view base/Selection.h @ 10:ec6886f0e673

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents 73d85d19919f
children bb9291d84810
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _SELECTION_H_
#define _SELECTION_H_

#include <cstddef>

class Selection
{
public:
    Selection();
    Selection(size_t startFrame, size_t endFrame);
    Selection(const Selection &);
    Selection &operator=(const Selection &);
    virtual ~Selection();

    bool isEmpty() const;
    size_t getStartFrame() const;
    size_t getEndFrame() const;
    bool contains(size_t frame) const;

    bool operator<(const Selection &) const;
    bool operator==(const Selection &) const;
    
protected:
    size_t m_startFrame;
    size_t m_endFrame;
};

#endif