view data/fileio/AudioFileReader.h @ 295:a2dc34ce146a

* Window should be centred on its nominal time. I'm not sure what the reasoning was behind the previous formulations of these two lines.
author Chris Cannam
date Thu, 06 Sep 2007 15:14:47 +0000
parents 92e8dbde73cd
children c022976d18e8
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_FILE_READER_H_
#define _AUDIO_FILE_READER_H_

#include <QString>
#include "model/Model.h" // for SampleBlock

class AudioFileReader : public QObject
{
    Q_OBJECT

public:
    virtual ~AudioFileReader() { }

    bool isOK() const { return (m_channelCount > 0); }

    virtual QString getError() const { return ""; }

    size_t getFrameCount() const { return m_frameCount; }
    size_t getChannelCount() const { return m_channelCount; }
    size_t getSampleRate() const { return m_sampleRate; }
    
    /**
     * Return the title of the work in the audio file, if known.  This
     * may be implemented by subclasses that support file tagging.
     * This is not the same thing as the file name.
     */
    virtual QString getTitle() const { return ""; }

    /** 
     * The subclass implementations of this function must be
     * thread-safe -- that is, safe to call from multiple threads with
     * different arguments on the same object at the same time.
     */
    virtual void getInterleavedFrames(size_t start, size_t count,
				      SampleBlock &frames) const = 0;

    // only subclasses that do not know exactly how long the audio
    // file is until it's been completely decoded should implement this
    virtual int getDecodeCompletion() const { return 100; } // %

    virtual bool isUpdating() const { return false; }

signals:
    void frameCountChanged();
    
protected:
    size_t m_frameCount;
    size_t m_channelCount;
    size_t m_sampleRate;
};

#endif