view transform/BeatDetectionFunctionTransform.h @ 10:ec6886f0e673

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents d86891498eef
children 39ae3dee27b9
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
   
    This is experimental software.  Not for distribution.
*/

#ifndef _BEAT_DETECTION_FUNCTION_TRANSFORM_H_
#define _BEAT_DETECTION_FUNCTION_TRANSFORM_H_

#include "Transform.h"

//!!! This should be replaced by a plugin, when we have a plugin
// transform.  But it's easier to start by testing concrete examples.

class DenseTimeValueModel;
class SparseTimeValueModel;

class BeatDetectionFunctionTransform : public Transform
{
public:
    BeatDetectionFunctionTransform(Model *inputModel);
    virtual ~BeatDetectionFunctionTransform();

    static TransformName getName();

protected:
    virtual void run();

    // just casts
    DenseTimeValueModel *getInput();
    SparseTimeValueModel *getOutput();
};

#endif