Chris@320: /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ Chris@320: Chris@320: /* Chris@320: Sonic Visualiser Chris@320: An audio file viewer and annotation editor. Chris@320: Centre for Digital Music, Queen Mary, University of London. Chris@320: This file copyright 2006 Chris Cannam. Chris@320: Chris@320: This program is free software; you can redistribute it and/or Chris@320: modify it under the terms of the GNU General Public License as Chris@320: published by the Free Software Foundation; either version 2 of the Chris@320: License, or (at your option) any later version. See the file Chris@320: COPYING included with this distribution for more information. Chris@320: */ Chris@320: Chris@329: #ifndef _TRANSFORMER_H_ Chris@329: #define _TRANSFORMER_H_ Chris@320: Chris@320: #include "base/Thread.h" Chris@320: Chris@320: #include "data/model/Model.h" Chris@320: Chris@350: #include "Transform.h" Chris@350: Chris@320: /** Chris@331: * A ModelTransformer turns one data model into another. Chris@320: * Chris@331: * Typically in this application, a ModelTransformer might have a Chris@320: * DenseTimeValueModel as its input (e.g. an audio waveform) and a Chris@320: * SparseOneDimensionalModel (e.g. detected beats) as its output. Chris@320: * Chris@331: * The ModelTransformer typically runs in the background, as a Chris@331: * separate thread populating the output model. The model is Chris@331: * available to the user of the ModelTransformer immediately, but may Chris@331: * be initially empty until the background thread has populated it. Chris@320: */ Chris@320: Chris@331: class ModelTransformer : public Thread Chris@320: { Chris@320: public: Chris@331: virtual ~ModelTransformer(); Chris@320: Chris@350: class Input { Chris@350: public: Chris@350: Input(Model *m) : m_model(m), m_channel(-1) { } Chris@350: Input(Model *m, int c) : m_model(m), m_channel(c) { } Chris@350: Chris@350: Model *getModel() const { return m_model; } Chris@350: void setModel(Model *m) { m_model = m; } Chris@350: Chris@350: int getChannel() const { return m_channel; } Chris@350: void setChannel(int c) { m_channel = c; } Chris@350: Chris@350: protected: Chris@350: Model *m_model; Chris@350: int m_channel; Chris@350: }; Chris@350: Chris@320: // Just a hint to the processing thread that it should give up. Chris@320: // Caller should still wait() and/or delete the transform before Chris@320: // assuming its input and output models are no longer required. Chris@320: void abandon() { m_abandoned = true; } Chris@320: Chris@350: Model *getInputModel() { return m_input.getModel(); } Chris@350: int getInputChannel() { return m_input.getChannel(); } Chris@350: Chris@320: Model *getOutputModel() { return m_output; } Chris@320: Model *detachOutputModel() { m_detached = true; return m_output; } Chris@320: Chris@320: protected: Chris@350: ModelTransformer(Input input, const Transform &transform); Chris@320: Chris@350: Transform m_transform; Chris@350: Input m_input; // I don't own the model in this Chris@320: Model *m_output; // I own this, unless... Chris@320: bool m_detached; // ... this is true. Chris@320: bool m_abandoned; Chris@320: }; Chris@320: Chris@320: #endif