Mercurial > hg > svcore
view data/midi/MIDIInput.cpp @ 1881:b504df98c3be
Ensure completion on output model is started at zero, so if it's checked before the input model has become ready and the transform has begun, it is not accidentally reported as complete (affected re-aligning models in Sonic Lineup when replacing the session)
author | Chris Cannam |
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date | Fri, 26 Jun 2020 11:45:39 +0100 |
parents | 157c62ff0056 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2009 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "MIDIInput.h" #include "rtmidi/RtMidi.h" #include "system/System.h" MIDIInput::MIDIInput(QString name, FrameTimer *timer) : m_rtmidi(nullptr), m_frameTimer(timer), m_buffer(1023) { try { std::vector<RtMidi::Api> apis; RtMidi::getCompiledApi(apis); RtMidi::Api preferredApi = RtMidi::UNSPECIFIED; for (auto a: apis) { if (a == RtMidi::UNSPECIFIED || a == RtMidi::RTMIDI_DUMMY) { continue; } preferredApi = a; break; } if (preferredApi == RtMidi::UNSPECIFIED) { SVCERR << "ERROR: MIDIInput: No RtMidi APIs compiled in" << endl; } else { m_rtmidi = new RtMidiIn(preferredApi, name.toStdString()); int n = m_rtmidi->getPortCount(); if (n == 0) { SVDEBUG << "NOTE: MIDIInput: No input ports available" << endl; delete m_rtmidi; m_rtmidi = nullptr; } else { m_rtmidi->setCallback(staticCallback, this); SVDEBUG << "MIDIInput: Available ports are:" << endl; for (int i = 0; i < n; ++i) { SVDEBUG << i << ". " << m_rtmidi->getPortName(i) << endl; } SVDEBUG << "MIDIInput: Using first port (\"" << m_rtmidi->getPortName(0) << "\")" << endl; m_rtmidi->openPort(0, tr("Input").toStdString()); } } } catch (const RtMidiError &e) { SVCERR << "ERROR: RtMidi error: " << e.getMessage() << endl; delete m_rtmidi; m_rtmidi = nullptr; } } MIDIInput::~MIDIInput() { delete m_rtmidi; } void MIDIInput::staticCallback(double timestamp, std::vector<unsigned char> *message, void *userData) { ((MIDIInput *)userData)->callback(timestamp, message); } void MIDIInput::callback(double timestamp, std::vector<unsigned char> *message) { SVDEBUG << "MIDIInput::callback(" << timestamp << ")" << endl; // In my experience so far, the timings passed to this function // are not reliable enough to use. We request instead an audio // frame time from whatever FrameTimer we have been given, and use // that as the event time. if (!message || message->empty()) return; unsigned long t = m_frameTimer->getFrame(); MIDIByte code = (*message)[0]; MIDIEvent ev(t, code, message->size() > 1 ? (*message)[1] : 0, message->size() > 2 ? (*message)[2] : 0); postEvent(ev); } MIDIEvent MIDIInput::readEvent() { MIDIEvent *event = m_buffer.readOne(); MIDIEvent revent = *event; delete event; return revent; } void MIDIInput::postEvent(MIDIEvent e) { int count = 0, max = 5; while (m_buffer.getWriteSpace() == 0) { if (count == max) { SVCERR << "ERROR: MIDIInput::postEvent: MIDI event queue is full and not clearing -- abandoning incoming event" << endl; return; } SVCERR << "WARNING: MIDIInput::postEvent: MIDI event queue (capacity " << m_buffer.getSize() << ") is full!" << endl; SVDEBUG << "Waiting for something to be processed" << endl; #ifdef _WIN32 Sleep(1); #else sleep(1); #endif count++; } MIDIEvent *me = new MIDIEvent(e); m_buffer.write(&me, 1); emit eventsAvailable(); }