view data/model/PowerOfTwoZoomConstraint.cpp @ 1561:d3814e07b8aa

Debug bits
author Chris Cannam
date Thu, 01 Nov 2018 15:01:41 +0000
parents bf32b26d1dad
children 1ae6a19464a7
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "PowerOfTwoZoomConstraint.h"

ZoomLevel
PowerOfTwoZoomConstraint::getNearestZoomLevel(ZoomLevel requested,
                                              RoundingDirection dir) const
{
    int blockSize;

    if (requested.zone == ZoomLevel::FramesPerPixel) {
        blockSize = getNearestBlockSize(requested.level, dir);
        if (blockSize > getMaxZoomLevel().level) {
            blockSize = getMaxZoomLevel().level;
        }
        return { requested.zone, blockSize };
    } else {
        RoundingDirection opposite = dir;
        if (dir == RoundUp) opposite = RoundDown;
        else if (dir == RoundDown) opposite = RoundUp;
        blockSize = getNearestBlockSize(requested.level, opposite);
        if (blockSize > getMinZoomLevel().level) {
            blockSize = getMinZoomLevel().level;
        }
        if (blockSize == 1) {
            return { ZoomLevel::FramesPerPixel, 1 };
        } else {
            return { requested.zone, blockSize };
        }
    }
}

int
PowerOfTwoZoomConstraint::getNearestBlockSize(int req,
                                              RoundingDirection dir) const
{
    int max = getMaxZoomLevel().level;

    if (req > max) {
        return max;
    }

    for (int bs = 1; bs <= max; bs *= 2) {
        if (bs < req) {
            continue;
        } else if (bs == req) {
            return bs;
        } else { // bs > req
            if (dir == RoundNearest) {
                if (bs - req < req - bs/2) {
                    return bs;
                } else {
                    return bs/2;
                }
            } else if (dir == RoundDown) {
                return bs/2;
            } else {
                return bs;
            }
        }
    }

    return max;
}