Mercurial > hg > svcore
view base/RealTime.cpp @ 116:a08718723b20
* Add units repository, and unit property on time-value and note layers.
author | Chris Cannam |
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date | Thu, 11 May 2006 15:02:14 +0000 |
parents | d397ea0a79f5 |
children | fda016f64f7c |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ /* This is a modified version of a source file from the Rosegarden MIDI and audio sequencer and notation editor. This file copyright 2000-2006 Chris Cannam. */ #include <iostream> #if (__GNUC__ < 3) #include <strstream> #define stringstream strstream #else #include <sstream> #endif using std::cerr; using std::endl; #include "base/RealTime.h" #include "sys/time.h" // A RealTime consists of two ints that must be at least 32 bits each. // A signed 32-bit int can store values exceeding +/- 2 billion. This // means we can safely use our lower int for nanoseconds, as there are // 1 billion nanoseconds in a second and we need to handle double that // because of the implementations of addition etc that we use. // // The maximum valid RealTime on a 32-bit system is somewhere around // 68 years: 999999999 nanoseconds longer than the classic Unix epoch. #define ONE_BILLION 1000000000 RealTime::RealTime(int s, int n) : sec(s), nsec(n) { if (sec == 0) { while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; } while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; } } else if (sec < 0) { while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; } while (nsec > 0) { nsec -= ONE_BILLION; ++sec; } } else { while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; } while (nsec < 0) { nsec += ONE_BILLION; --sec; } } } RealTime RealTime::fromSeconds(double sec) { return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION)); } RealTime RealTime::fromMilliseconds(int msec) { return RealTime(msec / 1000, (msec % 1000) * 1000000); } RealTime RealTime::fromTimeval(const struct timeval &tv) { return RealTime(tv.tv_sec, tv.tv_usec * 1000); } std::ostream &operator<<(std::ostream &out, const RealTime &rt) { if (rt < RealTime::zeroTime) { out << "-"; } else { out << " "; } int s = (rt.sec < 0 ? -rt.sec : rt.sec); int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec); out << s << "."; int nn(n); if (nn == 0) out << "00000000"; else while (nn < (ONE_BILLION / 10)) { out << "0"; nn *= 10; } out << n << "R"; return out; } std::string RealTime::toString() const { std::stringstream out; out << *this; #if (__GNUC__ < 3) out << std::ends; #endif std::string s = out.str(); // remove trailing R return s.substr(0, s.length() - 1); } std::string RealTime::toText(bool fixedDp) const { if (*this < RealTime::zeroTime) return "-" + (-*this).toText(); std::stringstream out; if (sec >= 3600) { out << (sec / 3600) << ":"; } if (sec >= 60) { out << (sec % 3600) / 60 << ":"; } if (sec >= 10) { out << ((sec % 60) / 10); } out << (sec % 10); int ms = msec(); if (ms != 0) { out << "."; out << (ms / 100); ms = ms % 100; if (ms != 0) { out << (ms / 10); ms = ms % 10; } else if (fixedDp) { out << "0"; } if (ms != 0) { out << ms; } else if (fixedDp) { out << "0"; } } else if (fixedDp) { out << ".000"; } #if (__GNUC__ < 3) out << std::ends; #endif std::string s = out.str(); return s; } RealTime RealTime::operator/(int d) const { int secdiv = sec / d; int secrem = sec % d; double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d; return RealTime(secdiv, int(nsecdiv + 0.5)); } double RealTime::operator/(const RealTime &r) const { double lTotal = double(sec) * ONE_BILLION + double(nsec); double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec); if (rTotal == 0) return 0.0; else return lTotal/rTotal; } long RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate) { if (time < zeroTime) return -realTime2Frame(-time, sampleRate); // We like integers. The last term is always zero unless the // sample rate is greater than 1MHz, but hell, you never know... long frame = time.sec * sampleRate + (time.msec() * sampleRate) / 1000 + ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 + ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000; return frame; } RealTime RealTime::frame2RealTime(long frame, unsigned int sampleRate) { if (frame < 0) return -frame2RealTime(-frame, sampleRate); RealTime rt; rt.sec = frame / long(sampleRate); frame -= rt.sec * long(sampleRate); rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000); return rt; } const RealTime RealTime::zeroTime(0,0);