annotate widgets/LEDButton.cpp @ 130:10eec0da9efe last-cc-copyright

* Move the current DenseThreeDimensionalModel to EditableDenseThreeDimensionalModel (wow!), and make DTDM an abstract base * Move FFTFuzzyAdapter to FFTModel as a new subclass of DTDM
author Chris Cannam
date Mon, 31 Jul 2006 17:05:18 +0000
parents 705f05ab42e3
children 5b7472db612b
rev   line source
Chris@58 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@32 2
Chris@32 3 /*
Chris@59 4 Sonic Visualiser
Chris@59 5 An audio file viewer and annotation editor.
Chris@59 6 Centre for Digital Music, Queen Mary, University of London.
Chris@32 7
Chris@59 8 This program is free software; you can redistribute it and/or
Chris@59 9 modify it under the terms of the GNU General Public License as
Chris@59 10 published by the Free Software Foundation; either version 2 of the
Chris@59 11 License, or (at your option) any later version. See the file
Chris@59 12 COPYING included with this distribution for more information.
Chris@32 13 */
Chris@32 14
Chris@32 15 /*
Chris@32 16 This is a modified version of a source file from the KDE
Chris@32 17 libraries. Copyright (c) 1998-2004 Jörg Habenicht, Richard J
Chris@32 18 Moore, Chris Cannam and others, distributed under the GNU Lesser
Chris@32 19 General Public License.
Chris@32 20
Chris@32 21 Ported to Qt4 by Chris Cannam.
Chris@32 22 */
Chris@32 23
Chris@32 24
Chris@32 25 #include "LEDButton.h"
Chris@32 26
Chris@32 27 #include <QPainter>
Chris@32 28 #include <QImage>
Chris@32 29 #include <QColor>
Chris@33 30 #include <QMouseEvent>
Chris@32 31
Chris@34 32 #include <iostream>
Chris@34 33
Chris@32 34
Chris@32 35 class LEDButton::LEDButtonPrivate
Chris@32 36 {
Chris@32 37 friend class LEDButton;
Chris@32 38
Chris@32 39 int dark_factor;
Chris@32 40 QColor offcolor;
Chris@32 41 QPixmap *off_map;
Chris@32 42 QPixmap *on_map;
Chris@32 43 };
Chris@32 44
Chris@32 45
Chris@32 46 LEDButton::LEDButton(QWidget *parent) :
Chris@32 47 QWidget(parent),
Chris@34 48 led_state(true)
Chris@32 49 {
Chris@32 50 QColor col(Qt::green);
Chris@32 51 d = new LEDButton::LEDButtonPrivate;
Chris@32 52 d->dark_factor = 300;
Chris@32 53 d->offcolor = col.dark(300);
Chris@32 54 d->off_map = 0;
Chris@32 55 d->on_map = 0;
Chris@32 56
Chris@32 57 setColor(col);
Chris@32 58 }
Chris@32 59
Chris@32 60
Chris@32 61 LEDButton::LEDButton(const QColor& col, QWidget *parent) :
Chris@32 62 QWidget(parent),
Chris@34 63 led_state(true)
Chris@32 64 {
Chris@32 65 d = new LEDButton::LEDButtonPrivate;
Chris@32 66 d->dark_factor = 300;
Chris@32 67 d->offcolor = col.dark(300);
Chris@32 68 d->off_map = 0;
Chris@32 69 d->on_map = 0;
Chris@32 70
Chris@32 71 setColor(col);
Chris@32 72 }
Chris@32 73
Chris@34 74 LEDButton::LEDButton(const QColor& col, bool state, QWidget *parent) :
Chris@32 75 QWidget(parent),
Chris@32 76 led_state(state)
Chris@32 77 {
Chris@32 78 d = new LEDButton::LEDButtonPrivate;
Chris@32 79 d->dark_factor = 300;
Chris@32 80 d->offcolor = col.dark(300);
Chris@32 81 d->off_map = 0;
Chris@32 82 d->on_map = 0;
Chris@32 83
Chris@32 84 setColor(col);
Chris@32 85 }
Chris@32 86
Chris@32 87 LEDButton::~LEDButton()
Chris@32 88 {
Chris@32 89 delete d->off_map;
Chris@32 90 delete d->on_map;
Chris@32 91 delete d;
Chris@32 92 }
Chris@32 93
Chris@32 94 void
Chris@33 95 LEDButton::mousePressEvent(QMouseEvent *e)
Chris@33 96 {
Chris@34 97 std::cerr << "LEDButton(" << this << ")::mousePressEvent" << std::endl;
Chris@34 98
Chris@33 99 if (e->buttons() & Qt::LeftButton) {
Chris@33 100 toggle();
Chris@34 101 bool newState = state();
Chris@34 102 std::cerr << "emitting new state " << newState << std::endl;
Chris@34 103 emit stateChanged(newState);
Chris@33 104 }
Chris@33 105 }
Chris@33 106
Chris@33 107 void
Chris@32 108 LEDButton::paintEvent(QPaintEvent *)
Chris@32 109 {
Chris@32 110 QPainter paint;
Chris@32 111 QColor color;
Chris@32 112 QBrush brush;
Chris@32 113 QPen pen;
Chris@32 114
Chris@32 115 // First of all we want to know what area should be updated
Chris@32 116 // Initialize coordinates, width, and height of the LED
Chris@32 117 int width = this->width();
Chris@32 118
Chris@32 119 // Make sure the LED is round!
Chris@32 120 if (width > this->height())
Chris@32 121 width = this->height();
Chris@32 122 width -= 2; // leave one pixel border
Chris@32 123 if (width < 0)
Chris@32 124 width = 0;
Chris@32 125
Chris@34 126 QPixmap *tmpMap = 0;
Chris@34 127
Chris@34 128 if (led_state) {
Chris@34 129 if (d->on_map) {
Chris@34 130 paint.begin(this);
Chris@34 131 paint.drawPixmap(0, 0, *d->on_map);
Chris@34 132 paint.end();
Chris@34 133 return;
Chris@34 134 }
Chris@34 135 } else {
Chris@34 136 if (d->off_map) {
Chris@34 137 paint.begin(this);
Chris@34 138 paint.drawPixmap(0, 0, *d->off_map);
Chris@34 139 paint.end();
Chris@34 140 return;
Chris@34 141 }
Chris@34 142 }
Chris@32 143
Chris@32 144 int scale = 1;
Chris@34 145 width *= scale;
Chris@32 146
Chris@34 147 tmpMap = new QPixmap(width, width);
Chris@34 148 tmpMap->fill(palette().background().color());
Chris@34 149 paint.begin(tmpMap);
Chris@32 150
Chris@33 151 paint.setRenderHint(QPainter::Antialiasing, true);
Chris@32 152
Chris@32 153 // Set the color of the LED according to given parameters
Chris@32 154 color = (led_state) ? led_color : d->offcolor;
Chris@32 155
Chris@32 156 // Set the brush to SolidPattern, this fills the entire area
Chris@32 157 // of the ellipse which is drawn first
Chris@32 158 brush.setStyle(Qt::SolidPattern);
Chris@32 159 brush.setColor(color);
Chris@32 160 paint.setBrush(brush);
Chris@32 161
Chris@32 162 // Draws a "flat" LED with the given color:
Chris@32 163 paint.drawEllipse( scale, scale, width - scale*2, width - scale*2 );
Chris@32 164
Chris@32 165 // Draw the bright light spot of the LED now, using modified "old"
Chris@32 166 // painter routine taken from KDEUI´s LEDButton widget:
Chris@32 167
Chris@32 168 // Setting the new width of the pen is essential to avoid "pixelized"
Chris@32 169 // shadow like it can be observed with the old LED code
Chris@32 170 pen.setWidth( 2 * scale );
Chris@32 171
Chris@32 172 // shrink the light on the LED to a size about 2/3 of the complete LED
Chris@32 173 int pos = width/5 + 1;
Chris@32 174 int light_width = width;
Chris@32 175 light_width *= 2;
Chris@32 176 light_width /= 3;
Chris@32 177
Chris@32 178 // Calculate the LED´s "light factor":
Chris@32 179 int light_quote = (130*2/(light_width?light_width:1))+100;
Chris@32 180
Chris@32 181 // Now draw the bright spot on the LED:
Chris@32 182 while (light_width) {
Chris@32 183 color = color.light( light_quote ); // make color lighter
Chris@32 184 pen.setColor( color ); // set color as pen color
Chris@32 185 paint.setPen( pen ); // select the pen for drawing
Chris@32 186 paint.drawEllipse( pos, pos, light_width, light_width ); // draw the ellipse (circle)
Chris@32 187 light_width--;
Chris@32 188 if (!light_width)
Chris@32 189 break;
Chris@32 190 paint.drawEllipse( pos, pos, light_width, light_width );
Chris@32 191 light_width--;
Chris@32 192 if (!light_width)
Chris@32 193 break;
Chris@32 194 paint.drawEllipse( pos, pos, light_width, light_width );
Chris@32 195 pos++; light_width--;
Chris@32 196 }
Chris@32 197
Chris@32 198 // Drawing of bright spot finished, now draw a thin border
Chris@32 199 // around the LED which resembles a shadow with light coming
Chris@32 200 // from the upper left.
Chris@32 201
Chris@33 202 // pen.setWidth( 2 * scale + 1 ); // ### shouldn't this value be smaller for smaller LEDs?
Chris@33 203 pen.setWidth(2 * scale);
Chris@32 204 brush.setStyle(Qt::NoBrush);
Chris@32 205 paint.setBrush(brush); // This avoids filling of the ellipse
Chris@32 206
Chris@32 207 // Set the initial color value to colorGroup().light() (bright) and start
Chris@32 208 // drawing the shadow border at 45° (45*16 = 720).
Chris@32 209
Chris@32 210 int angle = -720;
Chris@32 211 color = palette().light().color();
Chris@32 212
Chris@32 213 for (int arc = 120; arc < 2880; arc += 240) {
Chris@32 214 pen.setColor(color);
Chris@32 215 paint.setPen(pen);
Chris@32 216 int w = width - pen.width()/2 - scale + 1;
Chris@33 217 paint.drawArc(pen.width()/2 + 1, pen.width()/2 + 1, w - 2, w - 2, angle + arc, 240);
Chris@33 218 paint.drawArc(pen.width()/2 + 1, pen.width()/2 + 1, w - 2, w - 2, angle - arc, 240);
Chris@32 219 color = color.dark(110); //FIXME: this should somehow use the contrast value
Chris@32 220 } // end for ( angle = 720; angle < 6480; angle += 160 )
Chris@32 221
Chris@32 222 paint.end();
Chris@32 223 //
Chris@32 224 // painting done
Chris@32 225
Chris@34 226 QPixmap *&dest = led_state ? d->on_map : d->off_map;
Chris@34 227
Chris@34 228 if (scale > 1) {
Chris@34 229
Chris@32 230 QImage i = tmpMap->toImage();
Chris@33 231 width /= scale;
Chris@32 232 delete tmpMap;
Chris@33 233 dest = new QPixmap(QPixmap::fromImage
Chris@33 234 (i.scaled(width, width,
Chris@33 235 Qt::KeepAspectRatio,
Chris@33 236 Qt::SmoothTransformation)));
Chris@34 237
Chris@34 238 } else {
Chris@34 239
Chris@34 240 dest = tmpMap;
Chris@32 241 }
Chris@34 242
Chris@34 243 paint.begin(this);
Chris@34 244 paint.drawPixmap(0, 0, *dest);
Chris@34 245 paint.end();
Chris@32 246 }
Chris@32 247
Chris@34 248 bool
Chris@32 249 LEDButton::state() const
Chris@32 250 {
Chris@32 251 return led_state;
Chris@32 252 }
Chris@32 253
Chris@32 254 QColor
Chris@32 255 LEDButton::color() const
Chris@32 256 {
Chris@32 257 return led_color;
Chris@32 258 }
Chris@32 259
Chris@32 260 void
Chris@34 261 LEDButton::setState( bool state )
Chris@32 262 {
Chris@32 263 if (led_state != state)
Chris@32 264 {
Chris@32 265 led_state = state;
Chris@32 266 update();
Chris@32 267 }
Chris@32 268 }
Chris@32 269
Chris@32 270 void
Chris@32 271 LEDButton::toggleState()
Chris@32 272 {
Chris@34 273 led_state = (led_state == true) ? false : true;
Chris@32 274 // setColor(led_color);
Chris@32 275 update();
Chris@32 276 }
Chris@32 277
Chris@32 278 void
Chris@32 279 LEDButton::setColor(const QColor& col)
Chris@32 280 {
Chris@32 281 if(led_color!=col) {
Chris@32 282 led_color = col;
Chris@32 283 d->offcolor = col.dark(d->dark_factor);
Chris@32 284 delete d->on_map;
Chris@32 285 d->on_map = 0;
Chris@32 286 delete d->off_map;
Chris@32 287 d->off_map = 0;
Chris@32 288 update();
Chris@32 289 }
Chris@32 290 }
Chris@32 291
Chris@32 292 void
Chris@32 293 LEDButton::setDarkFactor(int darkfactor)
Chris@32 294 {
Chris@32 295 if (d->dark_factor != darkfactor) {
Chris@32 296 d->dark_factor = darkfactor;
Chris@32 297 d->offcolor = led_color.dark(darkfactor);
Chris@32 298 update();
Chris@32 299 }
Chris@32 300 }
Chris@32 301
Chris@32 302 int
Chris@32 303 LEDButton::darkFactor() const
Chris@32 304 {
Chris@32 305 return d->dark_factor;
Chris@32 306 }
Chris@32 307
Chris@32 308 void
Chris@32 309 LEDButton::toggle()
Chris@32 310 {
Chris@32 311 toggleState();
Chris@32 312 }
Chris@32 313
Chris@32 314 void
Chris@32 315 LEDButton::on()
Chris@32 316 {
Chris@34 317 setState(true);
Chris@32 318 }
Chris@32 319
Chris@32 320 void
Chris@32 321 LEDButton::off()
Chris@32 322 {
Chris@34 323 setState(false);
Chris@32 324 }
Chris@32 325
Chris@32 326 QSize
Chris@32 327 LEDButton::sizeHint() const
Chris@32 328 {
Chris@33 329 return QSize(17, 17);
Chris@32 330 }
Chris@32 331
Chris@32 332 QSize
Chris@32 333 LEDButton::minimumSizeHint() const
Chris@32 334 {
Chris@33 335 return QSize(17, 17);
Chris@32 336 }
Chris@32 337