Mercurial > hg > svcore
view plugin/transform/ModelTransformer.h @ 352:f4f9c039c458
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author | Chris Cannam |
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date | Mon, 10 Dec 2007 15:32:40 +0000 |
parents | d7c41483af8f |
children | 399ea254afd6 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _TRANSFORMER_H_ #define _TRANSFORMER_H_ #include "base/Thread.h" #include "data/model/Model.h" #include "Transform.h" /** * A ModelTransformer turns one data model into another. * * Typically in this application, a ModelTransformer might have a * DenseTimeValueModel as its input (e.g. an audio waveform) and a * SparseOneDimensionalModel (e.g. detected beats) as its output. * * The ModelTransformer typically runs in the background, as a * separate thread populating the output model. The model is * available to the user of the ModelTransformer immediately, but may * be initially empty until the background thread has populated it. */ class ModelTransformer : public Thread { public: virtual ~ModelTransformer(); class Input { public: Input(Model *m) : m_model(m), m_channel(-1) { } Input(Model *m, int c) : m_model(m), m_channel(c) { } Model *getModel() const { return m_model; } void setModel(Model *m) { m_model = m; } int getChannel() const { return m_channel; } void setChannel(int c) { m_channel = c; } protected: Model *m_model; int m_channel; }; // Just a hint to the processing thread that it should give up. // Caller should still wait() and/or delete the transform before // assuming its input and output models are no longer required. void abandon() { m_abandoned = true; } Model *getInputModel() { return m_input.getModel(); } int getInputChannel() { return m_input.getChannel(); } Model *getOutputModel() { return m_output; } Model *detachOutputModel() { m_detached = true; return m_output; } protected: ModelTransformer(Input input, const Transform &transform); Transform m_transform; Input m_input; // I don't own the model in this Model *m_output; // I own this, unless... bool m_detached; // ... this is true. bool m_abandoned; }; #endif