Mercurial > hg > svcore
view base/Layer.cpp @ 16:cc98d496d52b
* Add command history class, and basic undo/redo menus. No actual commands
to undo/redo yet. Selecting the placeholders sometimes seems to cause
a crash, so this looks a little uncertain so far.
* Add Rename Layer
* Remove models from playback when their layers are removed (and ref counts
hit zero)
* Don't hang around waiting so much when there's work to be done in the audio
buffer fill thread
* Put more sensible names on layers generated from transforms
* Add basic editing to time-value layer like existing editing in time-instants
layer, and make both of them snap to the appropriate resolution during drag
author | Chris Cannam |
---|---|
date | Mon, 30 Jan 2006 17:51:56 +0000 |
parents | 47500c27ac26 |
children | 4b16526b011b |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "Layer.h" #include "View.h" #include <iostream> #include "layer/LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ? Layer::Layer(View *w) { m_view = w; // Subclass must call this: // w->addLayer(this); } Layer::~Layer() { m_view->removeLayer(this); } QString Layer::getPropertyContainerIconName() const { return LayerFactory::instance()->getLayerIconName (LayerFactory::instance()->getLayerType(this)); } void Layer::setObjectName(const QString &name) { QObject::setObjectName(name); emit layerNameChanged(); } int Layer::getXForFrame(long frame) const { if (m_view) return m_view->getXForFrame(frame); else return 0; } long Layer::getFrameForX(int x) const { if (m_view) return m_view->getFrameForX(x); else return 0; } QString Layer::toXmlString(QString indent, QString extraAttributes) const { QString s; s += indent; s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n") .arg(LayerFactory::instance()->getLayerTypeName (LayerFactory::instance()->getLayerType(this))) .arg(getObjectExportId(this)) .arg(objectName()) .arg(getObjectExportId(getModel())) .arg(extraAttributes); return s; } #ifdef INCLUDE_MOCFILES #include "Layer.moc.cpp" #endif