view data/model/PowerOfSqrtTwoZoomConstraint.cpp @ 1777:d484490cdf69

Split EditableDenseThreeDimensionalModel into explicitly compressed and uncompressed variants. Simplifies the uncompressed version, and we may want to consider whether we need the compressed one at all.
author Chris Cannam
date Tue, 10 Sep 2019 16:34:47 +0100
parents 05c3fbaec8ea
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "PowerOfSqrtTwoZoomConstraint.h"

#include <iostream>
#include <cmath>

#include "base/Debug.h"


ZoomLevel
PowerOfSqrtTwoZoomConstraint::getNearestZoomLevel(ZoomLevel requested,
                                                  RoundingDirection dir) const
{
    int type, power;
    int blockSize;

    if (requested.zone == ZoomLevel::FramesPerPixel) {
        blockSize = getNearestBlockSize(requested.level, type, power, dir);
        return { requested.zone, blockSize };
    } else {
        RoundingDirection opposite = dir;
        if (dir == RoundUp) opposite = RoundDown;
        else if (dir == RoundDown) opposite = RoundUp;
        blockSize = getNearestBlockSize(requested.level, type, power, opposite);
        if (blockSize > getMinZoomLevel().level) {
            blockSize = getMinZoomLevel().level;
        }
        if (blockSize == 1) {
            return { ZoomLevel::FramesPerPixel, 1 };
        } else {
            return { requested.zone, blockSize };
        }
    }
}

int
PowerOfSqrtTwoZoomConstraint::getNearestBlockSize(int blockSize,
                                                  int &type, 
                                                  int &power,
                                                  RoundingDirection dir) const
{
//    SVCERR << "given " << blockSize << endl;

    int minCachePower = getMinCachePower();

    if (blockSize < (1 << minCachePower)) {
        type = -1;
        power = 0;
        float val = 1.0, prevVal = 1.0;
        while (val + 0.01 < blockSize) {
            prevVal = val;
            val *= sqrtf(2.f);
        }
        int rval = int(val + 0.01f);
//        SVCERR << "got val = " << val << ", rval = " << rval << ", prevVal = " << prevVal << endl;
        if (rval != blockSize && dir != RoundUp) {
            if (dir == RoundDown) {
                rval = int(prevVal + 0.01f);
            } else if (val - float(blockSize) < float(blockSize) - prevVal) {
                rval = int(val + 0.01f);
            } else {
                rval = int(prevVal + 0.01);
            }
        }
//        SVCERR << "returning " << rval << endl;
        return rval;
    }

    int prevBase = (1 << minCachePower);
    int prevPower = minCachePower;
    int prevType = 0;

    int result = 0;

    for (unsigned int i = 0; ; ++i) {

        power = minCachePower + i/2;
        type = i % 2;

        int base;
        if (type == 0) {
            base = (1 << power);
        } else {
            base = (((unsigned int)((1 << minCachePower) * sqrt(2.) + 0.01))
                    << (power - minCachePower));
        }

//        SVCERR << "Testing base " << base << " (i = " << i << ", power = " << power << ", type = " << type << ")" << endl;

        if (base == blockSize) {
            result = base;
//            SVCERR << "Equal, accepting" << endl;
            break;
        }

        if (base > blockSize) {
            if (dir == RoundNearest) {
                if (base - blockSize < blockSize - prevBase) {
                    dir = RoundUp;
//                    SVCERR << "Closer to " << base << " than " << prevBase
//                           << ", rounding up" << endl;
                } else {
                    dir = RoundDown;
//                    SVCERR << "Closer to " << prevBase << " than " << base
//                           << ", rounding down" << endl;
                }
            }
            if (dir == RoundUp) {
                result = base;
                break;
            } else {
                type = prevType;
                power = prevPower;
                result = prevBase;
                break;
            }
        }

        prevType = type;
        prevPower = power;
        prevBase = base;
    }

    if (result > getMaxZoomLevel().level) {
        result = getMaxZoomLevel().level;
    }

//    SVCERR << "Returning result " << result << endl;

    return result;
}