Chris@49: /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ Chris@0: Chris@0: /* Chris@52: Sonic Visualiser Chris@52: An audio file viewer and annotation editor. Chris@52: Centre for Digital Music, Queen Mary, University of London. Chris@52: This file copyright 2006 Chris Cannam. Chris@0: Chris@52: This program is free software; you can redistribute it and/or Chris@52: modify it under the terms of the GNU General Public License as Chris@52: published by the Free Software Foundation; either version 2 of the Chris@52: License, or (at your option) any later version. See the file Chris@52: COPYING included with this distribution for more information. Chris@0: */ Chris@0: Chris@0: /* Chris@0: This is a modified version of a source file from the Chris@0: Rosegarden MIDI and audio sequencer and notation editor. Chris@17: This file copyright 2000-2006 Chris Cannam. Chris@0: */ Chris@0: Chris@0: #ifndef _SCAVENGER_H_ Chris@0: #define _SCAVENGER_H_ Chris@0: Chris@0: #include "System.h" Chris@0: Chris@0: #include Chris@0: #include Chris@0: Chris@0: /** Chris@0: * A very simple class that facilitates running things like plugins Chris@0: * without locking, by collecting unwanted objects and deleting them Chris@0: * after a delay so as to be sure nobody's in the middle of using Chris@0: * them. Requires scavenge() to be called regularly from a non-RT Chris@0: * thread. Chris@0: * Chris@0: * This is currently not at all suitable for large numbers of objects Chris@0: * -- it's just a quick hack for use with things like plugins. Chris@0: */ Chris@0: Chris@0: template Chris@0: class Scavenger Chris@0: { Chris@0: public: Chris@0: Scavenger(int sec = 2, int defaultObjectListSize = 200); Chris@0: Chris@0: /** Chris@0: * Call from an RT thread etc., to pass ownership of t to us. Chris@0: * Only one thread should be calling this on any given scavenger. Chris@0: */ Chris@0: void claim(T *t); Chris@0: Chris@0: /** Chris@0: * Call from a non-RT thread. Chris@0: * Only one thread should be calling this on any given scavenger. Chris@0: */ Chris@14: void scavenge(bool clearNow = false); Chris@0: Chris@0: protected: Chris@0: typedef std::pair ObjectTimePair; Chris@0: typedef std::vector ObjectTimeList; Chris@0: ObjectTimeList m_objects; Chris@0: int m_sec; Chris@0: Chris@0: unsigned int m_claimed; Chris@0: unsigned int m_scavenged; Chris@0: }; Chris@0: Chris@0: /** Chris@0: * A wrapper to permit arrays to be scavenged. Chris@0: */ Chris@0: Chris@0: template Chris@0: class ScavengerArrayWrapper Chris@0: { Chris@0: public: Chris@0: ScavengerArrayWrapper(T *array) : m_array(array) { } Chris@0: ~ScavengerArrayWrapper() { delete[] m_array; } Chris@0: Chris@0: private: Chris@0: T *m_array; Chris@0: }; Chris@0: Chris@0: Chris@0: template Chris@0: Scavenger::Scavenger(int sec, int defaultObjectListSize) : Chris@0: m_objects(ObjectTimeList(defaultObjectListSize)), Chris@0: m_sec(sec), Chris@0: m_claimed(0), Chris@0: m_scavenged(0) Chris@0: { Chris@0: } Chris@0: Chris@0: template Chris@0: void Chris@0: Scavenger::claim(T *t) Chris@0: { Chris@0: // std::cerr << "Scavenger::claim(" << t << ")" << std::endl; Chris@0: Chris@0: struct timeval tv; Chris@0: (void)gettimeofday(&tv, 0); Chris@0: int sec = tv.tv_sec; Chris@0: Chris@0: for (size_t i = 0; i < m_objects.size(); ++i) { Chris@0: ObjectTimePair &pair = m_objects[i]; Chris@0: if (pair.first == 0) { Chris@0: pair.second = sec; Chris@0: pair.first = t; Chris@0: ++m_claimed; Chris@0: return; Chris@0: } Chris@0: } Chris@0: Chris@0: // Oh no -- run out of slots! Warn and discard something at Chris@0: // random (without deleting it -- it's probably safer to leak). Chris@0: Chris@0: for (size_t i = 0; i < m_objects.size(); ++i) { Chris@0: ObjectTimePair &pair = m_objects[i]; Chris@0: if (pair.first != 0) { Chris@0: pair.second = sec; Chris@0: pair.first = t; Chris@0: ++m_claimed; Chris@0: ++m_scavenged; Chris@0: } Chris@0: } Chris@0: } Chris@0: Chris@0: template Chris@0: void Chris@14: Scavenger::scavenge(bool clearNow) Chris@0: { Chris@0: // std::cerr << "Scavenger::scavenge: scavenged " << m_scavenged << ", claimed " << m_claimed << std::endl; Chris@0: Chris@0: if (m_scavenged >= m_claimed) return; Chris@0: Chris@0: struct timeval tv; Chris@0: (void)gettimeofday(&tv, 0); Chris@0: int sec = tv.tv_sec; Chris@0: Chris@0: for (size_t i = 0; i < m_objects.size(); ++i) { Chris@0: ObjectTimePair &pair = m_objects[i]; Chris@14: if (clearNow || Chris@14: (pair.first != 0 && pair.second + m_sec < sec)) { Chris@0: T *ot = pair.first; Chris@0: pair.first = 0; Chris@0: delete ot; Chris@0: ++m_scavenged; Chris@0: } Chris@0: } Chris@0: } Chris@0: Chris@0: #endif