Mercurial > hg > svcore
view data/model/AlignmentModel.h @ 297:c022976d18e8
* Merge from sv-match-alignment branch (excluding alignment-specific document).
- add aggregate wave model (not yet complete enough to be added as a true
model in a layer, but there's potential)
- add play solo mode
- add alignment model -- unused in plain SV
- fix two plugin leaks
- add m3u playlist support (opens all files at once, potentially hazardous)
- fix retrieval of pre-encoded URLs
- add ability to resample audio files on import, so as to match rates with
other files previously loaded; add preference for same
- add preliminary support in transform code for range and rate of transform
input
- reorganise preferences dialog, move dark-background option to preferences,
add option for temporary directory location
author | Chris Cannam |
---|---|
date | Fri, 28 Sep 2007 13:56:38 +0000 |
parents | |
children | a71dec01c4d3 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2007 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _ALIGNMENT_MODEL_H_ #define _ALIGNMENT_MODEL_H_ #include "Model.h" class SparseTimeValueModel; class AlignmentModel : public Model { Q_OBJECT public: AlignmentModel(Model *reference, Model *aligned, Model *inputModel, // probably an AggregateWaveModel; I take ownership SparseTimeValueModel *path); // I take ownership ~AlignmentModel(); virtual bool isOK() const; virtual size_t getStartFrame() const; virtual size_t getEndFrame() const; virtual size_t getSampleRate() const; virtual Model *clone() const; virtual bool isReady(int *completion = 0) const; virtual const ZoomConstraint *getZoomConstraint() const; const Model *getReferenceModel() const; const Model *getAlignedModel() const; size_t toReference(size_t frame) const; size_t fromReference(size_t frame) const; signals: void modelChanged(); void modelChanged(size_t startFrame, size_t endFrame); void completionChanged(); protected slots: void pathChanged(); void pathChanged(size_t startFrame, size_t endFrame); void pathCompletionChanged(); protected: Model *m_reference; // I don't own this Model *m_aligned; // I don't own this Model *m_inputModel; // I own this SparseTimeValueModel *m_path; // I own this mutable SparseTimeValueModel *m_reversePath; // I own this bool m_pathComplete; void constructReversePath() const; size_t align(SparseTimeValueModel *path, size_t frame) const; }; #endif