Mercurial > hg > svcore
view data/model/Model.h @ 1770:dffc70996f54
Correct some erroneous signal signatures
author | Chris Cannam |
---|---|
date | Fri, 19 Jul 2019 16:10:00 +0100 |
parents | aa0b56d72f27 |
children | 13bd41bd8a17 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_MODEL_H #define SV_MODEL_H #include <vector> #include <QObject> #include "base/ById.h" #include "base/XmlExportable.h" #include "base/Playable.h" #include "base/BaseTypes.h" #include "base/DataExportOptions.h" class ZoomConstraint; class AlignmentModel; /** * Model is the base class for all data models that represent any sort * of data on a time scale based on an audio frame rate. */ class Model : public QObject, public WithTypedId<Model>, public XmlExportable, public Playable { Q_OBJECT public: typedef Id ModelId; virtual ~Model(); /** * Return true if the model was constructed successfully. Classes * that refer to the model should always test this before use. */ virtual bool isOK() const = 0; /** * Return the first audio frame spanned by the model. */ virtual sv_frame_t getStartFrame() const = 0; /** * Return the audio frame at the end of the model, i.e. the final * frame contained within the model plus 1 (rounded up to the * model's "resolution" granularity, if more than 1). The end * frame minus the start frame should yield the total duration in * frames (as a multiple of the resolution) spanned by the * model. This is broadly consistent with the definition of the * end frame of a Selection object. * * If the end has been extended by extendEndFrame() beyond the * true end frame, return the extended end instead. This is * usually the behaviour you want. */ sv_frame_t getEndFrame() const { sv_frame_t trueEnd = getTrueEndFrame(); if (m_extendTo > trueEnd) { return m_extendTo; } else { return trueEnd; } } /** * Return the audio frame at the end of the model. This is * identical to getEndFrame(), except that it ignores any extended * duration set with extendEndFrame(). */ virtual sv_frame_t getTrueEndFrame() const = 0; /** * Extend the end of the model. If this is set to something beyond * the true end of the data within the model, then getEndFrame() * will return this value instead of the true end. (This is used * by the Tony application.) */ void extendEndFrame(sv_frame_t to) { m_extendTo = to; } /** * Return the frame rate in frames per second. */ virtual sv_samplerate_t getSampleRate() const = 0; /** * Return the frame rate of the underlying material, if the model * itself has already been resampled. */ virtual sv_samplerate_t getNativeRate() const { return getSampleRate(); } /** * Return the "work title" of the model, if known. */ virtual QString getTitle() const; /** * Return the "artist" or "maker" of the model, if known. */ virtual QString getMaker() const; /** * Return the location of the data in this model (e.g. source * URL). This should not normally be returned for editable models * that have been edited. */ virtual QString getLocation() const; /** * Return the type of the model. For display purposes only. */ virtual QString getTypeName() const = 0; /** * Return true if this is a sparse model. */ virtual bool isSparse() const { return false; } /** * Return true if the model has finished loading or calculating * all its data, for a model that is capable of calculating in a * background thread. * * If "completion" is non-NULL, return through it an estimated * percentage value showing how far through the background * operation it thinks it is (for progress reporting). This should * be identical to the value returned by getCompletion(). * * A model that carries out all its calculation from the * constructor or accessor functions would typically return true * (and completion == 100) as long as isOK() is true. Other models * may make the return value here depend on the internal * completion status. * * See also getCompletion(). */ virtual bool isReady(int *cp = nullptr) const { int c = getCompletion(); if (cp) *cp = c; if (!isOK()) return false; else return (c == 100); } /** * Return an estimated percentage value showing how far through * any background operation used to calculate or load the model * data the model thinks it is. Must return 100 when the model is * complete. * * A model that carries out all its calculation from the * constructor or accessor functions might return 0 if isOK() is * false and 100 if isOK() is true. Other models may make the * return value here depend on the internal completion status. * * See also isReady(). */ virtual int getCompletion() const = 0; /** * If this model imposes a zoom constraint, i.e. some limit to the * set of resolutions at which its data can meaningfully be * displayed, then return it. */ virtual const ZoomConstraint *getZoomConstraint() const { return 0; } /** * If this model was derived from another, return the id of the * model it was derived from. The assumption is that the source * model's alignment will also apply to this model, unless some * other property (such as a specific alignment model set on this * model) indicates otherwise. */ virtual ModelId getSourceModel() const { return m_sourceModel; } /** * Set the source model for this model. */ virtual void setSourceModel(ModelId model); /** * Specify an alignment between this model's timeline and that of * a reference model. The alignment model, of type AlignmentModel, * records both the reference and the alignment. */ virtual void setAlignment(ModelId alignmentModel); /** * Retrieve the alignment model for this model. This is not a * generally useful function, as the alignment you really want may * be performed by the source model instead. You should normally * use getAlignmentReference, alignToReference and * alignFromReference instead of this. The main intended * application for this function is in streaming out alignments to * the session file. */ virtual const ModelId getAlignment() const; /** * Return the reference model for the current alignment timeline, * if any. */ virtual const ModelId getAlignmentReference() const; /** * Return the frame number of the reference model that corresponds * to the given frame number in this model. */ virtual sv_frame_t alignToReference(sv_frame_t frame) const; /** * Return the frame number in this model that corresponds to the * given frame number of the reference model. */ virtual sv_frame_t alignFromReference(sv_frame_t referenceFrame) const; /** * Return the completion percentage for the alignment model: 100 * if there is no alignment model or it has been entirely * calculated, or less than 100 if it is still being calculated. */ virtual int getAlignmentCompletion() const; /** * Set the event, feature, or signal type URI for the features * contained in this model, according to the Audio Features RDF * ontology. */ void setRDFTypeURI(QString uri) { m_typeUri = uri; } /** * Retrieve the event, feature, or signal type URI for the * features contained in this model, if previously set with * setRDFTypeURI. */ QString getRDFTypeURI() const { return m_typeUri; } void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const override; virtual QString toDelimitedDataString(QString delimiter, DataExportOptions options, sv_frame_t startFrame, sv_frame_t duration) const = 0; signals: /** * Emitted when a model has been edited (or more data retrieved * from cache, in the case of a cached model that generates slowly) */ void modelChanged(ModelId myId); /** * Emitted when a model has been edited (or more data retrieved * from cache, in the case of a cached model that generates slowly) */ void modelChangedWithin(ModelId myId, sv_frame_t startFrame, sv_frame_t endFrame); /** * Emitted when some internal processing has advanced a stage, but * the model has not changed externally. Views should respond by * updating any progress meters or other monitoring, but not * refreshing the actual view. */ void completionChanged(ModelId myId); /** * Emitted when internal processing is complete (i.e. when * isReady() would return true, with completion at 100). */ void ready(ModelId myId); /** * Emitted when the completion percentage changes for the * calculation of this model's alignment model. (The ModelId * provided is that of this model, not the alignment model.) */ void alignmentCompletionChanged(ModelId myId); private slots: void alignmentModelCompletionChanged(ModelId); protected: Model() : m_extendTo(0) { } // Not provided. Model(const Model &) =delete; Model &operator=(const Model &) =delete; ModelId m_sourceModel; ModelId m_alignmentModel; QString m_typeUri; sv_frame_t m_extendTo; }; typedef Model::Id ModelId; typedef TypedById<Model, Model::Id> ModelById; #endif