Mercurial > hg > svcore
view base/Model.h @ 10:ec6886f0e673
* Fix update and play limits for play-selection mode when not looping
* Fix playback in loop mode when no selection -- but the GUI update for
this is still wrong on the flyback
* Various fixes and improvements to making selections, particularly during
playback
* Draw selection under non-opaque non-scrollable layers, so as to improve
cacheing
* Show selection limits as text when drawing selection
* Allow user to find missing audio files when loading session
* Cross-fade selections when in play-selection mode -- mostly. We don't
cross-fade on a processing block boundary, and unfortunately with short
selections the selection boundary is quite likely to coincide with a block
boundary.
author | Chris Cannam |
---|---|
date | Wed, 25 Jan 2006 17:46:28 +0000 |
parents | 581f67f370f3 |
children | a6ef94ecbe74 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _MODEL_H_ #define _MODEL_H_ #include <vector> #include <QObject> #include "XmlExportable.h" typedef std::vector<float> SampleBlock; /** * Model is the base class for all data models that represent any sort * of data on a time scale based on an audio frame rate. */ class Model : virtual public QObject, public XmlExportable { Q_OBJECT public: /** * Return true if the model was constructed successfully. Classes * that refer to the model should always test this before use. */ virtual bool isOK() const = 0; /** * Return the first audio frame spanned by the model. */ virtual size_t getStartFrame() const = 0; /** * Return the last audio frame spanned by the model. */ virtual size_t getEndFrame() const = 0; /** * Return the frame rate in frames per second. */ virtual size_t getSampleRate() const = 0; /** * Return a copy of this model. * * If the model is not editable, this may be effectively a shallow * copy. If the model is editable, however, this operation must * properly copy all of the model's editable data. * * In general this operation is not useful for non-editable dense * models such as waveforms, because there may be no efficient * copy operation implemented -- for such models it is better not * to copy at all. * * Caller owns the returned value. */ virtual Model *clone() const = 0; /** * Return true if the model has finished loading or calculating * all its data, for a model that is capable of calculating in a * background thread. The default implementation is appropriate * for a thread that does not background any work but carries out * all its calculation from the constructor or accessors. * * If "completion" is non-NULL, this function should return * through it an estimated percentage value showing how far * through the background operation it thinks it is (for progress * reporting). If it has no way to calculate progress, it may * return the special value COMPLETION_UNKNOWN. */ virtual bool isReady(int *completion = 0) const { bool ok = isOK(); if (completion) *completion = (ok ? 100 : 0); return ok; } static const int COMPLETION_UNKNOWN; virtual QString toXmlString(QString indent = "", QString extraAttributes = "") const; signals: /** * Emitted when a model has been edited (or more data retrieved * from cache, in the case of a cached model that generates slowly) */ void modelChanged(); /** * Emitted when a model has been edited (or more data retrieved * from cache, in the case of a cached model that generates slowly) */ void modelChanged(size_t startFrame, size_t endFrame); /** * Emitted when some internal processing has advanced a stage, but * the model has not changed externally. Views should respond by * updating any progress meters or other monitoring, but not * refreshing the actual view. */ void completionChanged(); protected: Model() { } // Not provided. Model(const Model &); Model &operator=(const Model &); }; #endif