Mercurial > hg > svcore
view data/model/AlignmentModel.h @ 952:ad14e7ed096d
Make sparse time-value layers inaudible by default (user must un-mute them) for compatibility with earlier versions
author | Chris Cannam |
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date | Mon, 11 Aug 2014 11:30:18 +0100 |
parents | cd42620e3f40 |
children | 36f79bc5c3d7 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2007 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _ALIGNMENT_MODEL_H_ #define _ALIGNMENT_MODEL_H_ #include "Model.h" #include "PathModel.h" #include "base/RealTime.h" #include <QString> #include <QStringList> class SparseTimeValueModel; class AlignmentModel : public Model { Q_OBJECT public: AlignmentModel(Model *reference, Model *aligned, Model *inputModel, // probably an AggregateWaveModel; I take ownership SparseTimeValueModel *path); // I take ownership ~AlignmentModel(); virtual bool isOK() const; virtual int getStartFrame() const; virtual int getEndFrame() const; virtual int getSampleRate() const; virtual Model *clone() const; virtual bool isReady(int *completion = 0) const; virtual const ZoomConstraint *getZoomConstraint() const; QString getTypeName() const { return tr("Alignment"); } const Model *getReferenceModel() const; const Model *getAlignedModel() const; int toReference(int frame) const; int fromReference(int frame) const; void setPath(PathModel *path); virtual void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const; signals: void modelChanged(); void modelChangedWithin(int startFrame, int endFrame); void completionChanged(); protected slots: void pathChanged(); void pathChangedWithin(int startFrame, int endFrame); void pathCompletionChanged(); protected: Model *m_reference; // I don't own this Model *m_aligned; // I don't own this Model *m_inputModel; // I own this SparseTimeValueModel *m_rawPath; // I own this mutable PathModel *m_path; // I own this mutable PathModel *m_reversePath; // I own this bool m_pathBegun; bool m_pathComplete; void constructPath() const; void constructReversePath() const; int align(PathModel *path, int frame) const; }; #endif