Mercurial > hg > svcore
view base/ZoomLevel.h @ 1580:c01cbe41aeb5 fix-static-analysis
Use override throughout
author | Chris Cannam |
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date | Mon, 26 Nov 2018 13:48:45 +0000 |
parents | 8f9e9cff141d |
children | 1ae6a19464a7 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_ZOOM_LEVEL_H #define SV_ZOOM_LEVEL_H #include "BaseTypes.h" #include <ostream> #include <cmath> /** Display zoom level. Can be an integer number of samples per pixel, * or an integer number of pixels per sample. */ struct ZoomLevel { enum Zone { FramesPerPixel, // zoomed out (as in classic SV) PixelsPerFrame // zoomed in beyond 1-1 (interpolating the waveform) }; Zone zone; int level; ZoomLevel() : zone(FramesPerPixel), level(1) { } ZoomLevel(Zone z, int lev) : zone(z), level(lev) { } bool operator<(const ZoomLevel &other) const { if (zone == FramesPerPixel) { if (other.zone == zone) { return level < other.level; } else { return false; } } else { if (other.zone == zone) { return level > other.level; } else { return false; } } } bool operator==(const ZoomLevel &other) const { return (zone == other.zone && level == other.level); } ZoomLevel incremented() const { if (zone == FramesPerPixel) { return { zone, level + 1 }; } else if (level == 1) { return { FramesPerPixel, 2 }; } else if (level == 2) { return { FramesPerPixel, 1 }; } else { return { zone, level - 1 }; } } ZoomLevel decremented() const { if (zone == PixelsPerFrame) { return { zone, level + 1 }; } else if (level == 1) { return { PixelsPerFrame, 2 }; } else { return { zone, level - 1 }; } } /** Inexact conversion. The result is a whole number if we are * zoomed in enough (in PixelsPerFrame zone), a fraction * otherwise. */ double framesToPixels(double frames) const { if (zone == PixelsPerFrame) { return frames * level; } else { return frames / level; } } /** Inexact conversion. The result is a whole number if we are * zoomed out enough (in FramesPerPixel zone), a fraction * otherwise. */ double pixelsToFrames(double pixels) const { if (zone == PixelsPerFrame) { return pixels / level; } else { return pixels * level; } } /** Return a ZoomLevel that approximates the given ratio of pixels * to frames. */ static ZoomLevel fromRatio(int pixels, sv_frame_t frames) { if (pixels < frames) { return { FramesPerPixel, int(round(double(frames)/pixels)) }; } else { int r = int(round(pixels/double(frames))); if (r > 1) { return { PixelsPerFrame, r }; } else { return { FramesPerPixel, 1 }; } } } }; std::ostream &operator<<(std::ostream &s, const ZoomLevel &z); #endif