view data/fileio/CodedAudioFileReader.h @ 1290:fa574c909c3d 3.0-integration

Add MAD_BUFFER_GUARD padding at end of mp3 buffer, in order to ensure last frame is decoded successfully (otherwise the decoded audio is truncated). Another thing learned from madplay.
author Chris Cannam
date Thu, 24 Nov 2016 17:06:31 +0000
parents 40c042780bc9
children 9f9f55a8af92
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _CODED_AUDIO_FILE_READER_H_
#define _CODED_AUDIO_FILE_READER_H_

#include "AudioFileReader.h"

#include <sndfile.h>
#include <QMutex>
#include <QReadWriteLock>

class WavFileReader;
class Serialiser;
class Resampler;

class CodedAudioFileReader : public AudioFileReader
{
    Q_OBJECT

public:
    virtual ~CodedAudioFileReader();

    enum CacheMode {
        CacheInTemporaryFile,
        CacheInMemory
    };

    enum DecodeMode {
        DecodeAtOnce, // decode the file on construction, with progress 
        DecodeThreaded // decode in a background thread after construction
    };

    virtual std::vector<float> getInterleavedFrames(sv_frame_t start, sv_frame_t count) const;

    virtual sv_samplerate_t getNativeRate() const { return m_fileRate; }

    virtual QString getLocalFilename() const { return m_cacheFileName; }
    
    /// Intermediate cache means all CodedAudioFileReaders are quickly seekable
    virtual bool isQuicklySeekable() const { return true; }

signals:
    void progress(int);

protected:
    CodedAudioFileReader(CacheMode cacheMode, 
                         sv_samplerate_t targetRate,
                         bool normalised);

    void initialiseDecodeCache(); // samplerate, channels must have been set

    // may throw InsufficientDiscSpace:
    void addSamplesToDecodeCache(float **samples, sv_frame_t nframes);
    void addSamplesToDecodeCache(float *samplesInterleaved, sv_frame_t nframes);
    void addSamplesToDecodeCache(const std::vector<float> &interleaved);

    // may throw InsufficientDiscSpace:
    void finishDecodeCache();

    bool isDecodeCacheInitialised() const { return m_initialised; }

    void startSerialised(QString id);
    void endSerialised();

private:
    void pushBuffer(float *interleaved, sv_frame_t sz, bool final);
    void pushBufferResampling(float *interleaved, sv_frame_t sz, double ratio, bool final);
    void pushBufferNonResampling(float *interleaved, sv_frame_t sz);

protected:
    QMutex m_cacheMutex;
    CacheMode m_cacheMode;
    std::vector<float> m_data;
    mutable QMutex m_dataLock;
    bool m_initialised;
    Serialiser *m_serialiser;
    sv_samplerate_t m_fileRate;

    QString m_cacheFileName;
    SNDFILE *m_cacheFileWritePtr;
    WavFileReader *m_cacheFileReader;
    float *m_cacheWriteBuffer;
    sv_frame_t m_cacheWriteBufferIndex;
    sv_frame_t m_cacheWriteBufferSize; // frames

    Resampler *m_resampler;
    float *m_resampleBuffer;
    sv_frame_t m_fileFrameCount;

    bool m_normalised;
    float m_max;
    float m_gain;

    sv_frame_t m_clippedCount;
    sv_frame_t m_firstNonzero;
    sv_frame_t m_lastNonzero;
};

#endif