width--;
Chris@32 187 if (!light_width)
Chris@32 188 break;
Chris@32 189 paint.drawEllipse( pos, pos, light_width, light_width );
Chris@32 190 pos++; light_width--;
Chris@32 191 }
Chris@32 192
Chris@32 193 // Drawing of bright spot finished, now draw a thin border
Chris@32 194 // around the LED which resembles a shadow with light coming
Chris@32 195 // from the upper left.
Chris@32 196
Chris@33 197 // pen.setWidth( 2 * scale + 1 ); // ### shouldn't this value be smaller for smaller LEDs?
Chris@33 198 pen.setWidth(2 * scale);
Chris@32 199 brush.setStyle(Qt::NoBrush);
Chris@32 200 paint.setBrush(brush); // This avoids filling of the ellipse
Chris@32 201
Chris@32 202 // Set the initial color value to colorGroup().light() (bright) and start
Chris@32 203 // drawing the shadow border at 45° (45*16 = 720).
Chris@32 204
Chris@32 205 int angle = -720;
Chris@32 206 color = palette().light().color();
Chris@32 207
Chris@32 208 for (int arc = 120; arc < 2880; arc += 240) {
Chris@32 209 pen.setColor(color);
Chris@32 210 paint.setPen(pen);
Chris@32 211 int w = width - pen.width()/2 - scale + 1;
Chris@33 212 paint.drawArc(pen.width()/2 + 1, pen.width()/2 + 1, w - 2, w - 2, angle + arc, 240);
Chris@33 213 paint.drawArc(pen.width()/2 + 1, pen.width()/2 + 1, w - 2, w - 2, angle - arc, 240);
Chris@32 214 color = color.dark(110); //FIXME: this should somehow use the contrast value
Chris@32 215 } // end for ( angle = 720; angle < 6480; angle += 160 )
Chris@32 216
Chris@32 217 paint.end();
Chris@32 218 //
Chris@32 219 // painting done
Chris@32 220
Chris@34 221 QPixmap *&dest = led_state ? d->on_map : d->off_map;
Chris@34 222
Chris@34 223 if (scale > 1) {
Chris@34 224
Chris@32 225 QImage i = tmpMap->toImage();
Chris@33 226 width /= scale;
Chris@32 227 delete tmpMap;
Chris@33 228 dest = new QPixmap(QPixmap::fromImage
Chris@33 229 (i.scaled(width, width,
Chris@33 230 Qt::KeepAspectRatio,
Chris@33 231 Qt::SmoothTransformation)));
Chris@34 232
Chris@34 233 } else {
Chris@34 234
Chris@34 235 dest = tmpMap;
Chris@32 236 }
Chris@34 237
Chris@34 238 paint.begin(this);
Chris@34 239 paint.drawPixmap(0, 0, *dest);
Chris@34 240 paint.end();
Chris@32 241 }
Chris@32 242
Chris@34 243 bool
Chris@32 244 LEDButton::state() const
Chris@32 245 {
Chris@32 246 return led_state;
Chris@32 247 }
Chris@32 248
Chris@32 249 QColor
Chris@32 250 LEDButton::color() const
Chris@32 251 {
Chris@32 252 return led_color;
Chris@32 253 }
Chris@32 254
Chris@32 255 void
Chris@34 256 LEDButton::setState( bool state )
Chris@32 257 {
Chris@32 258 if (led_state != state)
Chris@32 259 {
Chris@32 260 led_state = state;
Chris@32 261 update();
Chris@32 262 }
Chris@32 263 }
Chris@32 264
Chris@32 265 void
Chris@32 266 LEDButton::toggleState()
Chris@32 267 {
Chris@34 268 led_state = (led_state == true) ? false : true;
Chris@32 269 // setColor(led_color);
Chris@32 270 update();
Chris@32 271 }
Chris@32 272
Chris@32 273 void
Chris@32 274 LEDButton::setColor(const QColor& col)
Chris@32 275 {
Chris@32 276 if(led_color!=col) {
Chris@32 277 led_color = col;
Chris@32 278 d->offcolor = col.dark(d->dark_factor);
Chris@32 279 delete d->on_map;
Chris@32 280 d->on_map = 0;
Chris@32 281 delete d->off_map;
Chris@32 282 d->off_map = 0;
Chris@32 283 update();
Chris@32 284 }
Chris@32 285 }
Chris@32 286
Chris@32 287 void
Chris@32 288 LEDButton::setDarkFactor(int darkfactor)
Chris@32 289 {
Chris@32 290 if (d->dark_factor != darkfactor) {
Chris@32 291 d->dark_factor = darkfactor;
Chris@32 292 d->offcolor = led_color.dark(darkfactor);
Chris@32 293 update();
Chris@32 294 }
Chris@32 295 }
Chris@32 296
Chris@32 297 int
Chris@32 298 LEDButton::darkFactor() const
Chris@32 299 {
Chris@32 300 return d->dark_factor;
Chris@32 301 }
Chris@32 302
Chris@32 303 void
Chris@32 304 LEDButton::toggle()
Chris@32 305 {
Chris@32 306 toggleState();
Chris@32 307 }
Chris@32 308
Chris@32 309 void
Chris@32 310 LEDButton::on()
Chris@32 311 {
Chris@34 312 setState(true);
Chris@32 313 }
Chris@32 314
Chris@32 315 void
Chris@32 316 LEDButton::off()
Chris@32 317 {
Chris@34 318 setState(false);
Chris@32 319 }
Chris@32 320
Chris@32 321 QSize
Chris@32 322 LEDButton::sizeHint() const
Chris@32 323 {
Chris@33 324 return QSize(17, 17);
Chris@32 325 }
Chris@32 326
Chris@32 327 QSize
Chris@32 328 LEDButton::minimumSizeHint() const
Chris@32 329 {
Chris@33 330 return QSize(17, 17);
Chris@32 331 }
Chris@32 332