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view base/ById.h @ 1886:f803d3c33f76 tip
Switch off copious debug in soft synth driving
author | Chris Cannam |
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date | Fri, 14 Aug 2020 10:44:44 +0100 |
parents | 7faa08747f5e |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_BY_ID_H #define SV_BY_ID_H #include "Debug.h" #include <memory> #include <iostream> #include <climits> #include <stdexcept> #include <QMutex> #include <QString> #include "XmlExportable.h" /* * ById - central pool of objects to be retrieved by persistent id. * * This is a pretty simple mechanism for obtaining safe "borrowed" * references to shared objects, including across threads, based on an * object ID. * * A class (call it C) inherits WithTypedId<C>. This produces a type * C::Id containing a numerical id. Each instance of C (or subclass * thereof) has an internal id of type C::Id whose value is unique * among all ids ever possessed by any instances of all classes that * use this id mechanism (within a single run of the program). * * Then we have a static store of type TypedById<C, C::Id>. This holds * a set of heap-allocated C objects (or subclass thereof) and hands * out shared_ptr references to them when queried by id. The * application calls add() to pass an object to the store (which takes * ownership of it), and the application calls release() when it * thinks it has finished with an object, to request the store to * delete it. * * Note that an object's id can't (without shenanigans) be queried * directly from that object - it is returned when the object is added * to a ById store. So if you have an object id, you know that the * object must have been added to a store at some point. * * The goal is to improve code that would previously have retained a * bare pointer to a heap-allocated object that it did not own. For * example, in Sonic Visualiser we have a Model hierarchy of complex * mutable objects, and any given model may be referred to by many * different layers, transforms (as both source and target) etc. Using * bare pointers for those references means that we need everything to * be notified (and act properly on the notification) if a model is * about to be deleted. Using a Model::Id instead gives the code a * guarantee: if the model has been deleted since you last looked at * it, then the ById store will return a null shared_ptr from its * get() function for that id; but if it returns a non-null * shared_ptr, then the object being pointed to can't be deleted while * that shared_ptr is in scope. * * The result is like using weak_ptr references to a shared_ptr whose * ownership is within a "layer" (at "application level") rather than * managed by a specific object. A human-readable id representation is * also quite useful for debugging. * * Example: * * class Thing : public WithTypedId<Thing> { Thing(int x) { } }; * typedef TypedById<Thing, Thing::Id> ThingById; * * // application creates a new Thing * // ... * auto thing = std::make_shared<Thing>(10); * auto thingId = ThingById::add(thing); * * // application then passes thingId to something else, without * // storing the shared_ptr anywhere - the ById store manages that * * // code elsewhere now has the thingId, and needs to use the Thing * // ... * void doSomething() { * auto thing = ThingById::get(m_thingId); * if (!thing) { // the Thing has been deleted, stop acting on it * return; // (this may be an error or it may be unexceptional) * } * // now we have a guarantee that the thing ptr will be valid * // until it goes out of scope when doSomething returns * } * * // application wants to be rid of the Thing * ThingById::release(thingId); */ //!!! to do: review how often we are calling getAs<...> when we could // just be using get struct IdAlloc { // The value NO_ID (-1) is never allocated static const int NO_ID = -1; static int getNextId(); }; template <typename T> struct TypedId { int untyped; TypedId() : untyped(IdAlloc::NO_ID) {} TypedId(const TypedId &) =default; TypedId &operator=(const TypedId &) =default; bool operator==(const TypedId &other) const { return untyped == other.untyped; } bool operator!=(const TypedId &other) const { return untyped != other.untyped; } bool operator<(const TypedId &other) const { return untyped < other.untyped; } bool isNone() const { return untyped == IdAlloc::NO_ID; } }; template <typename T> std::ostream & operator<<(std::ostream &ostr, const TypedId<T> &id) { // For diagnostic purposes only. Do not use these IDs for // serialisation - see XmlExportable instead. if (id.isNone()) { return (ostr << "<none>"); } else { return (ostr << "#" << id.untyped); } } class WithId { public: WithId() : m_id(IdAlloc::getNextId()) { } virtual ~WithId() { } protected: friend class AnyById; /** * Return an id for this object. The id is a unique number for * this object among all objects that implement WithId within this * single run of the application. */ int getUntypedId() const { return m_id; } private: int m_id; }; template <typename T> class WithTypedId : virtual public WithId { public: typedef TypedId<T> Id; WithTypedId() : WithId() { } protected: template <typename Item, typename Id> friend class TypedById; /** * Return an id for this object. The id is a unique value for this * object among all objects that implement WithId within this * single run of the application. */ Id getId() const { Id id; id.untyped = getUntypedId(); return id; } }; class AnyById { public: static int add(std::shared_ptr<WithId>); static void release(int); static std::shared_ptr<WithId> get(int); template <typename Derived> static bool isa(int id) { std::shared_ptr<WithId> p = get(id); return bool(std::dynamic_pointer_cast<Derived>(p)); } template <typename Derived> static std::shared_ptr<Derived> getAs(int id) { std::shared_ptr<WithId> p = get(id); return std::dynamic_pointer_cast<Derived>(p); } private: class Impl; static Impl &impl(); }; template <typename Item, typename Id> class TypedById { public: static Id add(std::shared_ptr<Item> item) { Id id; id.untyped = AnyById::add(item); return id; } static void release(Id id) { AnyById::release(id.untyped); } static void release(std::shared_ptr<Item> item) { release(item->getId()); } template <typename Derived> static bool isa(Id id) { return AnyById::isa<Derived>(id.untyped); } template <typename Derived> static std::shared_ptr<Derived> getAs(Id id) { return AnyById::getAs<Derived>(id.untyped); } static std::shared_ptr<Item> get(Id id) { return getAs<Item>(id); } /** * If the Item type is an XmlExportable, return the export ID of * the given item ID. A call to this function will fail to compile * if the Item is not an XmlExportable. * * The export ID is a simple int, and is only allocated when first * requested, so objects that are never exported don't get one. */ static int getExportId(Id id) { auto exportable = getAs<XmlExportable>(id); if (exportable) { return exportable->getExportId(); } else { return XmlExportable::NO_ID; } } }; #endif