Fri, 06 Jan 2017 20:51:47 +0000 |
Chris Cannam |
Take a different approach to using libsndfile -- the _fd function doesn't work for me in this build, so use the wchar api
3.0-integration
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Fri, 06 Jan 2017 16:40:11 +0000 |
Chris Cannam |
Update WAV/MP3/BZipFileDevice code to avoid using local 8-bit encoding
3.0-integration
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Fri, 06 Jan 2017 15:44:55 +0000 |
Chris Cannam |
More work on getting tests (especially file encoding ones) running on Windows. Various problems here to do with interaction with test filenames in Hg repos
3.0-integration
|
Fri, 06 Jan 2017 09:50:13 +0000 |
Chris Cannam |
Untabify some more
3.0-integration
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Fri, 06 Jan 2017 09:43:40 +0000 |
Chris Cannam |
Improved debug output for file open troubleshooting
3.0-integration
|
Tue, 03 Jan 2017 13:04:47 +0000 |
Chris Cannam |
Fix printf format
3.0-integration
|
Tue, 03 Jan 2017 11:55:29 +0000 |
Chris Cannam |
Fix some compiler warnings
3.0-integration
|
Thu, 01 Dec 2016 17:45:40 +0000 |
Chris Cannam |
Add gapless preference to prefs dialog; much work on audio read tests
3.0-integration
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Tue, 29 Nov 2016 17:09:07 +0000 |
Chris Cannam |
Another check to ensure sync error suppressed at eof
3.0-integration
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Tue, 29 Nov 2016 16:45:29 +0000 |
Chris Cannam |
Stop reporting sync errors only when we really are at eof, i.e. after the input callback has been called again (previously we just tested whether we'd buffered up all the input, which of course we do in one go at the start)
mp3-gapless
|
Tue, 29 Nov 2016 13:34:51 +0000 |
Chris Cannam |
Handle trimming the padding from end as well
mp3-gapless
|
Tue, 29 Nov 2016 12:06:49 +0000 |
Chris Cannam |
Refactor in CodedAudioFileReader in preparation for trimming at end
mp3-gapless
|
Tue, 29 Nov 2016 11:35:56 +0000 |
Chris Cannam |
Add gapless flag to MP3FileReader, and implement trimming the delay samples from the start (padding is not yet trimmed from end)
mp3-gapless
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Thu, 24 Nov 2016 17:06:31 +0000 |
Chris Cannam |
Add MAD_BUFFER_GUARD padding at end of mp3 buffer, in order to ensure last frame is decoded successfully (otherwise the decoded audio is truncated). Another thing learned from madplay.
3.0-integration
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