Mercurial > hg > svcore
view data/fileio/CodedAudioFileReader.h @ 1290:fa574c909c3d 3.0-integration
Add MAD_BUFFER_GUARD padding at end of mp3 buffer, in order to ensure last frame is decoded successfully (otherwise the decoded audio is truncated). Another thing learned from madplay.
author | Chris Cannam |
---|---|
date | Thu, 24 Nov 2016 17:06:31 +0000 |
parents | 40c042780bc9 |
children | 9f9f55a8af92 |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _CODED_AUDIO_FILE_READER_H_ #define _CODED_AUDIO_FILE_READER_H_ #include "AudioFileReader.h" #include <sndfile.h> #include <QMutex> #include <QReadWriteLock> class WavFileReader; class Serialiser; class Resampler; class CodedAudioFileReader : public AudioFileReader { Q_OBJECT public: virtual ~CodedAudioFileReader(); enum CacheMode { CacheInTemporaryFile, CacheInMemory }; enum DecodeMode { DecodeAtOnce, // decode the file on construction, with progress DecodeThreaded // decode in a background thread after construction }; virtual std::vector<float> getInterleavedFrames(sv_frame_t start, sv_frame_t count) const; virtual sv_samplerate_t getNativeRate() const { return m_fileRate; } virtual QString getLocalFilename() const { return m_cacheFileName; } /// Intermediate cache means all CodedAudioFileReaders are quickly seekable virtual bool isQuicklySeekable() const { return true; } signals: void progress(int); protected: CodedAudioFileReader(CacheMode cacheMode, sv_samplerate_t targetRate, bool normalised); void initialiseDecodeCache(); // samplerate, channels must have been set // may throw InsufficientDiscSpace: void addSamplesToDecodeCache(float **samples, sv_frame_t nframes); void addSamplesToDecodeCache(float *samplesInterleaved, sv_frame_t nframes); void addSamplesToDecodeCache(const std::vector<float> &interleaved); // may throw InsufficientDiscSpace: void finishDecodeCache(); bool isDecodeCacheInitialised() const { return m_initialised; } void startSerialised(QString id); void endSerialised(); private: void pushBuffer(float *interleaved, sv_frame_t sz, bool final); void pushBufferResampling(float *interleaved, sv_frame_t sz, double ratio, bool final); void pushBufferNonResampling(float *interleaved, sv_frame_t sz); protected: QMutex m_cacheMutex; CacheMode m_cacheMode; std::vector<float> m_data; mutable QMutex m_dataLock; bool m_initialised; Serialiser *m_serialiser; sv_samplerate_t m_fileRate; QString m_cacheFileName; SNDFILE *m_cacheFileWritePtr; WavFileReader *m_cacheFileReader; float *m_cacheWriteBuffer; sv_frame_t m_cacheWriteBufferIndex; sv_frame_t m_cacheWriteBufferSize; // frames Resampler *m_resampler; float *m_resampleBuffer; sv_frame_t m_fileFrameCount; bool m_normalised; float m_max; float m_gain; sv_frame_t m_clippedCount; sv_frame_t m_firstNonzero; sv_frame_t m_lastNonzero; }; #endif