view base/Scavenger.h @ 117:c30728d5625c sv1-v0.9rc1

* Make vertical scale alignment modes work in note layer as well as time-value layer, and several significant fixes to it * Make it possible to draw notes properly on the note layer * Show units (and frequencies etc in note layer's case) in the time-value and note layer description boxes * Minor fix to item edit dialog layout * Some minor menu rearrangement * Comment out a lot of debug output * Add SV website and reference URLs to Help menu, and add code to (attempt to) open them in the user's preferred browser
author Chris Cannam
date Fri, 12 May 2006 14:40:43 +0000
parents d397ea0a79f5
children 4b2ea82fd0ed
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

/*
   This is a modified version of a source file from the 
   Rosegarden MIDI and audio sequencer and notation editor.
   This file copyright 2000-2006 Chris Cannam.
*/

#ifndef _SCAVENGER_H_
#define _SCAVENGER_H_

#include "System.h"

#include <vector>
#include <sys/time.h>

/**
 * A very simple class that facilitates running things like plugins
 * without locking, by collecting unwanted objects and deleting them
 * after a delay so as to be sure nobody's in the middle of using
 * them.  Requires scavenge() to be called regularly from a non-RT
 * thread.
 *
 * This is currently not at all suitable for large numbers of objects
 * -- it's just a quick hack for use with things like plugins.
 */

template <typename T>
class Scavenger
{
public:
    Scavenger(int sec = 2, int defaultObjectListSize = 200);

    /**
     * Call from an RT thread etc., to pass ownership of t to us.
     * Only one thread should be calling this on any given scavenger.
     */
    void claim(T *t);

    /**
     * Call from a non-RT thread.
     * Only one thread should be calling this on any given scavenger.
     */
    void scavenge(bool clearNow = false);

protected:
    typedef std::pair<T *, int> ObjectTimePair;
    typedef std::vector<ObjectTimePair> ObjectTimeList;
    ObjectTimeList m_objects;
    int m_sec;

    unsigned int m_claimed;
    unsigned int m_scavenged;
};

/**
 * A wrapper to permit arrays to be scavenged.
 */

template <typename T>
class ScavengerArrayWrapper
{
public:
    ScavengerArrayWrapper(T *array) : m_array(array) { }
    ~ScavengerArrayWrapper() { delete[] m_array; }

private:
    T *m_array;
};


template <typename T>
Scavenger<T>::Scavenger(int sec, int defaultObjectListSize) :
    m_objects(ObjectTimeList(defaultObjectListSize)),
    m_sec(sec),
    m_claimed(0),
    m_scavenged(0)
{
}

template <typename T>
void
Scavenger<T>::claim(T *t)
{
//    std::cerr << "Scavenger::claim(" << t << ")" << std::endl;

    struct timeval tv;
    (void)gettimeofday(&tv, 0);
    int sec = tv.tv_sec;

    for (size_t i = 0; i < m_objects.size(); ++i) {
	ObjectTimePair &pair = m_objects[i];
	if (pair.first == 0) {
	    pair.second = sec;
	    pair.first = t;
	    ++m_claimed;
	    return;
	}
    }

    // Oh no -- run out of slots!  Warn and discard something at
    // random (without deleting it -- it's probably safer to leak).

    for (size_t i = 0; i < m_objects.size(); ++i) {
	ObjectTimePair &pair = m_objects[i];
	if (pair.first != 0) {
	    pair.second = sec;
	    pair.first = t;
	    ++m_claimed;
	    ++m_scavenged;
	}
    }
}

template <typename T>
void
Scavenger<T>::scavenge(bool clearNow)
{
//    std::cerr << "Scavenger::scavenge: scavenged " << m_scavenged << ", claimed " << m_claimed << std::endl;

    if (m_scavenged >= m_claimed) return;
    
    struct timeval tv;
    (void)gettimeofday(&tv, 0);
    int sec = tv.tv_sec;

    for (size_t i = 0; i < m_objects.size(); ++i) {
	ObjectTimePair &pair = m_objects[i];
	if (clearNow ||
	    (pair.first != 0 && pair.second + m_sec < sec)) {
	    T *ot = pair.first;
	    pair.first = 0;
	    delete ot;
	    ++m_scavenged;
	}
    }
}

#endif