view base/RealTime.cpp @ 10:ec6886f0e673

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents d86891498eef
children 2fb933f88604
line wrap: on
line source
/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

/*
   This is a modified version of a source file from the 
   Rosegarden MIDI and audio sequencer and notation editor.
   This file copyright 2000-2005 Chris Cannam.
*/

#include <iostream>

#if (__GNUC__ < 3)
#include <strstream>
#define stringstream strstream
#else
#include <sstream>
#endif

using std::cerr;
using std::endl;

#include "base/RealTime.h"

// A RealTime consists of two ints that must be at least 32 bits each.
// A signed 32-bit int can store values exceeding +/- 2 billion.  This
// means we can safely use our lower int for nanoseconds, as there are
// 1 billion nanoseconds in a second and we need to handle double that
// because of the implementations of addition etc that we use.
//
// The maximum valid RealTime on a 32-bit system is somewhere around
// 68 years: 999999999 nanoseconds longer than the classic Unix epoch.

#define ONE_BILLION 1000000000

RealTime::RealTime(int s, int n) :
    sec(s), nsec(n)
{
    if (sec == 0) {
	while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
	while (nsec >=  ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
    } else if (sec < 0) {
	while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
	while (nsec > 0)             { nsec -= ONE_BILLION; ++sec; }
    } else { 
	while (nsec >=  ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
	while (nsec < 0)             { nsec += ONE_BILLION; --sec; }
    }
}


std::ostream &operator<<(std::ostream &out, const RealTime &rt)
{
    if (rt < RealTime::zeroTime) {
	out << "-";
    } else {
	out << " ";
    }

    int s = (rt.sec < 0 ? -rt.sec : rt.sec);
    int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);

    out << s << ".";

    int nn(n);
    if (nn == 0) out << "00000000";
    else while (nn < (ONE_BILLION / 10)) {
	out << "0";
	nn *= 10;
    }
    
    out << n << "R";
    return out;
}

std::string
RealTime::toString() const
{
    std::stringstream out;
    out << *this;
    
#if (__GNUC__ < 3)
    out << std::ends;
#endif

    std::string s = out.str();

    // remove trailing R
    return s.substr(0, s.length() - 1);
}

std::string
RealTime::toText(bool fixedDp) const
{
    if (*this < RealTime::zeroTime) return "-" + (-*this).toText();

    std::stringstream out;

    if (sec >= 3600) {
	out << (sec / 3600) << ":";
    }

    if (sec >= 60) {
	out << (sec % 3600) / 60 << ":";
    }

    if (sec >= 10) {
	out << ((sec % 60) / 10);
    }

    out << (sec % 10);
    
    int ms = msec();

    if (ms != 0) {
	out << ".";
	out << (ms / 100);
	ms = ms % 100;
	if (ms != 0) {
	    out << (ms / 10);
	    ms = ms % 10;
	} else if (fixedDp) {
	    out << "0";
	}
	if (ms != 0) {
	    out << ms;
	} else if (fixedDp) {
	    out << "0";
	}
    } else if (fixedDp) {
	out << ".000";
    }
	
#if (__GNUC__ < 3)
    out << std::ends;
#endif

    std::string s = out.str();

    return s;
}


RealTime
RealTime::operator/(int d) const
{
    int secdiv = sec / d;
    int secrem = sec % d;

    double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
    
    return RealTime(secdiv, int(nsecdiv + 0.5));
}

double 
RealTime::operator/(const RealTime &r) const
{
    double lTotal = double(sec) * ONE_BILLION + double(nsec);
    double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
    
    if (rTotal == 0) return 0.0;
    else return lTotal/rTotal;
}

long
RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
{
    if (time < zeroTime) return -realTime2Frame(-time, sampleRate);

    // We like integers.  The last term is always zero unless the
    // sample rate is greater than 1MHz, but hell, you never know...

    long frame =
	time.sec * sampleRate +
	(time.msec() * sampleRate) / 1000 +
	((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
	((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;

    return frame;
}

RealTime
RealTime::frame2RealTime(long frame, unsigned int sampleRate)
{
    if (frame < 0) return -frame2RealTime(-frame, sampleRate);

    RealTime rt;
    rt.sec = frame / long(sampleRate);
    frame -= rt.sec * long(sampleRate);
    rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
    return rt;
}

const RealTime RealTime::zeroTime(0,0);