Mercurial > hg > svcore
view base/ColumnOp.cpp @ 1664:f66ad018b729 osc-script
Toward running an OSC script in batch
author | Chris Cannam |
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date | Mon, 25 Mar 2019 15:48:16 +0000 |
parents | 9ef1cc26024c |
children | 1b688ab5f1b3 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2016 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "ColumnOp.h" #include <cmath> #include <algorithm> #include <iostream> #include "base/Debug.h" using namespace std; ColumnOp::Column ColumnOp::fftScale(const Column &in, int fftSize) { return applyGain(in, 2.0 / fftSize); } ColumnOp::Column ColumnOp::peakPick(const Column &in) { vector<float> out(in.size(), 0.f); for (int i = 0; in_range_for(in, i); ++i) { if (isPeak(in, i)) { out[i] = in[i]; } } return out; } ColumnOp::Column ColumnOp::normalize(const Column &in, ColumnNormalization n) { if (n == ColumnNormalization::None || in.empty()) { return in; } float shift = 0.f; float scale = 1.f; if (n == ColumnNormalization::Range01) { float min = 0.f; float max = 0.f; bool have = false; for (auto v: in) { if (v < min || !have) { min = v; } if (v > max || !have) { max = v; } have = true; } if (min != 0.f) { shift = -min; max -= min; } if (max != 0.f) { scale = 1.f / max; } } else if (n == ColumnNormalization::Sum1) { float sum = 0.f; for (auto v: in) { sum += fabsf(v); } if (sum != 0.f) { scale = 1.f / sum; } } else { float max = 0.f; for (auto v: in) { v = fabsf(v); if (v > max) { max = v; } } if (n == ColumnNormalization::Max1) { if (max != 0.f) { scale = 1.f / max; } } else if (n == ColumnNormalization::Hybrid) { if (max > 0.f) { scale = log10f(max + 1.f) / max; } } } return applyGain(applyShift(in, shift), scale); } ColumnOp::Column ColumnOp::distribute(const Column &in, int h, const vector<double> &binfory, int minbin, bool interpolate) { vector<float> out(h, 0.f); int bins = int(in.size()); if (interpolate) { // If the bins are all closer together than the target y // coordinate increments, then we don't want to interpolate // after all. But because the binfory mapping isn't // necessarily linear, just checking e.g. whether bins > h is // not enough -- the bins could still be spaced more widely at // either end of the scale. We are prepared to assume however // that if the bins are closer at both ends of the scale, they // aren't going to diverge mysteriously in the middle. if (h > 1 && fabs(binfory[1] - binfory[0]) >= 1.0 && fabs(binfory[h-1] - binfory[h-2]) >= 1.0) { interpolate = false; } } for (int y = 0; y < h; ++y) { if (interpolate) { double sy = binfory[y] - minbin - 0.5; double syf = floor(sy); int mainbin = int(syf); int other = mainbin; if (sy > syf) { other = mainbin + 1; } else if (sy < syf) { other = mainbin - 1; } if (mainbin < 0) { mainbin = 0; } if (mainbin >= bins) { mainbin = bins - 1; } if (other < 0) { other = 0; } if (other >= bins) { other = bins - 1; } double prop = 1.0 - fabs(sy - syf); double v0 = in[mainbin]; double v1 = in[other]; out[y] = float(prop * v0 + (1.0 - prop) * v1); } else { double sy0 = binfory[y] - minbin; double sy1; if (y+1 < h) { sy1 = binfory[y+1] - minbin; } else { sy1 = bins; } int by0 = int(sy0 + 0.0001); int by1 = int(sy1 + 0.0001); if (by0 < 0 || by0 >= bins || by1 > bins) { SVCERR << "ERROR: bin index out of range in ColumnOp::distribute: by0 = " << by0 << ", by1 = " << by1 << ", sy0 = " << sy0 << ", sy1 = " << sy1 << ", y = " << y << ", binfory[y] = " << binfory[y] << ", minbin = " << minbin << ", bins = " << bins << endl; continue; } for (int bin = by0; bin == by0 || bin < by1; ++bin) { float value = in[bin]; if (bin == by0 || value > out[y]) { out[y] = value; } } } } return out; }