view data/midi/MIDIInput.h @ 1290:fa574c909c3d 3.0-integration

Add MAD_BUFFER_GUARD padding at end of mp3 buffer, in order to ensure last frame is decoded successfully (otherwise the decoded audio is truncated). Another thing learned from madplay.
author Chris Cannam
date Thu, 24 Nov 2016 17:06:31 +0000
parents 59e7fe1b1003
children ad5f892c0c4d
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2009 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _MIDI_INPUT_H_
#define _MIDI_INPUT_H_

#include <QObject>
#include "MIDIEvent.h"

#include <vector>
#include "base/RingBuffer.h"
#include "base/FrameTimer.h"

class RtMidiIn;

class MIDIInput : public QObject
{
    Q_OBJECT

public:
    MIDIInput(QString name, FrameTimer *timer);
    virtual ~MIDIInput();

    bool isOK() const { return m_rtmidi != 0; }

    bool isEmpty() const { return getEventsAvailable() == 0; }
    int getEventsAvailable() const { return m_buffer.getReadSpace(); }
    MIDIEvent readEvent();

signals:
    void eventsAvailable();

protected:
    RtMidiIn *m_rtmidi;
    FrameTimer *m_frameTimer;

    static void staticCallback(double, std::vector<unsigned char> *, void *);
    void callback(double, std::vector<unsigned char> *);

    void postEvent(MIDIEvent);
    RingBuffer<MIDIEvent *> m_buffer;
};

#endif