view base/Command.h @ 188:f86b74d1b143

* Simplify maker names in plugin menu * Make sure derived models have a name (based on the transform) * Don't start deriving a model from a derived model until the derived model is ready * Tidy up completion management in writable wave file model * Make writable models save/reload correctly from session file (i.e. regenerating from the original transform) * Same for dense 3d models -- don't save the data, just the transform details * Add a comment describing the SV file format
author Chris Cannam
date Fri, 13 Oct 2006 12:51:05 +0000
parents d397ea0a79f5
children 6a96bff0bd59
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _COMMAND_H_
#define _COMMAND_H_

#include <QString>
#include <vector>

class Command
{
public:
    virtual ~Command() { }

    virtual void execute() = 0;
    virtual void unexecute() = 0;
    virtual QString getName() const = 0;
};

class MacroCommand : public Command
{
public:
    MacroCommand(QString name);
    virtual ~MacroCommand();

    virtual void addCommand(Command *command);
    virtual void deleteCommand(Command *command);
    virtual bool haveCommands() const;

    virtual void execute();
    virtual void unexecute();

    virtual QString getName() const;
    virtual void setName(QString name);

protected:
    QString m_name;
    std::vector<Command *> m_commands;
};

#endif