Mercurial > hg > svcore
view base/UnitDatabase.h @ 297:c022976d18e8
* Merge from sv-match-alignment branch (excluding alignment-specific document).
- add aggregate wave model (not yet complete enough to be added as a true
model in a layer, but there's potential)
- add play solo mode
- add alignment model -- unused in plain SV
- fix two plugin leaks
- add m3u playlist support (opens all files at once, potentially hazardous)
- fix retrieval of pre-encoded URLs
- add ability to resample audio files on import, so as to match rates with
other files previously loaded; add preference for same
- add preliminary support in transform code for range and rate of transform
input
- reorganise preferences dialog, move dark-background option to preferences,
add option for temporary directory location
author | Chris Cannam |
---|---|
date | Fri, 28 Sep 2007 13:56:38 +0000 |
parents | 1d789d688f59 |
children | ad5f892c0c4d |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _UNIT_DATABASE_H_ #define _UNIT_DATABASE_H_ #include <QObject> #include <QString> #include <QStringList> #include <map> // This grandly named class is just a list of the names of known scale // units for the various models, for use as the set of fixed values in // unit dropdown menus etc. Of course, the user should be allowed to // enter their own as well. class UnitDatabase : public QObject { Q_OBJECT public: static UnitDatabase *getInstance(); QStringList getKnownUnits() const; void registerUnit(QString unit); /** * Return the reference id for a given unit name. If registerNew is * true and the unit is not known, register it and return its new * id. If register is false and the unit is not known, return -1. */ int getUnitId(QString unit, bool registerNew = true); QString getUnitById(int id); signals: void unitDatabaseChanged(); protected: UnitDatabase(); typedef std::map<QString, int> UnitMap; UnitMap m_units; int m_nextId; static UnitDatabase m_instance; }; #endif