view system/System.h @ 188:f86b74d1b143

* Simplify maker names in plugin menu * Make sure derived models have a name (based on the transform) * Don't start deriving a model from a derived model until the derived model is ready * Tidy up completion management in writable wave file model * Make writable models save/reload correctly from session file (i.e. regenerating from the original transform) * Same for dense 3d models -- don't save the data, just the transform details * Add a comment describing the SV file format
author Chris Cannam
date Fri, 13 Oct 2006 12:51:05 +0000
parents 06ad01f3e553
children 91fdc752e540
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _SYSTEM_H_
#define _SYSTEM_H_

#ifdef _WIN32

#include <windows.h>
#include <malloc.h>
#include <process.h>

#define MLOCK(a,b)   1
#define MUNLOCK(a,b) 1
#define MUNLOCK_SAMPLEBLOCK(a) 1

#define DLOPEN(a,b)  LoadLibrary((a).toStdWString().c_str())
#define DLSYM(a,b)   GetProcAddress((HINSTANCE)(a),(b))
#define DLCLOSE(a)   FreeLibrary((HINSTANCE)(a))
#define DLERROR()    ""

#define PLUGIN_GLOB  "*.dll"

// The default Vamp plugin path is obtained from a function in the Vamp SDK
// (Vamp::PluginHostAdapter::getPluginPath).

#define DEFAULT_LADSPA_PATH "%ProgramFiles%\\LADSPA Plugins"
#define DEFAULT_DSSI_PATH   "%ProgramFiles%\\DSSI Plugins"

#define getpid _getpid

extern "C" {
void usleep(unsigned long usec);
void gettimeofday(struct timeval *p, void *tz);
}

#else

#include <sys/mman.h>
#include <dlfcn.h>

#define MLOCK(a,b)   ::mlock((a),(b))
#define MUNLOCK(a,b) (::munlock((a),(b)) ? (::perror("munlock failed"), 0) : 0)
#define MUNLOCK_SAMPLEBLOCK(a) do { if (!(a).empty()) { const float &b = *(a).begin(); MUNLOCK(&b, (a).capacity() * sizeof(float)); } } while(0);

#define DLOPEN(a,b)  dlopen((a).toStdString().c_str(),(b))
#define DLSYM(a,b)   dlsym((a),(b))
#define DLCLOSE(a)   dlclose((a))
#define DLERROR()    dlerror()

#ifdef __APPLE__

#define PLUGIN_GLOB  "*.dylib"

#define DEFAULT_LADSPA_PATH "$HOME/Library/Audio/Plug-Ins/LADSPA:/Library/Audio/Plug-Ins/LADSPA"
#define DEFAULT_DSSI_PATH   "$HOME/Library/Audio/Plug-Ins/DSSI:/Library/Audio/Plug-Ins/DSSI"

#else 

#define PLUGIN_GLOB  "*.so"

#define DEFAULT_LADSPA_PATH "$HOME/ladspa:$HOME/.ladspa:/usr/local/lib/ladspa:/usr/lib/ladspa"
#define DEFAULT_DSSI_PATH "$HOME/dssi:$HOME/.dssi:/usr/local/lib/dssi:/usr/lib/dssi"

#endif /* __APPLE__ */

#endif /* ! _WIN32 */

enum ProcessStatus { ProcessRunning, ProcessNotRunning, UnknownProcessStatus };
extern ProcessStatus GetProcessStatus(int pid);

// Return a vague approximation to the number of free megabytes of real memory.
// Return -1 if unknown.
extern void GetRealMemoryMBAvailable(int &available, int &total);

// Return a vague approximation to the number of free megabytes of disc space
// on the partition containing the given path.  Return -1 if unknown.
extern int GetDiscSpaceMBAvailable(const char *path);

#include <cmath>

extern double mod(double x, double y);
extern float modf(float x, float y);

extern double princarg(double a);
extern float princargf(float a);

#endif /* ! _SYSTEM_H_ */