view plugin/transform/ModelTransformer.h @ 350:d7c41483af8f

* Merge from transforms branch -- switch over to using Transform object properly
author Chris Cannam
date Fri, 07 Dec 2007 16:47:31 +0000
parents f620ce48c950
children 399ea254afd6
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
   
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _TRANSFORMER_H_
#define _TRANSFORMER_H_

#include "base/Thread.h"

#include "data/model/Model.h"

#include "Transform.h"

/**
 * A ModelTransformer turns one data model into another.
 *
 * Typically in this application, a ModelTransformer might have a
 * DenseTimeValueModel as its input (e.g. an audio waveform) and a
 * SparseOneDimensionalModel (e.g. detected beats) as its output.
 *
 * The ModelTransformer typically runs in the background, as a
 * separate thread populating the output model.  The model is
 * available to the user of the ModelTransformer immediately, but may
 * be initially empty until the background thread has populated it.
 */

class ModelTransformer : public Thread
{
public:
    virtual ~ModelTransformer();

    class Input {
    public:
        Input(Model *m) : m_model(m), m_channel(-1) { }
        Input(Model *m, int c) : m_model(m), m_channel(c) { }

        Model *getModel() const { return m_model; }
        void setModel(Model *m) { m_model = m; }

        int getChannel() const { return m_channel; }
        void setChannel(int c) { m_channel = c; }

    protected:
        Model *m_model;
        int m_channel;
    };

    // Just a hint to the processing thread that it should give up.
    // Caller should still wait() and/or delete the transform before
    // assuming its input and output models are no longer required.
    void abandon() { m_abandoned = true; }

    Model *getInputModel()  { return m_input.getModel(); }
    int getInputChannel() { return m_input.getChannel(); }

    Model *getOutputModel() { return m_output; }
    Model *detachOutputModel() { m_detached = true; return m_output; }

protected:
    ModelTransformer(Input input, const Transform &transform);

    Transform m_transform;
    Input m_input; // I don't own the model in this
    Model *m_output; // I own this, unless...
    bool m_detached; // ... this is true.
    bool m_abandoned;
};

#endif