view base/RealTime.h @ 117:c30728d5625c sv1-v0.9rc1

* Make vertical scale alignment modes work in note layer as well as time-value layer, and several significant fixes to it * Make it possible to draw notes properly on the note layer * Show units (and frequencies etc in note layer's case) in the time-value and note layer description boxes * Minor fix to item edit dialog layout * Some minor menu rearrangement * Comment out a lot of debug output * Add SV website and reference URLs to Help menu, and add code to (attempt to) open them in the user's preferred browser
author Chris Cannam
date Fri, 12 May 2006 14:40:43 +0000
parents 7afcfe666910
children 7c3e1bc51080
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

/*
   This is a modified version of a source file from the 
   Rosegarden MIDI and audio sequencer and notation editor.
   This file copyright 2000-2006 Chris Cannam.
*/

#ifndef _REAL_TIME_H_
#define _REAL_TIME_H_

#include "vamp-sdk/RealTime.h"
using Vamp::RealTime;

#ifdef NOT_DEFINED

#include <iostream>
#include <string>

struct timeval;


/**
 * RealTime represents time values to nanosecond precision
 * with accurate arithmetic and frame-rate conversion functions.
 */

struct RealTime
{
    int sec;
    int nsec;

    int usec() const { return nsec / 1000; }
    int msec() const { return nsec / 1000000; }

    RealTime(): sec(0), nsec(0) {}
    RealTime(int s, int n);

    RealTime(const RealTime &r) :
	sec(r.sec), nsec(r.nsec) { }

    static RealTime fromSeconds(double sec);
    static RealTime fromMilliseconds(int msec);
    static RealTime fromTimeval(const struct timeval &);

    RealTime &operator=(const RealTime &r) {
	sec = r.sec; nsec = r.nsec; return *this;
    }

    RealTime operator+(const RealTime &r) const {
	return RealTime(sec + r.sec, nsec + r.nsec);
    }
    RealTime operator-(const RealTime &r) const {
	return RealTime(sec - r.sec, nsec - r.nsec);
    }
    RealTime operator-() const {
	return RealTime(-sec, -nsec);
    }

    bool operator <(const RealTime &r) const {
	if (sec == r.sec) return nsec < r.nsec;
	else return sec < r.sec;
    }

    bool operator >(const RealTime &r) const {
	if (sec == r.sec) return nsec > r.nsec;
	else return sec > r.sec;
    }

    bool operator==(const RealTime &r) const {
        return (sec == r.sec && nsec == r.nsec);
    }
 
    bool operator!=(const RealTime &r) const {
        return !(r == *this);
    }
 
    bool operator>=(const RealTime &r) const {
        if (sec == r.sec) return nsec >= r.nsec;
        else return sec >= r.sec;
    }

    bool operator<=(const RealTime &r) const {
        if (sec == r.sec) return nsec <= r.nsec;
        else return sec <= r.sec;
    }

    RealTime operator/(int d) const;

    // Find the fractional difference between times
    //
    double operator/(const RealTime &r) const;

    // Return a human-readable debug-type string to full precision
    // (probably not a format to show to a user directly)
    // 
    std::string toString() const;

    // Return a user-readable string to the nearest millisecond
    // in a form like HH:MM:SS.mmm
    //
    std::string toText(bool fixedDp = false) const;

    // Convenience functions for handling sample frames
    //
    static long realTime2Frame(const RealTime &r, unsigned int sampleRate);
    static RealTime frame2RealTime(long frame, unsigned int sampleRate);

    static const RealTime zeroTime;
};

std::ostream &operator<<(std::ostream &out, const RealTime &rt);

#endif
    
#endif