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log transform/RealTimeEffectModelTransformer.cpp @ 1373:
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2015-10-13
Chris Cannam
Adjust model update during recording or writing a new wave file. Formerly we were using the model's completion percentage to indicate write proportion and completion -- that's not a good idea because some layers will reasonably avoid rendering at all until a model reaches 100% completion (it's supposed to report only progress on the initial model generation, and the model shouldn't change during completion updates).
tony-2.0-integration
2015-06-15
Chris Cannam
Rework audio file reader API to prefer using std containers
simple-fft-model
2015-06-10
Chris Cannam
Tidy dense time-value model API a bit; add first simple unit test for FFT model
2015-03-04
Chris Cannam
Introduce and use a samplerate type
cxx11
2015-03-03
Chris Cannam
This code now compiles. Main problem: sample rate types
cxx11
2014-09-03
Chris Cannam
Fix some potential null derefs (from coverity scan)
2014-06-17
Chris Cannam
More size_t evisceration and warning fixes
warnfix_no_size_t
2013-12-02
Chris Cannam
Update the rest of the transforms stuff, so now it builds and runs again
tonioni_multi_transform
2013-12-02
Chris Cannam
More on multi-transform stuff
tonioni_multi_transform
2013-11-26
Chris Cannam
Drop std:: from cout, cerr, endl -- pull these in through Debug.h
2011-06-14
Chris Cannam
Seems to be a bad idea to use plain DEBUG symbol on OS/X (system wants it)
2011-06-14
Chris Cannam
Merge from debug-output branch
2011-05-16
Chris Cannam
Convert many cerrs to DEBUGs
debug-output
2011-05-12
Chris Cannam
Remove most toStdString calls (no longer needed, with debug header)
debug-output
2011-05-11
Chris Cannam
Avoid crash when generating/processing a very short file
2008-11-28
Chris Cannam
Various fixes:
2008-06-18
Chris Cannam
* Fix crash when running Generator
2008-06-11
Chris Cannam
* Wait for input to be ready before running real-time effect -- even if
2008-06-09
Chris Cannam
* Fix crash (always) when running any Effects Data transform
2008-03-12
Chris Cannam
* Move plugin/transform to plain transform. This way transform can depend on
base
plugin/transform/RealTimeEffectModelTransformer.cpp@d83c578c021d
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