Mercurial > hg > svcore
view base/Layer.cpp @ 10:ec6886f0e673
* Fix update and play limits for play-selection mode when not looping
* Fix playback in loop mode when no selection -- but the GUI update for
this is still wrong on the flyback
* Various fixes and improvements to making selections, particularly during
playback
* Draw selection under non-opaque non-scrollable layers, so as to improve
cacheing
* Show selection limits as text when drawing selection
* Allow user to find missing audio files when loading session
* Cross-fade selections when in play-selection mode -- mostly. We don't
cross-fade on a processing block boundary, and unfortunately with short
selections the selection boundary is quite likely to coincide with a block
boundary.
author | Chris Cannam |
---|---|
date | Wed, 25 Jan 2006 17:46:28 +0000 |
parents | 44bbf5793d84 |
children | f67ddc287bc3 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "Layer.h" #include "View.h" #include <iostream> #include "layer/LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ? Layer::Layer(View *w) { m_view = w; // Subclass must call this: // w->addLayer(this); } Layer::~Layer() { m_view->removeLayer(this); } void Layer::setObjectName(const QString &name) { QObject::setObjectName(name); emit layerNameChanged(); } QString Layer::toXmlString(QString indent, QString extraAttributes) const { QString s; s += indent; s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n") .arg(LayerFactory::instance()->getLayerTypeName (LayerFactory::instance()->getLayerType(this))) .arg(getObjectExportId(this)) .arg(objectName()) .arg(getObjectExportId(getModel())) .arg(extraAttributes); return s; } #ifdef INCLUDE_MOCFILES #include "Layer.moc.cpp" #endif