Mercurial > hg > svcore
view transform/TransformFactory.h @ 48:b1d51d0521c3
* update TODO, some tidying
author | Chris Cannam |
---|---|
date | Mon, 20 Mar 2006 11:37:45 +0000 |
parents | bac8b14ab355 |
children | 39ae3dee27b9 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _TRANSFORM_FACTORY_H_ #define _TRANSFORM_FACTORY_H_ #include "Transform.h" #include <map> class TransformFactory : public QObject { Q_OBJECT public: virtual ~TransformFactory(); static TransformFactory *instance(); // The name is intended to be computer-referencable, and unique // within the application. The description is intended to be // human readable. In principle it doesn't have to be unique, but // the factory will add suffixes to ensure that it is, all the // same (just to avoid user confusion). struct TransformDesc { TransformDesc(TransformName _name, QString _description = "") : name(_name), description(_description) { } TransformName name; QString description; }; typedef std::vector<TransformDesc> TransformList; TransformList getAllTransforms(); /** * Return the output model resulting from applying the named * transform to the given input model. The transform may still be * working in the background when the model is returned; check the * output model's isReady completion status for more details. * * If the transform is unknown or the input model is not an * appropriate type for the given transform, or if some other * problem occurs, return 0. * * The returned model is owned by the caller and must be deleted * when no longer needed. */ Model *transform(TransformName name, Model *inputModel); /** * Full description of a transform, suitable for putting on a menu. */ QString getTransformDescription(TransformName name); /** * Brief but friendly description of a transform, suitable for use * as the name of the output layer. */ QString getTransformFriendlyName(TransformName name); //!!! Need some way to indicate that the input model has changed / //been deleted so as not to blow up backgrounded transform! -- Or //indeed, if the output model has been deleted -- could equally //well happen! //!!! Need transform category! protected slots: void transformFinished(); protected: Transform *createTransform(TransformName name, Model *inputModel); Transform *createTransform(TransformName name, Model *inputModel, bool start); typedef std::map<TransformName, QString> TransformMap; TransformMap m_transforms; void populateTransforms(); static TransformFactory *m_instance; }; #endif