Mercurial > hg > svcore
view base/Scavenger.h @ 10:ec6886f0e673
* Fix update and play limits for play-selection mode when not looping
* Fix playback in loop mode when no selection -- but the GUI update for
this is still wrong on the flyback
* Various fixes and improvements to making selections, particularly during
playback
* Draw selection under non-opaque non-scrollable layers, so as to improve
cacheing
* Show selection limits as text when drawing selection
* Allow user to find missing audio files when loading session
* Cross-fade selections when in play-selection mode -- mostly. We don't
cross-fade on a processing block boundary, and unfortunately with short
selections the selection boundary is quite likely to coincide with a block
boundary.
author | Chris Cannam |
---|---|
date | Wed, 25 Jan 2006 17:46:28 +0000 |
parents | d86891498eef |
children | b101cc2ae1ab |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ /* This is a modified version of a source file from the Rosegarden MIDI and audio sequencer and notation editor. This file copyright 2000-2005 Chris Cannam. */ #ifndef _SCAVENGER_H_ #define _SCAVENGER_H_ #include "System.h" #include <vector> #include <sys/time.h> /** * A very simple class that facilitates running things like plugins * without locking, by collecting unwanted objects and deleting them * after a delay so as to be sure nobody's in the middle of using * them. Requires scavenge() to be called regularly from a non-RT * thread. * * This is currently not at all suitable for large numbers of objects * -- it's just a quick hack for use with things like plugins. */ template <typename T> class Scavenger { public: Scavenger(int sec = 2, int defaultObjectListSize = 200); /** * Call from an RT thread etc., to pass ownership of t to us. * Only one thread should be calling this on any given scavenger. */ void claim(T *t); /** * Call from a non-RT thread. * Only one thread should be calling this on any given scavenger. */ void scavenge(); protected: typedef std::pair<T *, int> ObjectTimePair; typedef std::vector<ObjectTimePair> ObjectTimeList; ObjectTimeList m_objects; int m_sec; unsigned int m_claimed; unsigned int m_scavenged; }; /** * A wrapper to permit arrays to be scavenged. */ template <typename T> class ScavengerArrayWrapper { public: ScavengerArrayWrapper(T *array) : m_array(array) { } ~ScavengerArrayWrapper() { delete[] m_array; } private: T *m_array; }; template <typename T> Scavenger<T>::Scavenger(int sec, int defaultObjectListSize) : m_objects(ObjectTimeList(defaultObjectListSize)), m_sec(sec), m_claimed(0), m_scavenged(0) { } template <typename T> void Scavenger<T>::claim(T *t) { // std::cerr << "Scavenger::claim(" << t << ")" << std::endl; struct timeval tv; (void)gettimeofday(&tv, 0); int sec = tv.tv_sec; for (size_t i = 0; i < m_objects.size(); ++i) { ObjectTimePair &pair = m_objects[i]; if (pair.first == 0) { pair.second = sec; pair.first = t; ++m_claimed; return; } } // Oh no -- run out of slots! Warn and discard something at // random (without deleting it -- it's probably safer to leak). for (size_t i = 0; i < m_objects.size(); ++i) { ObjectTimePair &pair = m_objects[i]; if (pair.first != 0) { pair.second = sec; pair.first = t; ++m_claimed; ++m_scavenged; } } } template <typename T> void Scavenger<T>::scavenge() { // std::cerr << "Scavenger::scavenge: scavenged " << m_scavenged << ", claimed " << m_claimed << std::endl; if (m_scavenged >= m_claimed) return; struct timeval tv; (void)gettimeofday(&tv, 0); int sec = tv.tv_sec; for (size_t i = 0; i < m_objects.size(); ++i) { ObjectTimePair &pair = m_objects[i]; if (pair.first != 0 && pair.second + m_sec < sec) { T *ot = pair.first; pair.first = 0; delete ot; ++m_scavenged; } } } #endif