Wed, 27 Mar 2019 13:15:16 +0000 |
Chris Cannam |
Rework isReady()/getCompletion() on models. Previously the new overhauled models were implementing getCompletion() but inheriting a version of isReady() (from the Model base) that didn't call it, referring only to isOK(). So they were reporting completion as soon as they had begun. Instead hoist getCompletion() to abstract base and call it from Model::isReady().
single-point
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Fri, 22 Mar 2019 11:04:51 +0000 |
Chris Cannam |
Update TextModel
single-point
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Thu, 21 Mar 2019 11:35:30 +0000 |
Chris Cannam |
Work on start/end frame stuff to match API description
single-point
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Wed, 20 Mar 2019 16:22:13 +0000 |
Chris Cannam |
Start updating SparseOneDimensionalModel
single-point
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Wed, 20 Mar 2019 14:58:56 +0000 |
Chris Cannam |
Test & fixes for getEventsStartingAt
single-point
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Wed, 20 Mar 2019 11:14:36 +0000 |
Chris Cannam |
Fixes: completion should default to 100 (it never gets set if we aren't a transform target); events added to time-value model should be denied durations; forward the overspill and matching search functions
single-point
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Mon, 18 Mar 2019 14:17:20 +0000 |
Chris Cannam |
Introduce deferred notifier, + start converting sparse time-value model (perhaps we should rename it too)
single-point
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Mon, 26 Nov 2018 13:51:36 +0000 |
Chris Cannam |
Header guards
fix-static-analysis
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Mon, 26 Nov 2018 13:48:45 +0000 |
Chris Cannam |
Use override throughout
fix-static-analysis
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Thu, 01 Mar 2018 18:02:22 +0000 |
Chris Cannam |
Untabify
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Wed, 01 Jul 2015 15:53:54 +0100 |
Chris Cannam |
Fix a number of warnings in the 32-bit build
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Mon, 30 Mar 2015 17:27:25 +0100 |
Chris Cannam |
Add data export options (not all implemented yet)
tonioni
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Wed, 04 Mar 2015 12:01:04 +0000 |
Chris Cannam |
Introduce and use a samplerate type
cxx11
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Tue, 03 Mar 2015 15:18:24 +0000 |
Chris Cannam |
Introducing the signed 64-bit frame index type, and fixing build failures from inclusion of -Wconversion with -Werror. Not finished yet.
cxx11
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Mon, 11 Aug 2014 11:30:18 +0100 |
Chris Cannam |
Make sparse time-value layers inaudible by default (user must un-mute them) for compatibility with earlier versions
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