view base/Layer.cpp @ 10:ec6886f0e673

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents 44bbf5793d84
children f67ddc287bc3
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#include "Layer.h"
#include "View.h"

#include <iostream>

#include "layer/LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ?

Layer::Layer(View *w)
{
    m_view = w;

    // Subclass must call this:
//    w->addLayer(this);
}

Layer::~Layer()
{
    m_view->removeLayer(this);
}

void
Layer::setObjectName(const QString &name)
{
    QObject::setObjectName(name);
    emit layerNameChanged();
}

QString
Layer::toXmlString(QString indent, QString extraAttributes) const
{
    QString s;
    
    s += indent;

    s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n")
	.arg(LayerFactory::instance()->getLayerTypeName
	     (LayerFactory::instance()->getLayerType(this)))
	.arg(getObjectExportId(this))
	.arg(objectName())
	.arg(getObjectExportId(getModel()))
	.arg(extraAttributes);

    return s;
}

#ifdef INCLUDE_MOCFILES
#include "Layer.moc.cpp"
#endif